62 lines
2.1 KiB
Markdown
62 lines
2.1 KiB
Markdown
# qb-spawn
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Spawn Selector for QB-Core Framework :eagle:
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# License
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QBCore Framework
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Copyright (C) 2021 Joshua Eger
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>
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## Dependencies
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- [qb-core](https://github.com/qbcore-framework/qb-core)
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- [qb-houses](https://github.com/qbcore-framework/qb-houses) - Lets player select the house
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- [qb-apartment](https://github.com/qbcore-framework/qb-apartment) - Lets player select the apartment
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- [qb-garages](https://github.com/qbcore-framework/qb-garages) - For house garages
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## Screenshots
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## Features
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- Ability to select spawn after selecting the character
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## Installation
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### Manual
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- Download the script and put it in the `[qb]` directory.
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- Add the following code to your server.cfg/resouces.cfg
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```
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ensure qb-core
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ensure qb-spawn
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ensure qb-apartments
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ensure qb-garages
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```
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## Configuration
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An example to add spawn option
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```
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QB.Spawns = {
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["spawn1"] = { -- Needs to be unique
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coords = vector4(1.1, -1.1, 1.1, 180.0), -- Coords player will be spawned
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location = "spawn1", -- Needs to be unique
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label = "Spawn 1 Name", -- This is the label which will show up in selection menu.
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},
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["spawn2"] = { -- Needs to be unique
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coords = vector4(1.1, -1.1, 1.1, 180.0), -- Coords player will be spawned
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location = "spawn2", -- Needs to be unique
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label = "Spawn 2 Name", -- This is the label which will show up in selection menu.
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},
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}
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```
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