Init server
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.replxx_history
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.replxx_history
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19
readme.md
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readme.md
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<h1 align='center'>UIRP Legacy</a></h1>
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- [x] Character Customization
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- [x] Escape Menu
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- [ ] Loading Screen
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- [ ] Multicharacter UI Update
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- [ ] Multicharacter Integration with illenium
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- [ ] Police Job
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- [ ] EMS Job
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- [ ] Fishing
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- [ ] Mining
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- [ ] Banking
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- [ ] Dispatch
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- [ ] Mechanic
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- [ ] Vehicle Ownership + Persistance
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- [ ] Crafting System
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- [ ] Chat Change to Production
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- [ ] Doors & Other Accessories
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-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
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-- Altering or recreating for local use only is strongly discouraged.
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version '1.0.0'
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author 'Cfx.re <root@cfx.re>'
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description 'Example spawn points for FiveM with a "hipster" model.'
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repository 'https://github.com/citizenfx/cfx-server-data'
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resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
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map 'map.lua'
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fx_version 'adamant'
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game 'gta5'
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63
resources/[gamemodes]/[maps]/fivem-map-hipster/map.lua
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resources/[gamemodes]/[maps]/fivem-map-hipster/map.lua
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vehicle_generator "airtug" { -54.26639938354492, -1679.548828125, 28.4414, heading = 228.2736053466797 }
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spawnpoint 'a_m_y_hipster_01' { x = -802.311, y = 175.056, z = 72.8446 }
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spawnpoint 'a_m_y_hipster_02' { x = -9.96562, y = -1438.54, z = 31.1015 }
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spawnpoint 'a_m_y_hipster_01' { x = 0.916756, y = 528.485, z = 174.628 }
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spawnpoint 'a_m_y_hipster_01' { x = -181.615, y = 852.8, z = 232.701 }
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spawnpoint 'a_m_y_hipster_02' { x = 657.723, y = 457.342, z = 144.641 }
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spawnpoint 'a_m_y_hipster_01' { x = 134.387, y = 1150.31, z = 231.594 }
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spawnpoint 'a_m_y_hipster_02' { x = 726.14, y = 1196.91, z = 326.262 }
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spawnpoint 'a_m_y_hipster_01' { x = 740.792, y = 1283.62, z = 360.297 }
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spawnpoint 'a_m_y_hipster_02' { x = -437.009, y = 1059.59, z = 327.331 }
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spawnpoint 'a_m_y_hipster_01' { x = -428.771, y = 1596.8, z = 356.338 }
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spawnpoint 'a_m_y_hipster_02' { x = -1348.78, y = 723.87, z = 186.45 }
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spawnpoint 'a_m_y_hipster_01' { x = -1543.24, y = 830.069, z = 182.132 }
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spawnpoint 'a_m_y_hipster_02' { x = -2150.48, y = 222.019, z = 184.602 }
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spawnpoint 'a_m_y_hipster_01' { x = -3032.13, y = 22.2157, z = 10.1184 }
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spawnpoint 'a_m_y_hipster_02' { x = 3063.97, y = 5608.88, z = 209.245 }
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spawnpoint 'a_m_y_hipster_01' { x = -2614.35, y = 1872.49, z = 167.32 }
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spawnpoint 'a_m_y_hipster_02' { x = -1873.94, y = 2088.73, z = 140.994 }
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spawnpoint 'a_m_y_hipster_01' { x = -597.177, y = 2092.16, z = 131.413 }
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spawnpoint 'a_m_y_hipster_02' { x = 967.126, y = 2226.99, z = 54.0588 }
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spawnpoint 'a_m_y_hipster_01' { x = -338.043, y = 2829, z = 56.0871 }
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spawnpoint 'a_m_y_hipster_02' { x = 1082.25, y = -696.921, z = 58.0099 }
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spawnpoint 'a_m_y_hipster_01' { x = 1658.31, y = -13.9234, z = 169.992 }
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spawnpoint 'a_m_y_hipster_02' { x = 2522.98, y = -384.436, z = 92.9928 }
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spawnpoint 'a_m_y_hipster_01' { x = 2826.27, y = -656.489, z = 1.87841 }
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spawnpoint 'a_m_y_hipster_02' { x = 2851.12, y = 1467.5, z = 24.5554 }
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spawnpoint 'a_m_y_hipster_01' { x = 2336.33, y = 2535.39, z = 46.5177 }
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spawnpoint 'a_m_y_hipster_02' { x = 2410.46, y = 3077.88, z = 48.1529 }
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spawnpoint 'a_m_y_hipster_01' { x = 2451.15, y = 3768.37, z = 41.3477 }
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spawnpoint 'a_m_y_hipster_02' { x = 3337.78, y = 5174.8, z = 18.2108 }
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spawnpoint 'a_m_y_hipster_01' { x = -1119.33, y = 4978.52, z = 186.26 }
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spawnpoint 'a_m_y_hipster_02' { x = 2877.3, y = 5911.57, z = 369.618 }
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spawnpoint 'a_m_y_hipster_01' { x = 2942.1, y = 5306.73, z = 101.52 }
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spawnpoint 'a_m_y_hipster_02' { x = 2211.29, y = 5577.94, z = 53.872 }
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spawnpoint 'a_m_y_hipster_01' { x = 1602.39, y = 6623.02, z = 15.8417 }
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spawnpoint 'a_m_y_hipster_02' { x = 66.0113, y = 7203.58, z = 3.16 }
