44 lines
1.7 KiB
Lua
Raw Normal View History

2025-04-07 01:41:12 +00:00
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_HILLBILLY`, `PLAYER`)
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_BALLAS`, `PLAYER`)
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MEXICAN`, `PLAYER`)
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_FAMILY`, `PLAYER`)
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MARABUNTE`, `PLAYER`)
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_SALVA`, `PLAYER`)
SetRelationshipBetweenGroups(1, `AMBIENT_GANG_LOST`, `PLAYER`)
SetRelationshipBetweenGroups(1, `GANG_1`, `PLAYER`)
SetRelationshipBetweenGroups(1, `GANG_2`, `PLAYER`)
SetRelationshipBetweenGroups(1, `GANG_9`, `PLAYER`)
SetRelationshipBetweenGroups(1, `GANG_10`, `PLAYER`)
SetRelationshipBetweenGroups(1, `FIREMAN`, `PLAYER`)
SetRelationshipBetweenGroups(1, `MEDIC`, `PLAYER`)
SetRelationshipBetweenGroups(1, `COP`, `PLAYER`)
SetRelationshipBetweenGroups(1, `PRISONER`, `PLAYER`)
local density = lib.load('config.client')
local function setDensity(type, value)
if type == 'parked' then
density.parked = value
elseif type == 'vehicle' then
density.vehicle = value
elseif type == 'randomvehicles' then
density.randomvehicles = value
elseif type == 'peds' then
density.peds = value
elseif type == 'scenario' then
density.scenario = value
end
end
exports('SetDensity', setDensity)
CreateThread(function()
while true do
SetParkedVehicleDensityMultiplierThisFrame(density.parked)
SetVehicleDensityMultiplierThisFrame(density.vehicle)
SetRandomVehicleDensityMultiplierThisFrame(density.randomvehicles)
SetPedDensityMultiplierThisFrame(density.peds)
SetScenarioPedDensityMultiplierThisFrame(density.scenario, density.scenario) -- Walking NPC Density
Wait(0)
end
end)