return { -- Pre set interiors to use in Config.Houses. Shouldn't touch this unless you know what you are doing. You can however change the skillcheck difficulty. -- And change the loot pools around to give players different rewards. The player will randomly get the rewards from one of the pools defined underneath. interiors = { [1] = { exit = vec4(266.11, -1007.61, -101.01, 357.68), skillcheck = {'easy', 'medium', 'easy', 'medium'}, callCopsTimeout = 30000, loot = { {coords = vec3(265.97, -999.46, -99.01), pool = {1, 3, 4}}, {coords = vec3(265.66, -997.40, -99.01), pool = {1, 2, 3, 4}}, {coords = vec3(263.69, -995.40, -99.01), pool = {1, 2, 4}}, {coords = vec3(262.67, -999.88, -99.01), pool = {1, 3, 4}}, {coords = vec3(257.01, -995.84, -99.01), pool = {1, 2, 3, 4}}, {coords = vec3(256.73, -998.34, -99.01), pool = {1, 2, 3, 4}}, {coords = vec3(259.98, -1004.0, -99.01), pool = {1, 2, 4}}, }, pickups = { {coords = vec3(262.77, -1002.53, -99.01), model = 'prop_tv_flat_03', reward = 'small_tv'}, {coords = vec3(265.85, -995.46, -99.01), model = 'prop_toaster_02', reward = 'toaster'} } }, [2] = { exit = vec4(346.55, -1012.83, -99.2, 5.8), skillcheck = {'medium', 'easy', 'hard', 'medium'}, callCopsTimeout = 25000, loot = { {coords = vec3(346.15, -1001.71, -99.2), pool = {1, 3, 4, 5, 6, 7}}, {coords = vec3(345.01, -995.49, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(341.97, -997.45, -99.2), pool = {1, 2, 4, 5, 6, 7}}, {coords = vec3(340.69, -995.03, -99.2), pool = {1, 3, 4, 5, 6, 7}}, {coords = vec3(338.35, -995.22, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(338.31, -997.88, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(339.71, -1000.35, -99.2), pool = {1, 2, 4, 5, 6, 7}}, {coords = vec3(338.6, -1003.18, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(351.13, -999.23, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(351.31, -993.76, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(349.36, -995.05, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(347.5, -994.17, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}}, }, pickups = { {coords = vec3(344.14, -1002.33, -99.2), model = 'prop_micro_01', reward = 'microwave'}, {coords = vec3(342.31, -1003.3, -99.2), model = 'prop_toaster_01', reward = 'toaster'} } }, [3] = { exit = vec4(-174.27, 497.71, 137.65, 191.5), skillcheck = {'hard', 'medium', 'hard', 'medium'}, callCopsTimeout = 20000, loot = { {coords = vec3(-170.21, 495.82, 137.65), pool = {1, 3, 4, 5, 6, 7}}, {coords = vec3(-168.18, 494.13, 137.65), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-171.02, 486.88, 137.44), pool = {1, 2, 4, 5, 6, 7}}, {coords = vec3(-163.0, 482.49, 137.27), pool = {1, 3, 4, 5, 6, 7}}, {coords = vec3(-164.44, 487.09, 137.44), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-170.32, 482.18, 133.85), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-162.86, 482.02, 133.87), pool = {1, 2, 4, 5, 6, 7}}, {coords = vec3(-167.4, 487.85, 133.84), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-165.71, 495.38, 133.85), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-172.71, 500.42, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-174.45, 496.08, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-170.01, 491.14, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-174.03, 493.64, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}}, {coords = vec3(-175.79, 492.05, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}}, }, pickups = { {coords = vec3(-165.26, 495.01, 137.65), model = 'prop_micro_02', reward = 'microwave'}, {coords = vec3(-165.89, 497.0, 137.65), model = 'prop_toaster_01', reward = 'toaster'} } }, }, houses = { [1] = { routingbucket = 600, interior = 1, opened = false, coords = vec3(495.25, -1823.31, 28.87), setup = { loot = { min = 3, max = 7 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [2] = { routingbucket = 601, interior = 1, opened = false, coords = vec3(311.99, -1956.12, 24.62), setup = { loot = { min = 3, max = 7 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [3] = { routingbucket = 602, interior = 1, opened = false, coords = vec3(1193.67, -1656.54, 43.03), setup = { loot = { min = 3, max = 7 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [4] = { routingbucket = 603, interior = 1, opened = false, coords = vec3(179.29, -1923.98, 21.37), setup = { loot = { min = 3, max = 7 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [5] = { routingbucket = 604, interior = 1, opened = false, coords = vec3(-64.58, -1449.61, 32.52), setup = { loot = { min = 3, max = 7 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [6] = { routingbucket = 605, interior = 1, opened = false, coords = vec3(-138.22, -1470.78, 36.99), setup = { loot = { min = 3, max = 7 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [7] = { routingbucket = 606, interior = 2, opened = false, coords = vec3(-884.14, -1072.51, 2.53), setup = { loot = { min = 4, max = 12 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [8] = { routingbucket = 607, interior = 2, opened = false, coords = vec3(-1134.11, -1050.19, 2.15), setup = { loot = { min = 4, max = 12 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [9] = { routingbucket = 608, interior = 2, opened = false, coords = vec3(-1089.85, -1680.31, 4.67), setup = { loot = { min = 4, max = 12 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [10] = { routingbucket = 609, interior = 2, opened = false, coords = vec3(960.01, -669.94, 58.45), setup = { loot = { min = 4, max = 12 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [11] = { routingbucket = 610, interior = 2, opened = false, coords = vec3(1240.51, -601.62, 69.78), setup = { loot = { min = 4, max = 12 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [12] = { routingbucket = 611, interior = 2, opened = false, coords = vec3(1098.57, -464.54, 67.32), setup = { loot = { min = 4, max = 12 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [13] = { routingbucket = 612, interior = 1, opened = false, coords = vec3(69.43, -56.69, 73.02), setup = { loot = { min = 3, max = 7 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [14] = { routingbucket = 613, interior = 1, opened = false, coords = vec3(-102.84, -11.91, 70.52), setup = { loot = { min = 3, max = 7 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [15] = { routingbucket = 614, interior = 2, opened = false, coords = vec3(-332.97, 57.08, 54.43), setup = { loot = { min = 3, max = 12 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [16] = { routingbucket = 615, interior = 2, opened = false, coords = vec3(-1009.5, 479.12, 79.59), setup = { loot = { min = 6, max = 12 }, pickups = { min = 1, max = 2 } }, loot = {}, pickups = {} }, [17] = { routingbucket = 616, interior = 2, opened = false, coords = vec3(-371.74, 343.46, 109.94), setup = { loot = { min = 6, max = 12 }, pickups = { min = 1, max = 2 } }, loot = {}, pickups = {} }, [18] = { routingbucket = 617, interior = 1, opened = false, coords = vec3(1435.45, 3657.04, 34.4), setup = { loot = { min = 2, max = 6 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [19] = { routingbucket = 618, interior = 1, opened = false, coords = vec3(1808.93, 3907.97, 33.74), setup = { loot = { min = 2, max = 6 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [20] = { routingbucket = 619, interior = 1, opened = false, coords = vec3(-480.95, 6266.33, 13.63), setup = { loot = { min = 2, max = 6 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [21] = { routingbucket = 620, interior = 1, opened = false, coords = vec3(-280.54, 6350.67, 32.6), setup = { loot = { min = 2, max = 6 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, [22] = { routingbucket = 621, interior = 3, opened = false, coords = vec3(-174.65, 502.47, 137.42), setup = { loot = { min = 2, max = 6 }, pickups = { min = 1, max = 1 } }, loot = {}, pickups = {} }, } }