return { hitsNeeded = 13, -- The amount of powerstation needed to be hit to cause a blackout blackoutTimer = 10, -- The amount of minutes a blackout will take until all power comes back rewardTypes = { [1] = { type = "item" }, [2] = { type = "money" }, }, lockerRewards = { ["tier1"] = { [1] = {item = "goldchain", minAmount = 5, maxAmount = 15}, }, ["tier2"] = { [1] = {item = "rolex", minAmount = 5, maxAmount = 15}, }, ["tier3"] = { [1] = {item = "goldbar", minAmount = 1, maxAmount = 2}, }, }, lockerRewardsPaleto = { ["tier1"] = { [1] = {item = "goldchain", minAmount = 10, maxAmount = 20}, }, ["tier2"] = { [1] = {item = "rolex", minAmount = 10, maxAmount = 20}, }, ["tier3"] = { [1] = {item = "goldbar", minAmount = 2, maxAmount = 4}, }, }, lockerRewardsPacific = { ["tier1"] = { [1] = {item = "goldbar", minAmount = 4, maxAmount = 8}, }, ["tier2"] = { [1] = {item = "goldbar", minAmount = 4, maxAmount = 8}, }, ["tier3"] = { [1] = {item = "goldbar", minAmount = 4, maxAmount = 8}, }, }, cameraHits = { [1] = { type = {"police", "bank"}, stationsToHitPolice = {1, 2, 3, 4, 5, 6}, stationsToHitBank = {1, 2, 11} }, [2] = { type = {"police", "bank"}, stationsToHitPolice = {1, 2, 3, 4, 5, 6}, stationsToHitBank = {1, 2, 11} }, [3] = { type = {"police", "bank"}, stationsToHitPolice = {1, 2, 3, 4, 5, 6}, stationsToHitBank = {4, 5, 6, 8} }, [4] = { type = {"police", "bank"}, stationsToHitPolice = {4, 5, 6}, stationsToHitBank = {12, 13} }, [5] = { type = {"police", "bank"}, stationsToHitPolice = {4, 5, 6}, stationsToHitBank = {12, 13} }, [6] = { type = "police", stationsToHitPolice = {4, 5, 6} }, [7] = { type = "police", stationsToHitPolice = 3 }, [8] = { type = "police", stationsToHitPolice = {4, 5, 6} }, [9] = { type = "police", stationsToHitPolice = {7, 8} }, [10] = { type = "police", stationsToHitPolice = {7, 8} }, [11] = { type = "police", stationsToHitPolice = 9 }, [12] = { type = "police", stationsToHitPolice = 9 }, [13] = { type = "police", stationsToHitPolice = 9 }, [14] = { type = "police", stationsToHitPolice = {9, 10} }, [15] = { type = "police", stationsToHitPolice = {7, 9, 10} }, [16] = { type = "police", stationsToHitPolice = {7, 9, 10} }, [17] = { type = "police", stationsToHitPolice = {9, 10} }, [18] = { type = "police", stationsToHitPolice = 3 }, [19] = { type = "police", stationsToHitPolice = {{1, 2, 3}, {9, 10}} }, [20] = { type = "police", stationsToHitPolice = 10 }, [21] = { type = "police", stationsToHitPolice = {1, 2, 11} }, [22] = { type = "police", stationsToHitPolice = {1, 2, 11} }, [23] = { type = "police", stationsToHitPolice = {4, 5, 6, 8} }, [24] = { type = "police", stationsToHitPolice = {12, 13} }, [25] = { type = "police", stationsToHitPolice = {12, 13} }, }, }