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spawnpoint 'a_m_y_hipster_01' { x = -219.201, y = 6562.82, z = 10.9706 }
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spawnpoint 'a_m_y_hipster_02' { x = -45.1562, y = 6301.64, z = 31.6114 }
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spawnpoint 'a_m_y_hipster_01' { x = -1004.77, y = 4854.32, z = 274.606 }
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spawnpoint 'a_m_y_hipster_02' { x = -1580.01, y = 5173.3, z = 19.5813 }
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spawnpoint 'a_m_y_hipster_01' { x = -1467.95, y = 5416.2, z = 23.5959 }
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spawnpoint 'a_m_y_hipster_02' { x = -2359.31, y = 3243.83, z = 92.9037 }
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spawnpoint 'a_m_y_hipster_01' { x = -2612.96, y = 3555.03, z = 4.85649 }
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spawnpoint 'a_m_y_hipster_02' { x = -2083.27, y = 2616.94, z = 3.08396 }
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spawnpoint 'a_m_y_hipster_01' { x = -524.471, y = 4195, z = 193.731 }
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spawnpoint 'a_m_y_hipster_02' { x = -840.713, y = 4183.18, z = 215.29 }
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spawnpoint 'a_m_y_hipster_01' { x = -1576.24, y = 2103.87, z = 67.576 }
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spawnpoint 'a_m_y_hipster_02' { x = -1634.37, y = 209.816, z = 60.6413 }
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spawnpoint 'a_m_y_hipster_01' { x = -1495.07, y = 142.697, z = 55.6527 }
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spawnpoint 'a_m_y_hipster_02' { x = -1715.41, y = -197.722, z = 57.698 }
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spawnpoint 'a_m_y_hipster_01' { x = -1181.07, y = -505.544, z = 35.5661 }
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spawnpoint 'a_m_y_hipster_02' { x = -1712.37, y = -1082.91, z = 13.0801 }
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spawnpoint 'a_m_y_hipster_01' { x = -1352.43, y = -1542.75, z = 4.42268 }
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spawnpoint 'a_m_y_hipster_02' { x = -1756.89, y = 427.531, z = 127.685 }
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spawnpoint 'a_m_y_hipster_01' { x = 3060.2, y = 2113.2, z = 1.6613 }
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spawnpoint 'a_m_y_hipster_02' { x = 501.646, y = 5604.53, z = 797.91 }
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spawnpoint 'a_m_y_hipster_01' { x = 714.109, y = 4151.15, z = 35.7792 }
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spawnpoint 'a_m_y_hipster_02' { x = -103.651, y = -967.93, z = 296.52 }
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spawnpoint 'a_m_y_hipster_01' { x = -265.333, y = -2419.35, z = 122.366 }
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spawnpoint 'a_m_y_hipster_02' { x = 1788.25, y = 3890.34, z = 34.3849 }
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--
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14
resources/[gamemodes]/[maps]/fivem-map-skater/fxmanifest.lua
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resources/[gamemodes]/[maps]/fivem-map-skater/fxmanifest.lua
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-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
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-- Altering or recreating for local use only is strongly discouraged.
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version '1.0.0'
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author 'Cfx.re <root@cfx.re>'
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description 'Example spawn points for FiveM with a "skater" model.'
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repository 'https://github.com/citizenfx/cfx-server-data'
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resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
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map 'map.lua'
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fx_version 'adamant'
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game 'gta5'
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resources/[gamemodes]/[maps]/fivem-map-skater/map.lua
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resources/[gamemodes]/[maps]/fivem-map-skater/map.lua
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spawnpoint 'a_m_y_skater_01' { x = -802.311, y = 175.056, z = 72.8446 }
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spawnpoint 'a_m_y_skater_02' { x = -9.96562, y = -1438.54, z = 31.1015 }
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spawnpoint 'a_m_y_skater_01' { x = 0.916756, y = 528.485, z = 174.628 }
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spawnpoint 'a_m_y_skater_02' { x = 1975.86, y = 3821.03, z = 33.4501 }
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spawnpoint 'a_m_y_skater_01' { x = -181.615, y = 852.8, z = 232.701 }
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spawnpoint 'a_m_y_skater_02' { x = 657.723, y = 457.342, z = 144.641 }
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spawnpoint 'a_m_y_skater_01' { x = 134.387, y = 1150.31, z = 231.594 }
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spawnpoint 'a_m_y_skater_02' { x = 726.14, y = 1196.91, z = 326.262 }
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spawnpoint 'a_m_y_skater_01' { x = 740.792, y = 1283.62, z = 360.297 }
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spawnpoint 'a_m_y_skater_02' { x = -437.009, y = 1059.59, z = 327.331 }
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spawnpoint 'a_m_y_skater_01' { x = -428.771, y = 1596.8, z = 356.338 }
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spawnpoint 'a_m_y_skater_02' { x = -1348.78, y = 723.87, z = 186.45 }
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spawnpoint 'a_m_y_skater_01' { x = -1543.24, y = 830.069, z = 182.132 }
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spawnpoint 'a_m_y_skater_02' { x = -2150.48, y = 222.019, z = 184.602 }
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spawnpoint 'a_m_y_skater_01' { x = -3032.13, y = 22.2157, z = 10.1184 }
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spawnpoint 'a_m_y_skater_02' { x = 3063.97, y = 5608.88, z = 209.245 }
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spawnpoint 'a_m_y_skater_01' { x = -2614.35, y = 1872.49, z = 167.32 }
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spawnpoint 'a_m_y_skater_02' { x = -1873.94, y = 2088.73, z = 140.994 }
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spawnpoint 'a_m_y_skater_01' { x = -597.177, y = 2092.16, z = 131.413 }
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spawnpoint 'a_m_y_skater_02' { x = 967.126, y = 2226.99, z = 54.0588 }
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spawnpoint 'a_m_y_skater_01' { x = -338.043, y = 2829, z = 56.0871 }
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spawnpoint 'a_m_y_skater_02' { x = 1082.25, y = -696.921, z = 58.0099 }
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spawnpoint 'a_m_y_skater_01' { x = 1658.31, y = -13.9234, z = 169.992 }
