2025-04-07 01:41:12 +00:00

44 lines
1.1 KiB
Lua

if GetResourceState('es_extended') ~= 'started' then return end
local ESX = exports['es_extended']:getSharedObject()
function getPlayer(src)
return ESX.GetPlayerFromId(src)
end
function getCharID(src)
local player = getPlayer(src)
return player and player.identifier or nil
end
function getCharName(src)
local player = getPlayer(src)
return player.getName()
end
function charHasJob(src, job)
local player = getPlayer(src)
return player and (player.job.name == job) or false
end
function setCharJob(src, job)
local player = getPlayer(src)
return player and player.setJob(job, 0) or nil
end
function setJailTime(src, time)
local playerState = Player(src)?.state
local player = getPlayer(src)
if not playerState or not player then return end
playerState.jailTime = time
playerState.xtprison_identifier = getCharID(src)
while playerState and (playerState.jailTime ~= time) do
Wait(1)
end
syncJailCompatibility(src, time)
return playerState and (playerState.jailTime == time) or false
end exports('SetJailTime', setJailTime)