SetRelationshipBetweenGroups(1, `AMBIENT_GANG_HILLBILLY`, `PLAYER`) SetRelationshipBetweenGroups(1, `AMBIENT_GANG_BALLAS`, `PLAYER`) SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MEXICAN`, `PLAYER`) SetRelationshipBetweenGroups(1, `AMBIENT_GANG_FAMILY`, `PLAYER`) SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MARABUNTE`, `PLAYER`) SetRelationshipBetweenGroups(1, `AMBIENT_GANG_SALVA`, `PLAYER`) SetRelationshipBetweenGroups(1, `AMBIENT_GANG_LOST`, `PLAYER`) SetRelationshipBetweenGroups(1, `GANG_1`, `PLAYER`) SetRelationshipBetweenGroups(1, `GANG_2`, `PLAYER`) SetRelationshipBetweenGroups(1, `GANG_9`, `PLAYER`) SetRelationshipBetweenGroups(1, `GANG_10`, `PLAYER`) SetRelationshipBetweenGroups(1, `FIREMAN`, `PLAYER`) SetRelationshipBetweenGroups(1, `MEDIC`, `PLAYER`) SetRelationshipBetweenGroups(1, `COP`, `PLAYER`) SetRelationshipBetweenGroups(1, `PRISONER`, `PLAYER`) local density = lib.load('config.client') local function setDensity(type, value) if type == 'parked' then density.parked = value elseif type == 'vehicle' then density.vehicle = value elseif type == 'randomvehicles' then density.randomvehicles = value elseif type == 'peds' then density.peds = value elseif type == 'scenario' then density.scenario = value end end exports('SetDensity', setDensity) CreateThread(function() while true do SetParkedVehicleDensityMultiplierThisFrame(density.parked) SetVehicleDensityMultiplierThisFrame(density.vehicle) SetRandomVehicleDensityMultiplierThisFrame(density.randomvehicles) SetPedDensityMultiplierThisFrame(density.peds) SetScenarioPedDensityMultiplierThisFrame(density.scenario, density.scenario) -- Walking NPC Density Wait(0) end end)