2025-04-07 01:41:12 +00:00

457 lines
14 KiB
Lua

if not lib.checkDependency('ox_lib', '3.30.0', true) then return end
lib.locale()
local utils = require 'client.utils'
local state = require 'client.state'
local options = require 'client.api'.getTargetOptions()
require 'client.debug'
require 'client.defaults'
require 'client.compat.qtarget'
local SendNuiMessage = SendNuiMessage
local GetEntityCoords = GetEntityCoords
local GetEntityType = GetEntityType
local HasEntityClearLosToEntity = HasEntityClearLosToEntity
local GetEntityBoneIndexByName = GetEntityBoneIndexByName
local GetEntityBonePosition_2 = GetEntityBonePosition_2
local GetEntityModel = GetEntityModel
local IsDisabledControlJustPressed = IsDisabledControlJustPressed
local DisableControlAction = DisableControlAction
local DisablePlayerFiring = DisablePlayerFiring
local GetModelDimensions = GetModelDimensions
local GetOffsetFromEntityInWorldCoords = GetOffsetFromEntityInWorldCoords
local currentTarget = {}
local currentMenu
local menuChanged
local menuHistory = {}
local nearbyZones
-- Toggle ox_target, instead of holding the hotkey
local toggleHotkey = GetConvarInt('ox_target:toggleHotkey', 0) == 1
local mouseButton = GetConvarInt('ox_target:leftClick', 1) == 1 and 24 or 25
local debug = GetConvarInt('ox_target:debug', 0) == 1
local vec0 = vec3(0, 0, 0)
---@param option OxTargetOption
---@param distance number
---@param endCoords vector3
---@param entityHit? number
---@param entityType? number
---@param entityModel? number | false
local function shouldHide(option, distance, endCoords, entityHit, entityType, entityModel)
if option.menuName ~= currentMenu then
return true
end
if distance > (option.distance or 7) then
return true
end
if option.groups and not utils.hasPlayerGotGroup(option.groups) then
return true
end
if option.items and not utils.hasPlayerGotItems(option.items, option.anyItem) then
return true
end
local bone = entityModel and option.bones or nil
if bone then
---@cast entityHit number
---@cast entityType number
---@cast entityModel number
local _type = type(bone)
if _type == 'string' then
local boneId = GetEntityBoneIndexByName(entityHit, bone)
if boneId ~= -1 and #(endCoords - GetEntityBonePosition_2(entityHit, boneId)) <= 2 then
bone = boneId
else
return true
end
elseif _type == 'table' then
local closestBone, boneDistance
for j = 1, #bone do
local boneId = GetEntityBoneIndexByName(entityHit, bone[j])
if boneId ~= -1 then
local dist = #(endCoords - GetEntityBonePosition_2(entityHit, boneId))
if dist <= (boneDistance or 1) then
closestBone = boneId
boneDistance = dist
end
end
end
if closestBone then
bone = closestBone
else
return true
end
end
end
local offset = entityModel and option.offset or nil
if offset then
---@cast entityHit number
---@cast entityType number
---@cast entityModel number
if not option.absoluteOffset then
local min, max = GetModelDimensions(entityModel)
offset = (max - min) * offset + min
end
offset = GetOffsetFromEntityInWorldCoords(entityHit, offset.x, offset.y, offset.z)
if #(endCoords - offset) > (option.offsetSize or 1) then
return true
end
end
if option.canInteract then
local success, resp = pcall(option.canInteract, entityHit, distance, endCoords, option.name, bone)
return not success or not resp
end
end
local function startTargeting()
if state.isDisabled() or state.isActive() or IsNuiFocused() or IsPauseMenuActive() then return end
state.setActive(true)
local flag = 511
local hit, entityHit, endCoords, distance, lastEntity, entityType, entityModel, hasTarget, zonesChanged
local zones = {}
CreateThread(function()
local dict, texture = utils.getTexture()
local lastCoords
