return { DebugPoly = false, Freedom = vec4(1842.58, 2573.43, 45.89, 357.77), -- Freedom spawn coords RemoveJob = true, -- Remove player jobs when send to jail -- Create Target Zone to Check Time (if XTPrisonJobs is false) -- CheckOut = { coords = vec3(1836.5, 2592.05, 46.35), size = vec3(0.9, 7.8, 1.45), rotation = 0.5, }, -- Alert When Entering Prison -- EnterPrisonAlert = { enable = true, header = 'Welcome to Prison, Criminal Scum!', content = 'To reduce your time in prison, get a job from the guard in the cells. Get your ass to work and maybe you\'ll learn a thing or two.', }, -- Enter Prison Spawn Location & Emotes -- Spawns = { { coords = vec4(1770.7249755859, 2479.9802246094, 45.74076461792, 31.66007232666), emote = 'pushup' }, { coords = vec4(1761.0710449219, 2474.9235839844, 49.693054199219, 33.123195648193), emote = 'pushup' }, { coords = vec4(1745.0281982422, 2479.2116699219, 45.740684509277, 323.06579589844), emote = 'weights' }, { coords = vec4(1768.1342773438, 2481.6772460938, 45.740734100342, 33.281074523926), emote = 'lean' }, }, -- Canteen Ped -- CanteenPed = { model = 's_m_m_linecook', coords = vector4(1778.31, 2560.56, 45.62, 181.13), scenario = 'PROP_HUMAN_BBQ', mealLength = 2 }, -- Prison Doctor -- PrisonDoctor = { model = 's_m_m_doctor_01', coords = vector4(1746.37, 2467.26, 45.85, 354.14), scenario = 'WORLD_HUMAN_CLIPBOARD', healLength = 5 }, -- Roster Location -- RosterLocation = { coords = vec3(1837.45, 2592.95, 45.85), radius = 0.3, }, -- Set Prison Outfits -- EnablePrisonOutfits = true, PrisonOufits = { male = { accessories = { item = 0, texture = 0 }, mask = { item = 0, texture = 0 }, pants = { item = 5, texture = 7 }, jacket = { item = 0, texture = 0 }, shirt = { item = 15, texture = 0 }, arms = { item = 0, texture = 0 }, shoes = { item = 42, texture = 2 }, bodyArmor = { item = 0, texture = 0 }, }, female = { accessories = { item = 0, texture = 0 }, mask = { item = 0, texture = 0 }, pants = { item = 0, texture = 0 }, jacket = { item = 0, texture = 0 }, shirt = { item = 0, texture = 0 }, arms = { item = 0, texture = 0 }, shoes = { item = 0, texture = 0 }, bodyArmor = { item = 0, texture = 0 }, } }, -- Reloads Player's Last Skin When Freed -- ResetClothing = function() -- TriggerEvent('illenium-appearance:client:reloadSkin', true) end, -- Triggered on Player Heal -- PlayerHealed = function() -- TriggerEvent('hospital:client:Revive') -- TriggerEvent('osp_ambulance:partialRevive') end, -- Trigger Emote -- Emote = function(emote) -- exports.scully_emotemenu:playEmoteByCommand(emote) -- exports["rpemotes"]:EmoteCommandStart(emote) end, -- Trigger Prison Break Dispatch -- Dispatch = function(coords) -- exports['ps-dispatch']:PrisonBreak() -- TriggerEvent('police:client:policeAlert', coords, 'Prison Break') -- ND Core -- exports["ND_MDT"]:createDispatch({ -- caller = "Boilingbroke Penitentiary", -- location = "Sandy Shores", -- callDescription = "Prison Break", -- coords = vec3(1845.8302, 2585.9011, 45.6726) -- }) end, }