return { stress = { enableStress = true, -- If false, it will disable stress for everyone }, menu = { -- Don't touch isOutMapChecked = false, -- isOutMapChecked isOutCompassChecked = false, -- isOutMapChecked isCompassFollowChecked = true, -- isCompassFollowChecked isMapNotifChecked = true, -- isMapNotifChecked isLowFuelChecked = true, -- isLowFuelChecked isCinematicNotifChecked = true, -- isCinematicNotifChecked isDynamicHealthChecked = true, -- isDynamicHealthChecked isDynamicArmorChecked= true, -- isDynamicArmorChecked isDynamicHungerChecked = true, -- isDynamicHungerChecked isDynamicThirstChecked = true, -- isDynamicThirstChecked isDynamicStressChecked = true, -- isDynamicStressChecked isDynamicOxygenChecked = true, -- isDynamicOxygenChecked isChangeFPSChecked = true, -- isChangeFPSChecked isHideMapChecked = false, -- isHideMapChecked isToggleMapBordersChecked = true, -- isToggleMapBordersChecked isDynamicEngineChecked = true, -- isDynamicEngineChecked isDynamicNitroChecked = true, -- isDynamicNitroChecked isChangeCompassFPSChecked = true, -- isChangeCompassFPSChecked isCompassShowChecked = true, -- isShowCompassChecked isShowStreetsChecked = true, -- isShowStreetsChecked isPointerShowChecked = true, -- isPointerShowChecked isDegreesShowChecked = true, -- isDegreesShowChecked isCineamticModeChecked = false, -- isCineamticModeChecked isToggleMapShapeChecked = 'square', -- isToggleMapShapeChecked } }