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spawnpoint 'a_m_y_skater_02' { x = 2522.98, y = -384.436, z = 92.9928 }
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spawnpoint 'a_m_y_skater_01' { x = 2826.27, y = -656.489, z = 1.87841 }
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spawnpoint 'a_m_y_skater_02' { x = 2851.12, y = 1467.5, z = 24.5554 }
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spawnpoint 'a_m_y_skater_01' { x = 2336.33, y = 2535.39, z = 46.5177 }
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spawnpoint 'a_m_y_skater_02' { x = 2410.46, y = 3077.88, z = 48.1529 }
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spawnpoint 'a_m_y_skater_01' { x = 2451.15, y = 3768.37, z = 41.3477 }
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spawnpoint 'a_m_y_skater_02' { x = 3337.78, y = 5174.8, z = 18.2108 }
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spawnpoint 'a_m_y_skater_01' { x = -1119.33, y = 4978.52, z = 186.26 }
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spawnpoint 'a_m_y_skater_02' { x = 2877.3, y = 5911.57, z = 369.618 }
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spawnpoint 'a_m_y_skater_01' { x = 2942.1, y = 5306.73, z = 101.52 }
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spawnpoint 'a_m_y_skater_02' { x = 2211.29, y = 5577.94, z = 53.872 }
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spawnpoint 'a_m_y_skater_01' { x = 1602.39, y = 6623.02, z = 15.8417 }
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spawnpoint 'a_m_y_skater_02' { x = 66.0113, y = 7203.58, z = 3.16 }
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spawnpoint 'a_m_y_skater_01' { x = -219.201, y = 6562.82, z = 10.9706 }
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spawnpoint 'a_m_y_skater_02' { x = -45.1562, y = 6301.64, z = 31.6114 }
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spawnpoint 'a_m_y_skater_01' { x = -1004.77, y = 4854.32, z = 274.606 }
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spawnpoint 'a_m_y_skater_02' { x = -1580.01, y = 5173.3, z = 19.5813 }
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spawnpoint 'a_m_y_skater_01' { x = -1467.95, y = 5416.2, z = 23.5959 }
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spawnpoint 'a_m_y_skater_02' { x = -2359.31, y = 3243.83, z = 92.9037 }
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spawnpoint 'a_m_y_skater_01' { x = -2612.96, y = 3555.03, z = 4.85649 }
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spawnpoint 'a_m_y_skater_02' { x = -2083.27, y = 2616.94, z = 3.08396 }
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spawnpoint 'a_m_y_skater_01' { x = -524.471, y = 4195, z = 193.731 }
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spawnpoint 'a_m_y_skater_02' { x = -840.713, y = 4183.18, z = 215.29 }
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spawnpoint 'a_m_y_skater_01' { x = -1576.24, y = 2103.87, z = 67.576 }
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spawnpoint 'a_m_y_skater_02' { x = -1634.37, y = 209.816, z = 60.6413 }
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spawnpoint 'a_m_y_skater_01' { x = -1495.07, y = 142.697, z = 55.6527 }
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spawnpoint 'a_m_y_skater_02' { x = -1715.41, y = -197.722, z = 57.698 }
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spawnpoint 'a_m_y_skater_01' { x = -1181.07, y = -505.544, z = 35.5661 }
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spawnpoint 'a_m_y_skater_02' { x = -1712.37, y = -1082.91, z = 13.0801 }
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spawnpoint 'a_m_y_skater_01' { x = -1352.43, y = -1542.75, z = 4.42268 }
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spawnpoint 'a_m_y_skater_02' { x = -1756.89, y = 427.531, z = 127.685 }
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spawnpoint 'a_m_y_skater_01' { x = 3060.2, y = 2113.2, z = 1.6613 }
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spawnpoint 'a_m_y_skater_02' { x = 501.646, y = 5604.53, z = 797.91 }
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spawnpoint 'a_m_y_skater_01' { x = 714.109, y = 4151.15, z = 35.7792 }
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spawnpoint 'a_m_y_skater_02' { x = -103.651, y = -967.93, z = 296.52 }
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spawnpoint 'a_m_y_skater_01' { x = -265.333, y = -2419.35, z = 122.366 }
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spawnpoint 'a_m_y_skater_02' { x = 1788.25, y = 3890.34, z = 34.3849 }
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--
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16
resources/[gamemodes]/[maps]/redm-map-one/fxmanifest.lua
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resources/[gamemodes]/[maps]/redm-map-one/fxmanifest.lua
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-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
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-- Altering or recreating for local use only is strongly discouraged.
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version '1.0.0'
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author 'Cfx.re <root@cfx.re>'
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description 'Example spawn points for RedM.'
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repository 'https://github.com/citizenfx/cfx-server-data'
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resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
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map 'map.lua'
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fx_version 'adamant'
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game 'rdr3'
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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2
resources/[gamemodes]/[maps]/redm-map-one/map.lua
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2
resources/[gamemodes]/[maps]/redm-map-one/map.lua
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spawnpoint 'player_three' { x = -262.849, y = 793.404, z = 118.087 }
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spawnpoint 'player_zero' { x = -262.849, y = 793.404, z = 118.087 }
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resources/[gamemodes]/basic-gamemode/basic_client.lua
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resources/[gamemodes]/basic-gamemode/basic_client.lua
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AddEventHandler('onClientMapStart', function()
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exports.spawnmanager:setAutoSpawn(true)
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exports.spawnmanager:forceRespawn()
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end)
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14
resources/[gamemodes]/basic-gamemode/fxmanifest.lua
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14
resources/[gamemodes]/basic-gamemode/fxmanifest.lua
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-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
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-- Altering or recreating for local use only is strongly discouraged.
