{ "menu": { "grade": "Grade: ", "expel_gang": "Expel Gang Member", "fire_employee": "Fire Employee", "manage_gang": "Manage Gang Members", "manage_employees": "Manage Employees", "citizen_id": "Citizen ID: ", "id": "ID: ", "hire_gang": "Recruit Nearby Civilians", "hire_members": "Recruit Gang Members", "hire_civilians": "Hire Nearby Civilians", "hire_employees": "Hire Employees", "check_gang": "Check your Gang List", "check_employee": "Check your Employee List", "gang_menu": "Gang Menu", "boss_menu": "Boss Menu", "gang_management": "[E] - Open Gang Management", "boss_management": "[E] - Open Boss Management", "hours_in_days": "Hours worked in 30 days", "last_checkin": "Last check in", "employee_status": "Employee status", "on_duty": "On Duty", "off_duty": "Off Duty" }, "error": { "cant_promote": "You can't change the grade of a person who's own grade is greater or equal to yours...", "cant_promote_self": "You can't change your own grade...", "not_around": "This person is not in city...", "grade_not_exist": "This grade doesn't seem to exist...", "couldnt_hire": "You couldn't hire this person...", "kick_yourself": "You can't kick yourself...", "fire_yourself": "You can't fire yourself...", "fire_boss": "You can't fire someone with a higher grade...", "you_gang_fired": "You've been expelled from %s!", "you_job_fired": "You've been fired from %s! Good luck!", "unable_fire": "You're unable to fire this person...", "person_doesnt_exist": "This person doesn't seem to exist...", "gang_fired": "Gang member expelled!", "job_fired": "Employee fired!" }, "success": { "promoted": "Successfully promoted!", "promoted_to": "You've been promoted to ", "hired_to": "You've been hired into ", "hired_into": "You hired %s into %s" }, "logs": { "retrieved_employees": "Retrieved employees for group %s of type %s", "updated_grade": "Updated grade for citizenId %s from %d to %d in group %s of type %s", "hired_employee": "%s | %s hired %s into %s at grade %s", "retrieved_players": "Retrieved list of players for possible hiring", "fired_employee": "Fired employee %s from group %s of type %s", "fired_employee_success": "%s | %s fired %s from %s", "retrieved_boss_menus": "Retrieved boss menus", "registered_boss_menu": "Registered boss menu for group %s", "player_checkin": "Player %s checked in for job %s", "player_unload": "Player %d unloaded" } }