2025-04-07 01:41:12 +00:00

42 lines
1.3 KiB
Lua

local config = require 'config.client'
---Initialize health and armor settings on the player's ped
---@param ped number
---@param playerId number
---@param playerMetadata any
local function initHealthAndArmor(ped, playerId, playerMetadata)
SetEntityMaxHealth(ped, 200)
SetEntityHealth(ped, playerMetadata.health)
SetPlayerHealthRechargeMultiplier(playerId, 0.0)
SetPlayerHealthRechargeLimit(playerId, 0.0)
SetPedArmour(ped, playerMetadata.armor)
end
---starts death or last stand based off of player's metadata
---@param metadata any
local function initDeathAndLastStand(metadata)
if metadata.isdead then
DeathTime = config.deathTime
OnDeath()
elseif metadata.inlaststand then
StartLastStand()
end
end
---initialize settings from player object
local function onPlayerLoaded()
pcall(function() exports.spawnmanager:setAutoSpawn(false) end)
CreateThread(function()
Wait(1000)
initHealthAndArmor(cache.ped, cache.playerId, QBX.PlayerData.metadata)
initDeathAndLastStand(QBX.PlayerData.metadata)
end)
end
AddEventHandler('QBCore:Client:OnPlayerLoaded', onPlayerLoaded)
AddEventHandler('onResourceStart', function(resourceName)
if cache.resource ~= resourceName then return end
onPlayerLoaded()
end)