############## ### OX LIB ### ############## # Set ox_lib colors setr ox:primaryColor blue setr ox:primaryShade 8 # Allow users to select their locales using /ox_lib (0 = disabled, 1 = enabled) setr ox:userLocales 0 # Load specific language file from data/locales setr ox:locale "en" # Logging # To enable logging, choose a service provider and follow the instructions here: https://overextended.dev/ox_lib/Modules/Logger/Server # set ox:logger "fivemanage" # set fivemanage:key "YOUR_API_KEY" ################## ### OX TARGET ### ################## # Toggle targeting when pressing the hotkey, instead of holding it down. setr ox_target:toggleHotkey 0 # Change the key to enable targeting (https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard) setr ox_target:defaultHotkey LMENU # Draw a sprite (circle) at the centroid of a zone. setr ox_target:drawSprite 1 # Enable built-in targeting options, e.g. toggling vehicle doors. setr ox_target:defaults 1 # Enable debugging / testing options, entity outlines, and a raycast indicator. setr ox_target:debug 0 # Enable / Disable leftclick to select options setr ox_target:leftClick 1 #################### ### OX INVENTORY ### #################### ## Shared # Activate specific event handlers and functions (supported: ox, esx, qbx, nd) setr inventory:framework "qbx" # Number of slots for player inventories setr inventory:slots 50 # Maximum carry capacity for players, in grams (will be automatically converted to kilograms in-game) setr inventory:weight 85000 # Integrated support for ox_target stashes, shops, etc setr inventory:target true # Jobs with access to police armoury, evidence lockers, etc setr inventory:police ["police", "bcso", "sasp"] ## Client # The URL to load item images from setr inventory:imagepath "nui://ox_inventory/web/images" # Weapons will reload after reaching 0 ammo setr inventory:autoreload false # Blur the screen while accessing the inventory setr inventory:screenblur true # Default hotkeys to access primary and secondary inventories, and hotbar setr inventory:keys ["TAB", "K", "F1"] # Enable control action when inventory is open setr inventory:enablekeys [249] # Weapons must be aimed before shooting setr inventory:aimedfiring false # Show a list of all nearby players when giving items setr inventory:giveplayerlist true # Enable weapon animations when holstering setr inventory:weaponanims true # Toggle item notifications (add/remove) setr inventory:itemnotify true # Toggle weapon item notifications (equip/holster) setr inventory:weaponnotify true # Disable drop markers and spawn a prop instead setr inventory:dropprops true # Set the default model used for drop props setr inventory:dropmodel "prop_med_bag_01b" # Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item) setr inventory:weaponmismatch true # Ignore weapon mismatch checks for the given weapon type (e.g. ['WEAPON_SHOVEL', 'WEAPON_HANDCUFFS']) setr inventory:ignoreweapons [] # Suppress weapon and ammo pickups setr inventory:suppresspickups 1 ## Server # Compare current version to latest release on GitHub set inventory:versioncheck true # Stashes will be wiped after remaining unchanged for the given time set inventory:clearstashes "6 MONTH" # Discord webhook url, used for imageurl metadata content moderation (image embeds) set inventory:webhook "" # Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases) set inventory:loglevel 1 # Item prices fluctuate in shops set inventory:randomprices true # Loot will randomly generate inside unowned vehicles and dumpsters set inventory:randomloot true # Minimum job grade to remove items from evidence lockers set inventory:evidencegrade 2 # Trim whitespace from vehicle plates when checking owned vehicles set inventory:trimplate true # Set the contents of randomly generated inventories # [item name, minimum, maximum, loot chance] set inventory:vehicleloot [ ["cola", 1, 1], ["water", 1, 1], ["garbage", 1, 2, 50], ["panties", 1, 1, 5], ["money", 1, 50], ["money", 200, 400, 5], ["bandage", 1, 1] ] # Possible items that can be found in a dumpster set inventory:dumpsterloot [ ["aluminum", 1, 5], ["metalscrap", 1, 5], ["iron", 1, 5], ["steel", 1, 5], ["glass", 1, 5], ["rubber", 1, 5], ["plastic", 1, 5] ] # Set items to sync with framework accounts set inventory:accounts ["money"]