44 lines
1.7 KiB
Lua
44 lines
1.7 KiB
Lua
|
|
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_HILLBILLY`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_BALLAS`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MEXICAN`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_FAMILY`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MARABUNTE`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_SALVA`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_LOST`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `GANG_1`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `GANG_2`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `GANG_9`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `GANG_10`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `FIREMAN`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `MEDIC`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `COP`, `PLAYER`)
|
||
|
|
SetRelationshipBetweenGroups(1, `PRISONER`, `PLAYER`)
|
||
|
|
|
||
|
|
local density = lib.load('config.client')
|
||
|
|
|
||
|
|
local function setDensity(type, value)
|
||
|
|
if type == 'parked' then
|
||
|
|
density.parked = value
|
||
|
|
elseif type == 'vehicle' then
|
||
|
|
density.vehicle = value
|
||
|
|
elseif type == 'randomvehicles' then
|
||
|
|
density.randomvehicles = value
|
||
|
|
elseif type == 'peds' then
|
||
|
|
density.peds = value
|
||
|
|
elseif type == 'scenario' then
|
||
|
|
density.scenario = value
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
exports('SetDensity', setDensity)
|
||
|
|
|
||
|
|
CreateThread(function()
|
||
|
|
while true do
|
||
|
|
SetParkedVehicleDensityMultiplierThisFrame(density.parked)
|
||
|
|
SetVehicleDensityMultiplierThisFrame(density.vehicle)
|
||
|
|
SetRandomVehicleDensityMultiplierThisFrame(density.randomvehicles)
|
||
|
|
SetPedDensityMultiplierThisFrame(density.peds)
|
||
|
|
SetScenarioPedDensityMultiplierThisFrame(density.scenario, density.scenario) -- Walking NPC Density
|
||
|
|
Wait(0)
|
||
|
|
end
|
||
|
|
end)
|