65 lines
1.4 KiB
Lua
Raw Normal View History

2025-04-07 01:41:12 +00:00
local utils = {}
---@param coords vector3
---@return integer
function utils.createBlip(coords)
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(blip, 361)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.8)
SetBlipColour(blip, 6)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('ox_fuel_station')
EndTextCommandSetBlipName(blip)
return blip
end
function utils.getVehicleInFront()
local coords = GetEntityCoords(cache.ped)
local destination = GetOffsetFromEntityInWorldCoords(cache.ped, 0.0, 2.2, -0.25)
local handle = StartShapeTestCapsule(coords.x, coords.y, coords.z, destination.x, destination.y, destination.z, 2.2,
2, cache.ped, 4)
while true do
Wait(0)
local retval, _, _, _, entityHit = GetShapeTestResult(handle)
if retval ~= 1 then
return entityHit ~= 0 and entityHit
end
end
end
local bones = {
'petrolcap',
'petroltank',
'petroltank_l',
'hub_lr',
'engine',
}
---@param vehicle integer
function utils.getVehiclePetrolCapBoneIndex(vehicle)
for i = 1, #bones do
local boneIndex = GetEntityBoneIndexByName(vehicle, bones[i])
if boneIndex ~= -1 then
return boneIndex
end
end
end
---@return number
local function defaultMoneyCheck()
return exports.ox_inventory:GetItemCount('money')
end
utils.getMoney = defaultMoneyCheck
exports('setMoneyCheck', function(fn)
utils.getMoney = fn or defaultMoneyCheck
end)
return utils