local config = require 'config.client' ---Initialize health and armor settings on the player's ped ---@param ped number ---@param playerId number ---@param playerMetadata any local function initHealthAndArmor(ped, playerId, playerMetadata) SetEntityMaxHealth(ped, 200) SetEntityHealth(ped, playerMetadata.health) SetPlayerHealthRechargeMultiplier(playerId, 0.0) SetPlayerHealthRechargeLimit(playerId, 0.0) SetPedArmour(ped, playerMetadata.armor) end ---starts death or last stand based off of player's metadata ---@param metadata any local function initDeathAndLastStand(metadata) if metadata.isdead then DeathTime = config.deathTime OnDeath() elseif metadata.inlaststand then StartLastStand() end end ---initialize settings from player object local function onPlayerLoaded() pcall(function() exports.spawnmanager:setAutoSpawn(false) end) CreateThread(function() Wait(1000) initHealthAndArmor(cache.ped, cache.playerId, QBX.PlayerData.metadata) initDeathAndLastStand(QBX.PlayerData.metadata) end) end AddEventHandler('QBCore:Client:OnPlayerLoaded', onPlayerLoaded) AddEventHandler('onResourceStart', function(resourceName) if cache.resource ~= resourceName then return end onPlayerLoaded() end)