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version '1.0.0'
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author 'Cfx.re <root@cfx.re>'
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description 'A basic freeroam gametype that uses the default spawn logic from spawnmanager.'
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repository 'https://github.com/citizenfx/cfx-server-data'
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resource_type 'gametype' { name = 'Freeroam' }
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client_script 'basic_client.lua'
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game 'common'
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fx_version 'adamant'
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-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
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-- Altering or recreating for local use only is strongly discouraged.
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version '1.0.0'
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description 'An example money system fountain spawn point.'
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repository 'https://github.com/citizenfx/cfx-server-data'
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author 'Cfx.re <root@cfx.re>'
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fx_version 'cerulean'
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game 'gta5'
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map 'map.lua'
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dependency 'money-fountain'
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money_fountain 'test_fountain' {
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vector3(97.334, -973.621, 29.36),
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amount = 75
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}
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101
resources/[gameplay]/[examples]/money-fountain/client.lua
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101
resources/[gameplay]/[examples]/money-fountain/client.lua
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-- add text entries for all the help types we have
|
||||
AddTextEntry('FOUNTAIN_HELP', 'This fountain currently contains $~1~.~n~Press ~INPUT_PICKUP~ to obtain $~1~.~n~Press ~INPUT_DETONATE~ to place $~1~.')
|
||||
AddTextEntry('FOUNTAIN_HELP_DRAINED', 'This fountain currently contains $~1~.~n~Press ~INPUT_DETONATE~ to place $~1~.')
|
||||
AddTextEntry('FOUNTAIN_HELP_BROKE', 'This fountain currently contains $~1~.~n~Press ~INPUT_PICKUP~ to obtain $~1~.')
|
||||
AddTextEntry('FOUNTAIN_HELP_BROKE_N_DRAINED', 'This fountain currently contains $~1~.')
|
||||
AddTextEntry('FOUNTAIN_HELP_INUSE', 'This fountain currently contains $~1~.~n~You can use it again in ~a~.')
|
||||
|
||||
-- upvalue aliases so that we will be fast if far away
|
||||
local Wait = Wait
|
||||
local GetEntityCoords = GetEntityCoords
|
||||
local PlayerPedId = PlayerPedId
|
||||
|
||||
-- timer, don't tick as frequently if we're far from any money fountain
|
||||
local relevanceTimer = 500
|
||||
|
||||
CreateThread(function()
|
||||
local pressing = false
|
||||
|
||||
while true do
|
||||
Wait(relevanceTimer)
|
||||
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
|
||||
for _, data in pairs(moneyFountains) do
|
||||
-- if we're near this fountain
|
||||
local dist = #(coords - data.coords)
|
||||
|
||||
-- near enough to draw
|
||||
if dist < 40 then
|
||||
-- ensure per-frame tick
|
||||
relevanceTimer = 0
|
||||
|
||||
DrawMarker(29, data.coords.x, data.coords.y, data.coords.z, 0, 0, 0, 0.0, 0, 0, 1.0, 1.0, 1.0, 0, 150, 0, 120, false, true, 2, false, nil, nil, false)
|
||||
else
|
||||
-- put the relevance timer back to the way it was
|
||||
relevanceTimer = 500
|
||||
end
|
||||
|
||||
-- near enough to use
|
||||
if dist < 1 then
|
||||
-- are we able to use it? if not, display appropriate help
|
||||
local player = LocalPlayer
|
||||
local nextUse = player.state['fountain_nextUse']
|
||||
|
||||
-- GetNetworkTime is synced for everyone
|
||||
if nextUse and nextUse >= GetNetworkTime() then
|
||||
BeginTextCommandDisplayHelp('FOUNTAIN_HELP_INUSE')
|
||||
AddTextComponentInteger(GlobalState['fountain_' .. data.id])
|
||||
AddTextComponentSubstringTime(math.tointeger(nextUse - GetNetworkTime()), 2 | 4) -- seconds (2), minutes (4)
|
||||
EndTextCommandDisplayHelp(0, false, false, 1000)
|
||||
else
|
||||
-- handle inputs for pickup/place
|
||||
if not pressing then
|
||||
if IsControlPressed(0, 38 --[[ INPUT_PICKUP ]]) then
|
||||
TriggerServerEvent('money_fountain:tryPickup', data.id)
|
||||
pressing = true
|
||||
elseif IsControlPressed(0, 47 --[[ INPUT_DETONATE ]]) then
|
||||
TriggerServerEvent('money_fountain:tryPlace', data.id)
|
||||
pressing = true
|
||||
end
|
||||
else
|
||||
if not IsControlPressed(0, 38 --[[ INPUT_PICKUP ]]) and
|
||||
not IsControlPressed(0, 47 --[[ INPUT_DETONATE ]]) then
|
||||
pressing = false
|
||||
end
|
||||
end
|
||||
|
||||
-- decide the appropriate help message
|
||||
local youCanSpend = (player.state['money_cash'] or 0) >= data.amount
|
||||
local fountainCanSpend = GlobalState['fountain_' .. data.id] >= data.amount
|
||||
|
||||
local helpName
|
