return { maxStatusValues = { engine = 1000.0, body = 1000.0, radiator = 100, axle = 100, brakes = 100, clutch = 100, fuel = 100, }, repairCost = { body = 'plastic', radiator = 'plastic', axle = 'steel', brakes = 'iron', clutch = 'aluminum', fuel = 'plastic', }, repairCostAmount = { engine = { item = 'metalscrap', costs = 2, }, body = { item = 'plastic', costs = 3, }, radiator = { item = 'steel', costs = 5, }, axle = { item = 'aluminum', costs = 7, }, brakes = { item = 'copper', costs = 5, }, clutch = { item = 'copper', costs = 6, }, fuel = { item = 'plastic', costs = 5, }, }, plates = { { coords = vec4(-340.95, -128.24, 39, 160.0), boxData = { heading = 340, length = 5, width = 2.5, debugPoly = false }, AttachedVehicle = nil, }, { coords = vec4(-327.91, -144.34, 38.86, 70.34), boxData = { heading = 249, length = 6.5, width = 5, debugPoly = false }, AttachedVehicle = nil, }, }, locations = { exit = vec3(-339.04, -135.53, 39.00), duty = vec3(-323.30, -128.79, 39.02), stash = vec3(-319.19, -131.90, 37.98), vehicle = vec4(-370.51, -107.88, 38.35, 72.56), } }