2025-04-07 01:41:12 +00:00

153 lines
4.3 KiB
Lua

return {
DebugPoly = false,
Freedom = vec4(1842.58, 2573.43, 45.89, 357.77), -- Freedom spawn coords
RemoveJob = true, -- Remove player jobs when send to jail
-- Create Target Zone to Check Time (if XTPrisonJobs is false) --
CheckOut = {
coords = vec3(1836.5, 2592.05, 46.35),
size = vec3(0.9, 7.8, 1.45),
rotation = 0.5,
},
-- Alert When Entering Prison --
EnterPrisonAlert = {
enable = true,
header = 'Welcome to Prison, Criminal Scum!',
content = 'To reduce your time in prison, get a job from the guard in the cells. Get your ass to work and maybe you\'ll learn a thing or two.',
},
-- Enter Prison Spawn Location & Emotes --
Spawns = {
{ coords = vec4(1770.7249755859, 2479.9802246094, 45.74076461792, 31.66007232666), emote = 'pushup' },
{ coords = vec4(1761.0710449219, 2474.9235839844, 49.693054199219, 33.123195648193), emote = 'pushup' },
{ coords = vec4(1745.0281982422, 2479.2116699219, 45.740684509277, 323.06579589844), emote = 'weights' },
{ coords = vec4(1768.1342773438, 2481.6772460938, 45.740734100342, 33.281074523926), emote = 'lean' },
},
-- Canteen Ped --
CanteenPed = {
model = 's_m_m_linecook',
coords = vector4(1778.31, 2560.56, 45.62, 181.13),
scenario = 'PROP_HUMAN_BBQ',
mealLength = 2
},
-- Prison Doctor --
PrisonDoctor = {
model = 's_m_m_doctor_01',
coords = vector4(1746.37, 2467.26, 45.85, 354.14),
scenario = 'WORLD_HUMAN_CLIPBOARD',
healLength = 5
},
-- Roster Location --
RosterLocation = {
coords = vec3(1837.45, 2592.95, 45.85),
radius = 0.3,
},
-- Set Prison Outfits --
EnablePrisonOutfits = true,
PrisonOufits = {
male = {
accessories = {
item = 0,
texture = 0
},
mask = {
item = 0,
texture = 0
},
pants = {
item = 5,
texture = 7
},
jacket = {
item = 0,
texture = 0
},
shirt = {
item = 15,
texture = 0
},
arms = {
item = 0,
texture = 0
},
shoes = {
item = 42,
texture = 2
},
bodyArmor = {
item = 0,
texture = 0
},
},
female = {
accessories = {
item = 0,
texture = 0
},
mask = {
item = 0,
texture = 0
},
pants = {
item = 0,
texture = 0
},
jacket = {
item = 0,
texture = 0
},
shirt = {
item = 0,
texture = 0
},
arms = {
item = 0,
texture = 0
},
shoes = {
item = 0,
texture = 0
},
bodyArmor = {
item = 0,
texture = 0
},
}
},
-- Reloads Player's Last Skin When Freed --
ResetClothing = function()
-- TriggerEvent('illenium-appearance:client:reloadSkin', true)
end,
-- Triggered on Player Heal --
PlayerHealed = function()
-- TriggerEvent('hospital:client:Revive')
-- TriggerEvent('osp_ambulance:partialRevive')
end,
-- Trigger Emote --
Emote = function(emote)
-- exports.scully_emotemenu:playEmoteByCommand(emote)
-- exports["rpemotes"]:EmoteCommandStart(emote)
end,
-- Trigger Prison Break Dispatch --
Dispatch = function(coords)
-- exports['ps-dispatch']:PrisonBreak()
-- TriggerEvent('police:client:policeAlert', coords, 'Prison Break')
-- ND Core
-- exports["ND_MDT"]:createDispatch({
-- caller = "Boilingbroke Penitentiary",
-- location = "Sandy Shores",
-- callDescription = "Prison Break",
-- coords = vec3(1845.8302, 2585.9011, 45.6726)
-- })
end,
}