||||
|
||||
if youCanSpend and fountainCanSpend then
|
||||
helpName = 'FOUNTAIN_HELP'
|
||||
elseif youCanSpend and not fountainCanSpend then
|
||||
helpName = 'FOUNTAIN_HELP_DRAINED'
|
||||
elseif not youCanSpend and fountainCanSpend then
|
||||
helpName = 'FOUNTAIN_HELP_BROKE'
|
||||
else
|
||||
helpName = 'FOUNTAIN_HELP_BROKE_N_DRAINED'
|
||||
end
|
||||
|
||||
-- and print it
|
||||
BeginTextCommandDisplayHelp(helpName)
|
||||
AddTextComponentInteger(GlobalState['fountain_' .. data.id])
|
||||
|
||||
if fountainCanSpend then
|
||||
AddTextComponentInteger(data.amount)
|
||||
end
|
||||
|
||||
if youCanSpend then
|
||||
AddTextComponentInteger(data.amount)
|
||||
end
|
||||
|
||||
EndTextCommandDisplayHelp(0, false, false, 1000)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -0,0 +1,22 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
description 'An example money system client containing a money fountain.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
|
||||
fx_version 'bodacious'
|
||||
game 'gta5'
|
||||
|
||||
client_script 'client.lua'
|
||||
server_script 'server.lua'
|
||||
|
||||
shared_script 'mapdata.lua'
|
||||
|
||||
dependencies {
|
||||
'mapmanager',
|
||||
'money'
|
||||
}
|
||||
|
||||
lua54 'yes'
|
||||
28
resources/[gameplay]/[examples]/money-fountain/mapdata.lua
Normal file
28
resources/[gameplay]/[examples]/money-fountain/mapdata.lua
Normal file
@ -0,0 +1,28 @@
|
||||
-- define the money fountain list (SHARED SCRIPT)
|
||||
moneyFountains = {}
|
||||
|
||||
-- index to know what to remove
|
||||
local fountainIdx = 1
|
||||
|
||||
AddEventHandler('getMapDirectives', function(add)
|
||||
-- add a 'money_fountain' map directive
|
||||
add('money_fountain', function(state, name)
|
||||
return function(data)
|
||||
local coords = data[1]
|
||||
local amount = data.amount or 100
|
||||
|
||||
local idx = fountainIdx
|
||||
fountainIdx += 1
|
||||
|
||||
moneyFountains[idx] = {
|
||||
id = name,
|
||||
coords = coords,
|
||||
amount = amount
|
||||
}
|
||||
|
||||
state.add('idx', idx)
|
||||
end
|
||||
end, function(state)
|
||||
moneyFountains[state.idx] = nil
|
||||
end)
|
||||
end)
|
||||
107
resources/[gameplay]/[examples]/money-fountain/server.lua
Normal file
107
resources/[gameplay]/[examples]/money-fountain/server.lua
Normal file
@ -0,0 +1,107 @@
|
||||
-- track down what we've added to global state
|
||||
local sentState = {}
|
||||
|
||||
-- money system
|
||||
local ms = exports['money']
|
||||
|
||||
-- get the fountain content from storage
|
||||
local function getMoneyForId(fountainId)
|
||||
return GetResourceKvpInt(('money:%s'):format(fountainId)) / 100.0
|
||||
end
|
||||
|
||||
-- set the fountain content in storage + state
|
||||
local function setMoneyForId(fountainId, money)
|
||||
GlobalState['fountain_' .. fountainId] = math.tointeger(money)
|
||||
|
||||
return SetResourceKvpInt(('money:%s'):format(fountainId), math.tointeger(money * 100.0))
|
||||
end
|
||||
|
||||
-- get the nearest fountain to the player + ID
|
||||
local function getMoneyFountain(id, source)
|
||||
local coords = GetEntityCoords(GetPlayerPed(source))
|
||||
|
||||
for _, v in pairs(moneyFountains) do
|
||||
if v.id == id then
|
||||
if #(v.coords - coords) < 2.5 then
|
||||
return v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-- generic function for events
|
||||
local function handleFountainStuff(source, id, pickup)
|
||||
-- if near the fountain we specify
|
||||
local fountain = getMoneyFountain(id, source)
|
||||
|
||||
if fountain then
|
||||
-- and we can actually use the fountain already
|
||||
local player = Player(source)
|
||||
|
||||
local nextUse = player.state['fountain_nextUse']
|
||||
if not nextUse then
|
||||
nextUse = 0
|
||||
end
|
||||
|
||||
-- GetGameTimer ~ GetNetworkTime on client
|
||||
if nextUse <= GetGameTimer() then
|
||||
-- not rate limited
|
||||
local success = false
|
||||
local money = getMoneyForId(fountain.id)
|
||||
|
||||
-- decide the op
|
||||
if pickup then
|
||||
-- if the fountain is rich enough to get the per-use amount
|
||||
if money >= fountain.amount then
|
||||
-- give the player money
|
||||
if ms:addMoney(source, 'cash', fountain.amount) then
|
||||
money -= fountain.amount
|
||||
success = true
|
||||
end
|
||||
end
|
||||
else
|
||||
-- if the player is rich enough
|
||||
if ms:removeMoney(source, 'cash', fountain.amount) then
|
||||
-- add to the fountain
|
||||
money += fountain.amount
|
||||
success = true
|
||||
end
|
||||
end
|
||||
|
||||
-- save it and set the player's cooldown
|
||||
if success then
|
||||
setMoneyForId(fountain.id, money)
|
||||
player.state['fountain_nextUse'] = GetGameTimer() + GetConvarInt('moneyFountain_cooldown', 5000)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- event for picking up fountain->player
|
||||
RegisterNetEvent('money_fountain:tryPickup')
|
||||
AddEventHandler('money_fountain:tryPickup', function(id)
|
||||
handleFountainStuff(source, id, true)
|
||||
end)
|
||||
|
||||
-- event for donating player->fountain
|
||||
RegisterNetEvent('money_fountain:tryPlace')
|
||||
AddEventHandler('money_fountain:tryPlace', function(id)
|
||||
handleFountainStuff(source, id, false)
|
||||
end)
|
||||
|
||||
-- listener: if a new fountain is added, set its current money in state