while state.isActive() do
lastCoords = endCoords == vec0 and lastCoords or endCoords or vec0
if debug then
DrawMarker(28, lastCoords.x, lastCoords.y, lastCoords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.2,
0.2,
---@diagnostic disable-next-line: param-type-mismatch
255, 42, 24, 100, false, false, 0, true, false, false, false)
end
utils.drawZoneSprites(dict, texture)
DisablePlayerFiring(cache.playerId, true)
DisableControlAction(0, 25, true)
DisableControlAction(0, 140, true)
DisableControlAction(0, 141, true)
DisableControlAction(0, 142, true)
if state.isNuiFocused() then
DisableControlAction(0, 1, true)
DisableControlAction(0, 2, true)
if not hasTarget or options and IsDisabledControlJustPressed(0, 25) then
state.setNuiFocus(false, false)
end
elseif hasTarget and IsDisabledControlJustPressed(0, mouseButton) then
state.setNuiFocus(true, true)
end
Wait(0)
end
SetStreamedTextureDictAsNoLongerNeeded(dict)
end)
while state.isActive() do
if not state.isNuiFocused() and lib.progressActive() then
state.setActive(false)
break
end
local playerCoords = GetEntityCoords(cache.ped)
hit, entityHit, endCoords = lib.raycast.fromCamera(flag, 4, 20)
distance = #(playerCoords - endCoords)
if entityHit ~= 0 and entityHit ~= lastEntity then
local success, result = pcall(GetEntityType, entityHit)
entityType = success and result or 0
end
if entityType == 0 then
local _flag = flag == 511 and 26 or 511
local _hit, _entityHit, _endCoords = lib.raycast.fromCamera(_flag, 4, 20)
local _distance = #(playerCoords - _endCoords)
if _distance < distance then
flag, hit, entityHit, endCoords, distance = _flag, _hit, _entityHit, _endCoords, _distance
if entityHit ~= 0 then
local success, result = pcall(GetEntityType, entityHit)
entityType = success and result or 0
end
end
end
nearbyZones, zonesChanged = utils.getNearbyZones(endCoords)
local entityChanged = entityHit ~= lastEntity
local newOptions = (zonesChanged or entityChanged or menuChanged) and true
if entityHit > 0 and entityChanged then
currentMenu = nil
if flag ~= 511 then
entityHit = HasEntityClearLosToEntity(entityHit, cache.ped, 7) and entityHit or 0
end
if lastEntity ~= entityHit and debug then
if lastEntity then
SetEntityDrawOutline(lastEntity, false)
end
if entityType ~= 1 then
SetEntityDrawOutline(entityHit, true)
end
end
if entityHit > 0 then
local success, result = pcall(GetEntityModel, entityHit)
entityModel = success and result
end
end
if hasTarget and (zonesChanged or entityChanged and hasTarget > 1) then
SendNuiMessage('{"event": "leftTarget"}')
if entityChanged then options:wipe() end
if debug and lastEntity > 0 then SetEntityDrawOutline(lastEntity, false) end
hasTarget = false
end
if newOptions and entityModel and entityHit > 0 then
options:set(entityHit, entityType, entityModel)
end
lastEntity = entityHit
currentTarget.entity = entityHit
currentTarget.coords = endCoords
currentTarget.distance = distance
local hidden = 0
local totalOptions = 0
for k, v in pairs(options) do
local optionCount = #v
local dist = k == '__global' and 0 or distance
totalOptions += optionCount
for i = 1, optionCount do
local option = v[i]
local hide = shouldHide(option, dist, endCoords, entityHit, entityType, entityModel)
if option.hide ~= hide then
option.hide = hide
newOptions = true
end
if hide then hidden += 1 end
end
end
if zonesChanged then table.wipe(zones) end
for i = 1, #nearbyZones do
local zoneOptions = nearbyZones[i].options
local optionCount = #zoneOptions
totalOptions += optionCount
zones[i] = zoneOptions
for j = 1, optionCount do
local option = zoneOptions[j]
local hide = shouldHide(option, distance, endCoords, entityHit)
