77 lines
1.7 KiB
Lua
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2025-04-07 01:41:12 +00:00
return {
maxStatusValues = {
engine = 1000.0,
body = 1000.0,
radiator = 100,
axle = 100,
brakes = 100,
clutch = 100,
fuel = 100,
},
repairCost = {
body = 'plastic',
radiator = 'plastic',
axle = 'steel',
brakes = 'iron',
clutch = 'aluminum',
fuel = 'plastic',
},
repairCostAmount = {
engine = {
item = 'metalscrap',
costs = 2,
},
body = {
item = 'plastic',
costs = 3,
},
radiator = {
item = 'steel',
costs = 5,
},
axle = {
item = 'aluminum',
costs = 7,
},
brakes = {
item = 'copper',
costs = 5,
},
clutch = {
item = 'copper',
costs = 6,
},
fuel = {
item = 'plastic',
costs = 5,
},
},
plates = {
{
coords = vec4(-340.95, -128.24, 39, 160.0),
boxData = {
heading = 340,
length = 5,
width = 2.5,
debugPoly = false
},
AttachedVehicle = nil,
},
{
coords = vec4(-327.91, -144.34, 38.86, 70.34),
boxData = {
heading = 249,
length = 6.5,
width = 5,
debugPoly = false
},
AttachedVehicle = nil,
},
},
locations = {
exit = vec3(-339.04, -135.53, 39.00),
duty = vec3(-323.30, -128.79, 39.02),
stash = vec3(-319.19, -131.90, 37.98),
vehicle = vec4(-370.51, -107.88, 38.35, 72.56),
}
}