return { useTarget = false, polyDebug = false, dirtLevel = 0.1, -- Threshold for the dirt level to be counted as dirty locations = { vec3(25.29, -1391.96, 29.33), vec3(174.18, -1736.66, 29.35), vec3(-74.56, 6427.87, 31.44), vec3(1363.22, 3592.7, 34.92), vec3(-699.62, -932.7, 19.01) } }