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(500)
|
||||
|
||||
for _, fountain in pairs(moneyFountains) do
|
||||
if not sentState[fountain.id] then
|
||||
GlobalState['fountain_' .. fountain.id] = math.tointeger(getMoneyForId(fountain.id))
|
||||
|
||||
sentState[fountain.id] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
30
resources/[gameplay]/[examples]/money/client.lua
Normal file
30
resources/[gameplay]/[examples]/money/client.lua
Normal file
@ -0,0 +1,30 @@
|
||||
local moneyTypes = {
|
||||
cash = `MP0_WALLET_BALANCE`,
|
||||
bank = `BANK_BALANCE`,
|
||||
}
|
||||
|
||||
RegisterNetEvent('money:displayUpdate')
|
||||
|
||||
AddEventHandler('money:displayUpdate', function(type, money)
|
||||
local stat = moneyTypes[type]
|
||||
if not stat then return end
|
||||
StatSetInt(stat, math.floor(money))
|
||||
end)
|
||||
|
||||
TriggerServerEvent('money:requestDisplay')
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if IsControlJustPressed(0, 20) then
|
||||
SetMultiplayerBankCash()
|
||||
SetMultiplayerWalletCash()
|
||||
|
||||
Wait(4350)
|
||||
|
||||
RemoveMultiplayerBankCash()
|
||||
RemoveMultiplayerWalletCash()
|
||||
end
|
||||
end
|
||||
end)
|
||||
16
resources/[gameplay]/[examples]/money/fxmanifest.lua
Normal file
16
resources/[gameplay]/[examples]/money/fxmanifest.lua
Normal file
@ -0,0 +1,16 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
description 'An example money system using KVS.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
|
||||
fx_version 'bodacious'
|
||||
game 'gta5'
|
||||
|
||||
client_script 'client.lua'
|
||||
server_script 'server.lua'
|
||||
|
||||
--dependency 'cfx.re/playerData.v1alpha1'
|
||||
lua54 'yes'
|
||||
119
resources/[gameplay]/[examples]/money/server.lua
Normal file
119
resources/[gameplay]/[examples]/money/server.lua
Normal file
@ -0,0 +1,119 @@
|
||||
local playerData = exports['cfx.re/playerData.v1alpha1']
|
||||
|
||||
local validMoneyTypes = {
|
||||
bank = true,
|
||||
cash = true,
|
||||
}
|
||||
|
||||
local function getMoneyForId(playerId, moneyType)
|
||||
return GetResourceKvpInt(('money:%s:%s'):format(playerId, moneyType)) / 100.0
|
||||
end
|
||||
|
||||
local function setMoneyForId(playerId, moneyType, money)
|
||||
local s = playerData:getPlayerById(playerId)
|
||||
|
||||
TriggerEvent('money:updated', {
|
||||
dbId = playerId,
|
||||
source = s,
|
||||
moneyType = moneyType,
|
||||
money = money
|
||||
})
|
||||
|
||||
return SetResourceKvpInt(('money:%s:%s'):format(playerId, moneyType), math.tointeger(money * 100.0))
|
||||
end
|
||||
|
||||
local function addMoneyForId(playerId, moneyType, amount)
|
||||
local curMoney = getMoneyForId(playerId, moneyType)
|
||||
curMoney += amount
|
||||
|
||||
if curMoney >= 0 then
|
||||
setMoneyForId(playerId, moneyType, curMoney)
|
||||
return true, curMoney
|
||||
end
|
||||
|
||||
return false, 0
|
||||
end
|
||||
|
||||
exports('addMoney', function(playerIdx, moneyType, amount)
|
||||
amount = tonumber(amount)
|
||||
|
||||
if amount <= 0 or amount > (1 << 30) then
|
||||
return false
|
||||
end
|
||||
|
||||
if not validMoneyTypes[moneyType] then
|
||||
return false
|
||||
end
|
||||
|
||||
local playerId = playerData:getPlayerId(playerIdx)
|
||||
local success, money = addMoneyForId(playerId, moneyType, amount)
|
||||
|
||||
if success then
|
||||
Player(playerIdx).state['money_' .. moneyType] = money
|
||||
end
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
exports('removeMoney', function(playerIdx, moneyType, amount)
|
||||
amount = tonumber(amount)
|
||||
|
||||
if amount <= 0 or amount > (1 << 30) then
|
||||
return false
|
||||
end
|
||||
|
||||
if not validMoneyTypes[moneyType] then
|
||||
return false
|
||||
end
|
||||
|
||||
local playerId = playerData:getPlayerId(playerIdx)
|
||||
local success, money = addMoneyForId(playerId, moneyType, -amount)
|
||||
|
||||
if success then
|
||||
Player(playerIdx).state['money_' .. moneyType] = money
|
||||
end
|
||||
|
||||
return success
|
||||
end)
|
||||
|
||||
exports('getMoney', function(playerIdx, moneyType)
|
||||
local playerId = playerData:getPlayerId(playerIdx)
|
||||
return getMoneyForId(playerId, moneyType)
|
||||
end)
|
||||
|
||||
-- player display bits
|
||||
AddEventHandler('money:updated', function(data)
|
||||
if data.source then
|
||||
TriggerClientEvent('money:displayUpdate', data.source, data.moneyType, data.money)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('money:requestDisplay')
|
||||
|
||||
AddEventHandler('money:requestDisplay', function()
|
||||
local source = source
|
||||
local playerId = playerData:getPlayerId(source)
|
||||
|
||||
for type, _ in pairs(validMoneyTypes) do
|
||||
local amount = getMoneyForId(playerId, type)
|
||||
TriggerClientEvent('money:displayUpdate', source, type, amount)
|
||||
|
||||
Player(source).state['money_' .. type] = amount
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('earn', function(source, args)
|
||||
local type = args[1]
|
||||
local amount = tonumber(args[2])
|
||||
|
||||
exports['money']:addMoney(source, type, amount)
|
||||
end, true)
|
||||
|
||||
RegisterCommand('spend', function(source, args)
|
||||
local type = args[1]
|
||||
local amount = tonumber(args[2])
|
||||
|
||||
if not exports['money']:removeMoney(source, type, amount) then
|
||||
print('you are broke??')
