return { useTarget = false, debugPoly = false, minForCheckIn = 2, -- Minimum number of people with the ambulance job to prevent the check-in system from being used painkillerInterval = 60, -- Time in minutes that painkillers last for checkInHealTime = 20, -- Time in seconds that it takes to be healed from the check-in system laststandTimer = 300, -- Time in seconds that the laststand timer lasts aiHealTimer = 20, -- How long it will take to be healed after checking in, in seconds ---@alias Grade integer job grade ---@alias VehicleName string as appears in QBCore shared config ---@alias VehicleLabel string human friendly name for a vehicle ---@alias AuthorizedVehicles table> ---@type AuthorizedVehicles for automobiles authorizedVehicles = { -- Vehicles players can use based on their ambulance job grade level [0] = { -- Grade 0 ['ambulance'] = 'Ambulance', }, [1] = { -- Grade 1 ['ambulance'] = 'Ambulance', }, [2] = { -- Grade 2 ['ambulance'] = 'Ambulance', }, [3] = { -- Grade 3 ['ambulance'] = 'Ambulance', }, [4] = { -- Grade 4 ['ambulance'] = 'Ambulance', }, }, ---@type AuthorizedVehicles for helicopters authorizedHelicopters = { [0] = { -- Grade 0 ['polmav'] = 'Helicopter', }, [1] = { -- Grade 1 ['polmav'] = 'Helicopter', }, [2] = { -- Grade 2 ['polmav'] = 'Helicopter', }, [3] = { -- Grade 3 ['polmav'] = 'Helicopter', }, [4] = { -- Grade 4 ['polmav'] = 'Helicopter', }, }, vehicleSettings = { -- Enable or disable vehicle extras when pulling them from the ambulance job vehicle spawner ['ambulance'] = { -- Model name extras = { ['1'] = false, -- on/off ['2'] = true, ['3'] = true, ['4'] = true, ['5'] = true, ['6'] = true, ['7'] = true, ['8'] = true, ['9'] = true, ['10'] = true, ['11'] = true, ['12'] = true, }, }, ['car2'] = { extras = { ['1'] = false, ['2'] = true, ['3'] = true, ['4'] = true, ['5'] = true, ['6'] = true, ['7'] = true, ['8'] = true, ['9'] = true, ['10'] = true, ['11'] = true, ['12'] = true, }, }, ['polmav'] = { livery = 1, }, }, }