local isEscorting = false ---@param bool boolean ---TODO: this event name should be changed within qb-policejob to be generic AddEventHandler('hospital:client:SetEscortingState', function(bool) isEscorting = bool end) ---Use first aid pack on nearest player. lib.callback.register('hospital:client:UseFirstAid', function() if isEscorting then exports.qbx_core:Notify(locale('error.impossible'), 'error') return end local player = GetClosestPlayer() if player then local playerId = GetPlayerServerId(player) TriggerServerEvent('hospital:server:UseFirstAid', playerId) end end) lib.callback.register('hospital:client:canHelp', function() return exports.qbx_medical:IsLaststand() and exports.qbx_medical:GetLaststandTime() <= 300 end) ---@param targetId number playerId RegisterNetEvent('hospital:client:HelpPerson', function(targetId) if GetInvokingResource() then return end if lib.progressCircle({ duration = math.random(30000, 60000), position = 'bottom', label = locale('progress.revive'), useWhileDead = false, canCancel = true, disable = { move = false, car = false, combat = true, mouse = false, }, anim = { dict = HealAnimDict, clip = HealAnim, }, }) then exports.qbx_core:Notify(locale('success.revived'), 'success') TriggerServerEvent('hospital:server:RevivePlayer', targetId) else exports.qbx_core:Notify(locale('error.canceled'), 'error') end end)