local isEscorted = false local vehicleDict = 'veh@low@front_ps@idle_duck' local vehicleAnim = 'sit' local LastStandCuffedDict = 'dead' local LastStandCuffedAnim = 'dead_f' local function playUnescortedLastStandAnimation() if cache.vehicle then if not IsEntityPlayingAnim(cache.ped, vehicleDict, vehicleAnim, 3) then lib.playAnim(cache.ped, vehicleDict, vehicleAnim, 1.0, 1.0, -1, 1, 0, false, false, false) end else local dict = not QBX.PlayerData.metadata.ishandcuffed and LastStandDict or LastStandCuffedDict local anim = not QBX.PlayerData.metadata.ishandcuffed and LastStandAnim or LastStandCuffedAnim if not IsEntityPlayingAnim(cache.ped, dict, anim, 3) then lib.playAnim(cache.ped, dict, anim, 1.0, 1.0, -1, 1, 0, false, false, false) end end end ---@param ped number local function playEscortedLastStandAnimation(ped) if cache.vehicle then lib.requestAnimDict(vehicleDict, 5000) if IsEntityPlayingAnim(ped, vehicleDict, vehicleAnim, 3) then StopAnimTask(ped, vehicleDict, vehicleAnim, 3) end RemoveAnimDict(vehicleDict) else local dict = not QBX.PlayerData.metadata.ishandcuffed and LastStandDict or LastStandCuffedDict local anim = not QBX.PlayerData.metadata.ishandcuffed and LastStandAnim or LastStandCuffedAnim lib.requestAnimDict(dict, 5000) if IsEntityPlayingAnim(ped, dict, anim, 3) then StopAnimTask(ped, dict, anim, 3) end RemoveAnimDict(dict) end end function PlayLastStandAnimation() if isEscorted then playEscortedLastStandAnimation(cache.ped) else playUnescortedLastStandAnimation() end end ---@param bool boolean ---TODO: this event name should be changed within qb-policejob to be generic AddEventHandler('hospital:client:isEscorted', function(bool) isEscorted = bool end)