RegisterNetEvent('scully_emotemenu:requestSynchronizedEmote', function(target, senderData, targetData) local src = source if senderData.SkipRequest then local senderPed, targetPed = GetPlayerPed(src), GetPlayerPed(target) local distance = #(GetEntityCoords(senderPed) - GetEntityCoords(targetPed)) if distance < 5 then TriggerClientEvent('scully_emotemenu:targetStartSynchronizedEmote', target, src, senderData, targetData) TriggerClientEvent('scully_emotemenu:senderStartSynchronizedEmote', src, target, senderData) end return end TriggerClientEvent('scully_emotemenu:synchronizedEmoteRequest', target, src, senderData, targetData) end) RegisterNetEvent('scully_emotemenu:synchronizedEmoteResponse', function(sender, senderData, targetData) local src = source local senderPed, targetPed = GetPlayerPed(sender), GetPlayerPed(src) local distance = #(GetEntityCoords(senderPed) - GetEntityCoords(targetPed)) if distance < 5 then TriggerClientEvent('scully_emotemenu:targetStartSynchronizedEmote', src, sender, senderData, targetData) TriggerClientEvent('scully_emotemenu:senderStartSynchronizedEmote', sender, src, senderData) end end)