2025-04-13 05:52:23 +00:00

71 lines
2.6 KiB
Lua

return {
menuKey = 'I', -- Key to open the HUD menu
useMPH = false, -- If true, speed math will be done as MPH, if false KPH will be used (YOU HAVE TO CHANGE CONTENT IN STYLES.CSS TO DISPLAY THE CORRECT TEXT)
stress = {
chance = 0.1, -- Percentage stress chance when shooting (0-1)
minForShaking = 50, -- Minimum stress level for screen shaking
minForSpeeding = 1000, -- Minimum stress level for speeding while buckled
minForSpeedingUnbuckled = 50, -- Minimum stress level for speeding while unbuckled
whitelistedWeapons = { -- Weapons which don't give stress
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`,
},
blurIntensity = { -- Blur intensity for different stress levels
[1] = {min = 50, max = 60, intensity = 1500},
[2] = {min = 60, max = 70, intensity = 2000},
[3] = {min = 70, max = 80, intensity = 2500},
[4] = {min = 80, max = 90, intensity = 2700},
[5] = {min = 90, max = 100, intensity = 3000},
},
effectInterval = { -- Effect interval for different stress levels
[1] = {min = 50, max = 60, timeout = math.random(50000, 60000)},
[2] = {min = 60, max = 70, timeout = math.random(40000, 50000)},
[3] = {min = 70, max = 80, timeout = math.random(30000, 40000)},
[4] = {min = 80, max = 90, timeout = math.random(20000, 30000)},
[5] = {min = 90, max = 100, timeout = math.random(15000, 20000)},
},
},
weaponsArmedMode = { -- Weapons which won't trigger armed mode
-- Miscellaneous
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`,
-- Melee
`weapon_dagger`,
`weapon_bat`,
`weapon_bottle`,
`weapon_crowbar`,
`weapon_flashlight`,
`weapon_golfclub`,
`weapon_hammer`,
`weapon_hatchet`,
`weapon_knuckle`,
`weapon_knife`,
`weapon_machete`,
`weapon_switchblade`,
`weapon_nightstick`,
`weapon_wrench`,
`weapon_battleaxe`,
`weapon_poolcue`,
`weapon_briefcase`,
`weapon_briefcase_02`,
`weapon_garbagebag`,
`weapon_handcuffs`,
`weapon_bread`,
`weapon_stone_hatchet`,
-- Throwables
`weapon_grenade`,
`weapon_bzgas`,
`weapon_molotov`,
`weapon_stickybomb`,
`weapon_proxmine`,
`weapon_snowball`,
`weapon_pipebomb`,
`weapon_ball`,
`weapon_smokegrenade`,
`weapon_flare`,
},
}