161 lines
4.4 KiB
INI
161 lines
4.4 KiB
INI
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##############
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### OX LIB ###
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##############
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# Set ox_lib colors
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setr ox:primaryColor blue
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setr ox:primaryShade 8
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# Allow users to select their locales using /ox_lib (0 = disabled, 1 = enabled)
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setr ox:userLocales 0
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# Load specific language file from data/locales
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setr ox:locale "en"
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# Logging
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# To enable logging, choose a service provider and follow the instructions here: https://overextended.dev/ox_lib/Modules/Logger/Server
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# set ox:logger "fivemanage"
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# set fivemanage:key "YOUR_API_KEY"
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##################
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### OX TARGET ###
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##################
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# Toggle targeting when pressing the hotkey, instead of holding it down.
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setr ox_target:toggleHotkey 0
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# Change the key to enable targeting (https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard)
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setr ox_target:defaultHotkey LMENU
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# Draw a sprite (circle) at the centroid of a zone.
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setr ox_target:drawSprite 1
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# Enable built-in targeting options, e.g. toggling vehicle doors.
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setr ox_target:defaults 1
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# Enable debugging / testing options, entity outlines, and a raycast indicator.
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setr ox_target:debug 0
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# Enable / Disable leftclick to select options
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setr ox_target:leftClick 1
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####################
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### OX INVENTORY ###
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####################
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## Shared
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# Activate specific event handlers and functions (supported: ox, esx, qbx, nd)
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setr inventory:framework "qbx"
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# Number of slots for player inventories
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setr inventory:slots 50
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# Maximum carry capacity for players, in grams (will be automatically converted to kilograms in-game)
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setr inventory:weight 85000
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# Integrated support for ox_target stashes, shops, etc
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setr inventory:target true
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# Jobs with access to police armoury, evidence lockers, etc
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setr inventory:police ["police", "bcso", "sasp"]
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## Client
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# The URL to load item images from
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setr inventory:imagepath "nui://ox_inventory/web/images"
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# Weapons will reload after reaching 0 ammo
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setr inventory:autoreload false
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# Blur the screen while accessing the inventory
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setr inventory:screenblur true
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# Default hotkeys to access primary and secondary inventories, and hotbar
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setr inventory:keys ["TAB", "K", "F1"]
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# Enable control action when inventory is open
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setr inventory:enablekeys [249]
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# Weapons must be aimed before shooting
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setr inventory:aimedfiring false
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# Show a list of all nearby players when giving items
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setr inventory:giveplayerlist true
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# Enable weapon animations when holstering
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setr inventory:weaponanims true
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# Toggle item notifications (add/remove)
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setr inventory:itemnotify true
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# Toggle weapon item notifications (equip/holster)
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setr inventory:weaponnotify true
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# Disable drop markers and spawn a prop instead
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setr inventory:dropprops true
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# Set the default model used for drop props
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setr inventory:dropmodel "prop_med_bag_01b"
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# Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item)
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setr inventory:weaponmismatch true
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# Ignore weapon mismatch checks for the given weapon type (e.g. ['WEAPON_SHOVEL', 'WEAPON_HANDCUFFS'])
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setr inventory:ignoreweapons []
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# Suppress weapon and ammo pickups
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setr inventory:suppresspickups 1
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## Server
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# Compare current version to latest release on GitHub
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set inventory:versioncheck true
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# Stashes will be wiped after remaining unchanged for the given time
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set inventory:clearstashes "6 MONTH"
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# Discord webhook url, used for imageurl metadata content moderation (image embeds)
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set inventory:webhook ""
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# Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases)
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set inventory:loglevel 1
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# Item prices fluctuate in shops
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set inventory:randomprices true
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# Loot will randomly generate inside unowned vehicles and dumpsters
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set inventory:randomloot true
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# Minimum job grade to remove items from evidence lockers
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set inventory:evidencegrade 2
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# Trim whitespace from vehicle plates when checking owned vehicles
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set inventory:trimplate true
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# Set the contents of randomly generated inventories
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# [item name, minimum, maximum, loot chance]
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set inventory:vehicleloot [
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["cola", 1, 1],
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["water", 1, 1],
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["garbage", 1, 2, 50],
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["panties", 1, 1, 5],
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["money", 1, 50],
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["money", 200, 400, 5],
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["bandage", 1, 1]
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]
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# Possible items that can be found in a dumpster
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set inventory:dumpsterloot [
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["aluminum", 1, 5],
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["metalscrap", 1, 5],
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["iron", 1, 5],
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["steel", 1, 5],
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["glass", 1, 5],
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["rubber", 1, 5],
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["plastic", 1, 5]
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]
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# Set items to sync with framework accounts
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set inventory:accounts ["money"]
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