|
||||
end
|
||||
end, true)
|
||||
41
resources/[gameplay]/[examples]/ped-money-drops/client.lua
Normal file
41
resources/[gameplay]/[examples]/ped-money-drops/client.lua
Normal file
@ -0,0 +1,41 @@
|
||||
AddEventHandler('gameEventTriggered', function(eventName, args)
|
||||
if eventName == 'CEventNetworkEntityDamage' then
|
||||
local victim = args[1]
|
||||
local culprit = args[2]
|
||||
local isDead = args[4] == 1
|
||||
|
||||
if isDead then
|
||||
local origCoords = GetEntityCoords(victim)
|
||||
local pickup = CreatePickupRotate(`PICKUP_MONEY_VARIABLE`, origCoords.x, origCoords.y, origCoords.z - 0.7, 0.0, 0.0, 0.0, 512, 0, false, 0)
|
||||
local netId = PedToNet(victim)
|
||||
|
||||
local undoStuff = { false }
|
||||
|
||||
CreateThread(function()
|
||||
local self = PlayerPedId()
|
||||
|
||||
while not undoStuff[1] do
|
||||
Wait(50)
|
||||
|
||||
if #(GetEntityCoords(self) - origCoords) < 2.5 and HasPickupBeenCollected(pickup) then
|
||||
TriggerServerEvent('money:tryPickup', netId)
|
||||
|
||||
RemovePickup(pickup)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
undoStuff[1] = true
|
||||
end)
|
||||
|
||||
SetTimeout(15000, function()
|
||||
if not undoStuff[1] then
|
||||
RemovePickup(pickup)
|
||||
undoStuff[1] = true
|
||||
end
|
||||
end)
|
||||
|
||||
TriggerServerEvent('money:allowPickupNear', netId)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -0,0 +1,15 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
description 'An example money system client.'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
fx_version 'bodacious'
|
||||
game 'gta5'
|
||||
|
||||
client_script 'client.lua'
|
||||
server_script 'server.lua'
|
||||
|
||||
lua54 'yes'
|
||||
42
resources/[gameplay]/[examples]/ped-money-drops/server.lua
Normal file
42
resources/[gameplay]/[examples]/ped-money-drops/server.lua
Normal file
@ -0,0 +1,42 @@
|
||||
local safePositions = {}
|
||||
|
||||
RegisterNetEvent('money:allowPickupNear')
|
||||
|
||||
AddEventHandler('money:allowPickupNear', function(pedId)
|
||||
local entity = NetworkGetEntityFromNetworkId(pedId)
|
||||
|
||||
Wait(250)
|
||||
|
||||
if not DoesEntityExist(entity) then
|
||||
return
|
||||
end
|
||||
|
||||
if GetEntityHealth(entity) > 100 then
|
||||
return
|
||||
end
|
||||
|
||||
local coords = GetEntityCoords(entity)
|
||||
safePositions[pedId] = coords
|
||||
end)
|
||||
|
||||
RegisterNetEvent('money:tryPickup')
|
||||
|
||||
AddEventHandler('money:tryPickup', function(entity)
|
||||
if not safePositions[entity] then
|
||||
return
|
||||
end
|
||||
|
||||
local source = source
|
||||
local playerPed = GetPlayerPed(source)
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if #(safePositions[entity] - coords) < 2.5 then
|
||||
exports['money']:addMoney(source, 'cash', 40)
|
||||
end
|
||||
|
||||
safePositions[entity] = nil
|
||||
end)
|
||||
|
||||
AddEventHandler('entityRemoved', function(entity)
|
||||
safePositions[entity] = nil
|
||||
end)
|
||||
21
resources/[gameplay]/chat-theme-gtao/fxmanifest.lua
Normal file
21
resources/[gameplay]/chat-theme-gtao/fxmanifest.lua
Normal file
@ -0,0 +1,21 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'A GTA Online-styled theme for the chat resource.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
file 'style.css'
|
||||
file 'shadow.js'
|
||||
|
||||
chat_theme 'gtao' {
|
||||
styleSheet = 'style.css',
|
||||
script = 'shadow.js',
|
||||
msgTemplates = {
|
||||
default = '<b>{0}</b><span>{1}</span>'
|
||||
}
|
||||
}
|
||||
|
||||
game 'common'
|
||||
fx_version 'adamant'
|
||||
74
resources/[gameplay]/chat-theme-gtao/shadow.js
Normal file
74
resources/[gameplay]/chat-theme-gtao/shadow.js
Normal file
@ -0,0 +1,74 @@
|
||||
(function() {
|
||||
var Filters = {}
|
||||
|
||||
var svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
|
||||
svg.setAttribute("style", "display:block;width:0px;height:0px");
|
||||
var defs = document.createElementNS("http://www.w3.org/2000/svg", "defs");
|
||||
|
||||
var blurFilter = document.createElementNS("http://www.w3.org/2000/svg", "filter");
|
||||
blurFilter.setAttribute("id", "svgBlurFilter");
