42 lines
1.3 KiB
Lua
42 lines
1.3 KiB
Lua
local config = require 'config.client'
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---Initialize health and armor settings on the player's ped
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---@param ped number
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---@param playerId number
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---@param playerMetadata any
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local function initHealthAndArmor(ped, playerId, playerMetadata)
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SetEntityMaxHealth(ped, 200)
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SetEntityHealth(ped, playerMetadata.health)
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SetPlayerHealthRechargeMultiplier(playerId, 0.0)
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SetPlayerHealthRechargeLimit(playerId, 0.0)
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SetPedArmour(ped, playerMetadata.armor)
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end
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---starts death or last stand based off of player's metadata
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---@param metadata any
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local function initDeathAndLastStand(metadata)
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if metadata.isdead then
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DeathTime = config.deathTime
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OnDeath()
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elseif metadata.inlaststand then
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StartLastStand()
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end
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end
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---initialize settings from player object
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local function onPlayerLoaded()
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pcall(function() exports.spawnmanager:setAutoSpawn(false) end)
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CreateThread(function()
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Wait(1000)
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initHealthAndArmor(cache.ped, cache.playerId, QBX.PlayerData.metadata)
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initDeathAndLastStand(QBX.PlayerData.metadata)
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end)
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end
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AddEventHandler('QBCore:Client:OnPlayerLoaded', onPlayerLoaded)
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AddEventHandler('onResourceStart', function(resourceName)
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if cache.resource ~= resourceName then return end
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onPlayerLoaded()
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end)
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