return { timeOut = 2700000, minimumPolice = 0, notEnoughPoliceNotify = true, reward = { minAmount = 1, maxAmount = 2, items = { [1] = {name = 'rolex', min = 1, max = 4}, [2] = {name = 'diamond_ring', min = 1, max = 4}, [3] = {name = 'goldchain', min = 1, max = 4}, [4] = {name = '10kgoldchain', min = 1, max = 2}, }, }, allowedWeapons = { [`weapon_smg`] = true, [`weapon_combatpdw`] = true, [`weapon_gusenberg`] = true, [`weapon_pumpshotgun`] = true, [`weapon_pumpshotgun_mk2`] = true, [`weapon_sawnoffshotgun`] = true, [`weapon_assaultshotgun`] = true, [`weapon_bullpupshotgun`] = true, [`weapon_musket`] = true, [`weapon_heavyshotgun`] = true, [`weapon_dbshotgun`] = true, [`weapon_autoshotgun`] = true, [`weapon_combatshotgun`] = true, [`weapon_assaultrifle`] = true, [`weapon_assaultrifle_mk2`] = true, [`weapon_carbinerifle`] = true, [`weapon_carbinerifle_mk2`] = true, [`weapon_advancedrifle`] = true, [`weapon_specialcarbine`] = true, [`weapon_specialcarbine_mk2`] = true, [`weapon_bullpuprifle`] = true, [`weapon_bullpuprifle_mk2`] = true, [`weapon_compactrifle`] = true, [`weapon_militaryrifle`] = true, [`weapon_heavyrifle`] = true, [`weapon_tacticalrifle`] = true, }, }