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2025-04-05 22:25:06 +00:00
# qb-spawn
Spawn Selector for QB-Core Framework :eagle:
# License
QBCore Framework
Copyright (C) 2021 Joshua Eger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>
## Dependencies
- [qb-core](https://github.com/qbcore-framework/qb-core)
- [qb-houses](https://github.com/qbcore-framework/qb-houses) - Lets player select the house
- [qb-apartment](https://github.com/qbcore-framework/qb-apartment) - Lets player select the apartment
- [qb-garages](https://github.com/qbcore-framework/qb-garages) - For house garages
## Screenshots
![Spawn selector](https://i.imgur.com/nz0mPGe.png)
## Features
- Ability to select spawn after selecting the character
## Installation
### Manual
- Download the script and put it in the `[qb]` directory.
- Add the following code to your server.cfg/resouces.cfg
```
ensure qb-core
ensure qb-spawn
ensure qb-apartments
ensure qb-garages
```
## Configuration
An example to add spawn option
```
QB.Spawns = {
["spawn1"] = { -- Needs to be unique
coords = vector4(1.1, -1.1, 1.1, 180.0), -- Coords player will be spawned
location = "spawn1", -- Needs to be unique
label = "Spawn 1 Name", -- This is the label which will show up in selection menu.
},
["spawn2"] = { -- Needs to be unique
coords = vector4(1.1, -1.1, 1.1, 180.0), -- Coords player will be spawned
location = "spawn2", -- Needs to be unique
label = "Spawn 2 Name", -- This is the label which will show up in selection menu.
},
}
```