return { minimumPolice = 2, notEnoughCopsNotify = true, requiredItems = {'advancedlockpick', 'screwdriverset'}, -- Each key is it's own 'pool'. You can create as many as you want and add them to Config.Interiors per loot spot you add. -- togive determines how many random unique items to give. toget determines the amount of said unique item you should get rewards = { {items = {'metalscrap', 'plastic', 'copper', 'iron', 'aluminum', 'steel', 'glass'}, togive = {min = 2, max = 5}, toget = {min = 2, max = 5}}, {items = {'diamond_ring', 'goldchain', 'rolex', '10kgoldchain'}, togive = {min = 1, max = 2}, toget = {min = 1, max = 2}}, {items = {'bandage', 'repairkit', 'cleaningkit'}, togive = {min = 1, max = 2}, toget = {min = 2, max = 5}}, {items = {'weed_white-widow', 'weed_skunk', 'weed_purple-haze', 'weed_og-kush', 'weed_amnesia', 'weed_ak47'}, togive = {min = 1, max = 2}, toget = {min = 3, max = 8}}, {items = {'metalscrap', 'plastic', 'copper', 'iron', 'aluminum', 'steel', 'glass'}, togive = {min = 3, max = 6}, toget = {min = 6, max = 15}}, {items = {'diamond_ring', 'goldchain', 'rolex', '10kgoldchain'}, togive = {min = 1, max = 3}, toget = {min = 2, max = 5}}, {items = {'weed_white-widow', 'weed_skunk', 'weed_purple-haze', 'weed_og-kush', 'weed_amnesia', 'weed_ak47'}, togive = {min = 3, max = 6}, toget = {min = 5, max = 18}}, } }