if option.hide ~= hide then
option.hide = hide
newOptions = true
end
if hide then hidden += 1 end
end
end
if newOptions then
if hasTarget == 1 and (totalOptions - hidden) > 1 then
hasTarget = true
end
if hasTarget and hidden == totalOptions then
if hasTarget and hasTarget ~= 1 then
hasTarget = false
SendNuiMessage('{"event": "leftTarget"}')
end
elseif menuChanged or hasTarget ~= 1 and hidden ~= totalOptions then
hasTarget = options.size
if currentMenu and options.__global[1]?.name ~= 'builtin:goback' then
table.insert(options.__global, 1,
{
icon = 'fa-solid fa-circle-chevron-left',
label = locale('go_back'),
name = 'builtin:goback',
menuName = currentMenu,
openMenu = 'home'
})
end
SendNuiMessage(json.encode({
event = 'setTarget',
options = options,
zones = zones,
}, { sort_keys = true }))
end
menuChanged = false
end
if toggleHotkey and IsPauseMenuActive() then
state.setActive(false)
end
if not hasTarget or hasTarget == 1 then
flag = flag == 511 and 26 or 511
end
Wait(hit and 50 or 100)
end
if lastEntity and debug then
SetEntityDrawOutline(lastEntity, false)
end
state.setNuiFocus(false)
SendNuiMessage('{"event": "visible", "state": false}')
table.wipe(currentTarget)
options:wipe()
if nearbyZones then table.wipe(nearbyZones) end
end
do
---@type KeybindProps
local keybind = {
name = 'ox_target',
defaultKey = GetConvar('ox_target:defaultHotkey', 'LMENU'),
defaultMapper = 'keyboard',
description = locale('toggle_targeting'),
}
if toggleHotkey then
function keybind:onPressed()
if state.isActive() then
return state.setActive(false)
end
return startTargeting()
end
else
keybind.onPressed = startTargeting
function keybind:onReleased()
state.setActive(false)
end
end
lib.addKeybind(keybind)
end
---@generic T
---@param option T
---@param server? boolean
---@return T
local function getResponse(option, server)
local response = table.clone(option)
response.entity = currentTarget.entity
response.zone = currentTarget.zone
response.coords = currentTarget.coords
response.distance = currentTarget.distance
if server then
response.entity = response.entity ~= 0 and NetworkGetEntityIsNetworked(response.entity) and
NetworkGetNetworkIdFromEntity(response.entity) or 0
end
response.icon = nil
response.groups = nil
response.items = nil
response.canInteract = nil
response.onSelect = nil
response.export = nil
response.event = nil
response.serverEvent = nil
response.command = nil
return response
end
RegisterNUICallback('select', function(data, cb)
cb(1)
local zone = data[3] and nearbyZones[data[3]]
---@type OxTargetOption?
local option = zone and zone.options[data[2]] or options[data[1]][data[2]]
if option then
if option.openMenu then
local menuDepth = #menuHistory
if option.name == 'builtin:goback' then
option.menuName = option.openMenu
option.openMenu = menuHistory[menuDepth]
if menuDepth > 0 then
menuHistory[menuDepth] = nil
end
else
menuHistory[menuDepth + 1] = currentMenu
end
menuChanged = true
currentMenu = option.openMenu ~= 'home' and option.openMenu or nil
options:wipe()
else
state.setNuiFocus(false)
end
currentTarget.zone = zone?.id
if option.onSelect then
option.onSelect(option.qtarget and currentTarget.entity or getResponse(option))
elseif option.export then
exports[option.resource or zone.resource][option.export](nil, getResponse(option))
elseif option.event then
TriggerEvent(option.event, getResponse(option))
elseif option.serverEvent then
TriggerServerEvent(option.serverEvent, getResponse(option, true))
elseif option.command then
ExecuteCommand(option.command)
end
if option.menuName == 'home' then return end
end
if not option?.openMenu and IsNuiFocused() then
state.setActive(false)
end
end)