local utils = {} ---@param coords vector3 ---@return integer function utils.createBlip(coords) local blip = AddBlipForCoord(coords.x, coords.y, coords.z) SetBlipSprite(blip, 361) SetBlipDisplay(blip, 4) SetBlipScale(blip, 0.8) SetBlipColour(blip, 6) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName('ox_fuel_station') EndTextCommandSetBlipName(blip) return blip end function utils.getVehicleInFront() local coords = GetEntityCoords(cache.ped) local destination = GetOffsetFromEntityInWorldCoords(cache.ped, 0.0, 2.2, -0.25) local handle = StartShapeTestCapsule(coords.x, coords.y, coords.z, destination.x, destination.y, destination.z, 2.2, 2, cache.ped, 4) while true do Wait(0) local retval, _, _, _, entityHit = GetShapeTestResult(handle) if retval ~= 1 then return entityHit ~= 0 and entityHit end end end local bones = { 'petrolcap', 'petroltank', 'petroltank_l', 'hub_lr', 'engine', } ---@param vehicle integer function utils.getVehiclePetrolCapBoneIndex(vehicle) for i = 1, #bones do local boneIndex = GetEntityBoneIndexByName(vehicle, bones[i]) if boneIndex ~= -1 then return boneIndex end end end ---@return number local function defaultMoneyCheck() return exports.ox_inventory:GetItemCount('money') end utils.getMoney = defaultMoneyCheck exports('setMoneyCheck', function(fn) utils.getMoney = fn or defaultMoneyCheck end) return utils