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2025-04-07 01:41:12 +00:00
##############
### OX LIB ###
##############
# Set ox_lib colors
setr ox:primaryColor blue
setr ox:primaryShade 8
# Allow users to select their locales using /ox_lib (0 = disabled, 1 = enabled)
setr ox:userLocales 0
# Load specific language file from data/locales
setr ox:locale "en"
# Logging
# To enable logging, choose a service provider and follow the instructions here: https://overextended.dev/ox_lib/Modules/Logger/Server
# set ox:logger "fivemanage"
# set fivemanage:key "YOUR_API_KEY"
##################
### OX TARGET ###
##################
# Toggle targeting when pressing the hotkey, instead of holding it down.
setr ox_target:toggleHotkey 0
# Change the key to enable targeting (https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard)
setr ox_target:defaultHotkey LMENU
# Draw a sprite (circle) at the centroid of a zone.
setr ox_target:drawSprite 1
# Enable built-in targeting options, e.g. toggling vehicle doors.
setr ox_target:defaults 1
# Enable debugging / testing options, entity outlines, and a raycast indicator.
setr ox_target:debug 0
# Enable / Disable leftclick to select options
setr ox_target:leftClick 1
####################
### OX INVENTORY ###
####################
## Shared
# Activate specific event handlers and functions (supported: ox, esx, qbx, nd)
setr inventory:framework "qbx"
# Number of slots for player inventories
setr inventory:slots 50
# Maximum carry capacity for players, in grams (will be automatically converted to kilograms in-game)
setr inventory:weight 85000
# Integrated support for ox_target stashes, shops, etc
setr inventory:target true
# Jobs with access to police armoury, evidence lockers, etc
setr inventory:police ["police", "bcso", "sasp"]
## Client
# The URL to load item images from
setr inventory:imagepath "nui://ox_inventory/web/images"
# Weapons will reload after reaching 0 ammo
setr inventory:autoreload false
# Blur the screen while accessing the inventory
setr inventory:screenblur true
# Default hotkeys to access primary and secondary inventories, and hotbar
setr inventory:keys ["TAB", "K", "F1"]
# Enable control action when inventory is open
setr inventory:enablekeys [249]
# Weapons must be aimed before shooting
setr inventory:aimedfiring false
# Show a list of all nearby players when giving items
setr inventory:giveplayerlist true
# Enable weapon animations when holstering
setr inventory:weaponanims true
# Toggle item notifications (add/remove)
setr inventory:itemnotify true
# Toggle weapon item notifications (equip/holster)
setr inventory:weaponnotify true
# Disable drop markers and spawn a prop instead
setr inventory:dropprops true
# Set the default model used for drop props
setr inventory:dropmodel "prop_med_bag_01b"
# Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item)
setr inventory:weaponmismatch true
# Ignore weapon mismatch checks for the given weapon type (e.g. ['WEAPON_SHOVEL', 'WEAPON_HANDCUFFS'])
setr inventory:ignoreweapons []
# Suppress weapon and ammo pickups
setr inventory:suppresspickups 1
## Server
# Compare current version to latest release on GitHub
set inventory:versioncheck true
# Stashes will be wiped after remaining unchanged for the given time
set inventory:clearstashes "6 MONTH"
# Discord webhook url, used for imageurl metadata content moderation (image embeds)
set inventory:webhook ""
# Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases)
set inventory:loglevel 1
# Item prices fluctuate in shops
set inventory:randomprices true
# Loot will randomly generate inside unowned vehicles and dumpsters
set inventory:randomloot true
# Minimum job grade to remove items from evidence lockers
set inventory:evidencegrade 2
# Trim whitespace from vehicle plates when checking owned vehicles
set inventory:trimplate true
# Set the contents of randomly generated inventories
# [item name, minimum, maximum, loot chance]
set inventory:vehicleloot [
["cola", 1, 1],
["water", 1, 1],
["garbage", 1, 2, 50],
["panties", 1, 1, 5],
["money", 1, 50],
["money", 200, 400, 5],
["bandage", 1, 1]
]
# Possible items that can be found in a dumpster
set inventory:dumpsterloot [
["aluminum", 1, 5],
["metalscrap", 1, 5],
["iron", 1, 5],
["steel", 1, 5],
["glass", 1, 5],
["rubber", 1, 5],
["plastic", 1, 5]
]
# Set items to sync with framework accounts
set inventory:accounts ["money"]