return { menuKey = 'I', -- Key to open the HUD menu useMPH = true, -- If true, speed math will be done as MPH, if false KPH will be used (YOU HAVE TO CHANGE CONTENT IN STYLES.CSS TO DISPLAY THE CORRECT TEXT) stress = { chance = 0.1, -- Percentage stress chance when shooting (0-1) minForShaking = 50, -- Minimum stress level for screen shaking minForSpeeding = 1000, -- Minimum stress level for speeding while buckled minForSpeedingUnbuckled = 50, -- Minimum stress level for speeding while unbuckled whitelistedWeapons = { -- Weapons which don't give stress `weapon_petrolcan`, `weapon_hazardcan`, `weapon_fireextinguisher`, }, blurIntensity = { -- Blur intensity for different stress levels [1] = {min = 50, max = 60, intensity = 1500}, [2] = {min = 60, max = 70, intensity = 2000}, [3] = {min = 70, max = 80, intensity = 2500}, [4] = {min = 80, max = 90, intensity = 2700}, [5] = {min = 90, max = 100, intensity = 3000}, }, effectInterval = { -- Effect interval for different stress levels [1] = {min = 50, max = 60, timeout = math.random(50000, 60000)}, [2] = {min = 60, max = 70, timeout = math.random(40000, 50000)}, [3] = {min = 70, max = 80, timeout = math.random(30000, 40000)}, [4] = {min = 80, max = 90, timeout = math.random(20000, 30000)}, [5] = {min = 90, max = 100, timeout = math.random(15000, 20000)}, }, }, weaponsArmedMode = { -- Weapons which won't trigger armed mode -- Miscellaneous `weapon_petrolcan`, `weapon_hazardcan`, `weapon_fireextinguisher`, -- Melee `weapon_dagger`, `weapon_bat`, `weapon_bottle`, `weapon_crowbar`, `weapon_flashlight`, `weapon_golfclub`, `weapon_hammer`, `weapon_hatchet`, `weapon_knuckle`, `weapon_knife`, `weapon_machete`, `weapon_switchblade`, `weapon_nightstick`, `weapon_wrench`, `weapon_battleaxe`, `weapon_poolcue`, `weapon_briefcase`, `weapon_briefcase_02`, `weapon_garbagebag`, `weapon_handcuffs`, `weapon_bread`, `weapon_stone_hatchet`, -- Throwables `weapon_grenade`, `weapon_bzgas`, `weapon_molotov`, `weapon_stickybomb`, `weapon_proxmine`, `weapon_snowball`, `weapon_pipebomb`, `weapon_ball`, `weapon_smokegrenade`, `weapon_flare`, }, }