71 lines
2.6 KiB
Lua
71 lines
2.6 KiB
Lua
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return {
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menuKey = 'I', -- Key to open the HUD menu
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useMPH = true, -- If true, speed math will be done as MPH, if false KPH will be used (YOU HAVE TO CHANGE CONTENT IN STYLES.CSS TO DISPLAY THE CORRECT TEXT)
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stress = {
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chance = 0.1, -- Percentage stress chance when shooting (0-1)
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minForShaking = 50, -- Minimum stress level for screen shaking
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minForSpeeding = 1000, -- Minimum stress level for speeding while buckled
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minForSpeedingUnbuckled = 50, -- Minimum stress level for speeding while unbuckled
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whitelistedWeapons = { -- Weapons which don't give stress
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`weapon_petrolcan`,
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`weapon_hazardcan`,
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`weapon_fireextinguisher`,
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},
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blurIntensity = { -- Blur intensity for different stress levels
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[1] = {min = 50, max = 60, intensity = 1500},
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[2] = {min = 60, max = 70, intensity = 2000},
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[3] = {min = 70, max = 80, intensity = 2500},
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[4] = {min = 80, max = 90, intensity = 2700},
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[5] = {min = 90, max = 100, intensity = 3000},
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},
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effectInterval = { -- Effect interval for different stress levels
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[1] = {min = 50, max = 60, timeout = math.random(50000, 60000)},
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[2] = {min = 60, max = 70, timeout = math.random(40000, 50000)},
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[3] = {min = 70, max = 80, timeout = math.random(30000, 40000)},
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[4] = {min = 80, max = 90, timeout = math.random(20000, 30000)},
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[5] = {min = 90, max = 100, timeout = math.random(15000, 20000)},
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},
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},
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weaponsArmedMode = { -- Weapons which won't trigger armed mode
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-- Miscellaneous
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`weapon_petrolcan`,
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`weapon_hazardcan`,
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`weapon_fireextinguisher`,
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-- Melee
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`weapon_dagger`,
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`weapon_bat`,
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`weapon_bottle`,
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`weapon_crowbar`,
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`weapon_flashlight`,
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`weapon_golfclub`,
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`weapon_hammer`,
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`weapon_hatchet`,
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`weapon_knuckle`,
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`weapon_knife`,
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`weapon_machete`,
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`weapon_switchblade`,
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`weapon_nightstick`,
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`weapon_wrench`,
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`weapon_battleaxe`,
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`weapon_poolcue`,
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`weapon_briefcase`,
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`weapon_briefcase_02`,
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`weapon_garbagebag`,
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`weapon_handcuffs`,
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`weapon_bread`,
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`weapon_stone_hatchet`,
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-- Throwables
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`weapon_grenade`,
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`weapon_bzgas`,
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`weapon_molotov`,
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`weapon_stickybomb`,
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`weapon_proxmine`,
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`weapon_snowball`,
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`weapon_pipebomb`,
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`weapon_ball`,
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`weapon_smokegrenade`,
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`weapon_flare`,
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},
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}
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