|
||||
var feGaussianFilter = document.createElementNS("http://www.w3.org/2000/svg", "feGaussianBlur");
|
||||
feGaussianFilter.setAttribute("stdDeviation", "0 0");
|
||||
blurFilter.appendChild(feGaussianFilter);
|
||||
defs.appendChild(blurFilter);
|
||||
Filters._svgBlurFilter = feGaussianFilter;
|
||||
|
||||
// Drop Shadow Filter
|
||||
var dropShadowFilter = document.createElementNS("http://www.w3.org/2000/svg", "filter");
|
||||
dropShadowFilter.setAttribute("id", "svgDropShadowFilter");
|
||||
var feGaussianFilter = document.createElementNS("http://www.w3.org/2000/svg", "feGaussianBlur");
|
||||
feGaussianFilter.setAttribute("in", "SourceAlpha");
|
||||
feGaussianFilter.setAttribute("stdDeviation", "3");
|
||||
dropShadowFilter.appendChild(feGaussianFilter);
|
||||
Filters._svgDropshadowFilterBlur = feGaussianFilter;
|
||||
|
||||
var feOffset = document.createElementNS("http://www.w3.org/2000/svg", "feOffset");
|
||||
feOffset.setAttribute("dx", "0");
|
||||
feOffset.setAttribute("dy", "0");
|
||||
feOffset.setAttribute("result", "offsetblur");
|
||||
dropShadowFilter.appendChild(feOffset);
|
||||
Filters._svgDropshadowFilterOffset = feOffset;
|
||||
|
||||
var feFlood = document.createElementNS("http://www.w3.org/2000/svg", "feFlood");
|
||||
feFlood.setAttribute("flood-color", "rgba(0,0,0,1)");
|
||||
dropShadowFilter.appendChild(feFlood);
|
||||
Filters._svgDropshadowFilterFlood = feFlood;
|
||||
|
||||
var feComposite = document.createElementNS("http://www.w3.org/2000/svg", "feComposite");
|
||||
feComposite.setAttribute("in2", "offsetblur");
|
||||
feComposite.setAttribute("operator", "in");
|
||||
dropShadowFilter.appendChild(feComposite);
|
||||
var feComposite = document.createElementNS("http://www.w3.org/2000/svg", "feComposite");
|
||||
feComposite.setAttribute("in2", "SourceAlpha");
|
||||
feComposite.setAttribute("operator", "out");
|
||||
feComposite.setAttribute("result", "outer");
|
||||
dropShadowFilter.appendChild(feComposite);
|
||||
|
||||
var feMerge = document.createElementNS("http://www.w3.org/2000/svg", "feMerge");
|
||||
var feMergeNode = document.createElementNS("http://www.w3.org/2000/svg", "feMergeNode");
|
||||
feMerge.appendChild(feMergeNode);
|
||||
var feMergeNode = document.createElementNS("http://www.w3.org/2000/svg", "feMergeNode");
|
||||
feMerge.appendChild(feMergeNode);
|
||||
Filters._svgDropshadowMergeNode = feMergeNode;
|
||||
dropShadowFilter.appendChild(feMerge);
|
||||
defs.appendChild(dropShadowFilter);
|
||||
svg.appendChild(defs);
|
||||
document.documentElement.appendChild(svg);
|
||||
|
||||
const blurScale = 1;
|
||||
const scale = (document.body.clientWidth / 1280);
|
||||
|
||||
Filters._svgDropshadowFilterBlur.setAttribute("stdDeviation",
|
||||
1 * blurScale + " " +
|
||||
1 * blurScale
|
||||
);
|
||||
Filters._svgDropshadowFilterOffset.setAttribute("dx",
|
||||
String(Math.cos(45 * Math.PI / 180) * 1 * scale));
|
||||
Filters._svgDropshadowFilterOffset.setAttribute("dy",
|
||||
String(Math.sin(45 * Math.PI / 180) * 1 * scale));
|
||||
Filters._svgDropshadowFilterFlood.setAttribute("flood-color",
|
||||
'rgba(0, 0, 0, 1)');
|
||||
Filters._svgDropshadowMergeNode.setAttribute("in",
|
||||
"SourceGraphic");
|
||||
|
||||
})();
|
||||
141
resources/[gameplay]/chat-theme-gtao/style.css
Normal file
141
resources/[gameplay]/chat-theme-gtao/style.css
Normal file
@ -0,0 +1,141 @@
|
||||
* {
|
||||
font-family: inherit;
|
||||
}
|
||||
|
||||
.chat-window {
|
||||
--size: calc(((2.7vh * 1.2)) * 6);
|
||||
|
||||
position: absolute;
|
||||
right: calc(2.77vh);
|
||||
top: calc(50% - (var(--size) / 2));
|
||||
height: var(--size) !important;
|
||||
|
||||
background: inherit !important;
|
||||
|
||||
text-align: right;
|
||||
|
||||
left: auto;
|
||||
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'Font2';
|
||||
src: url(https://runtime.fivem.net/temp/ChaletLondonNineteenSixty.otf?a);
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'Font2_cond';
|
||||
src: url(https://runtime.fivem.net/temp/chaletcomprime-colognesixty-webfont.ttf?a);
|
||||
}
|
||||
|
||||
.msg {
|
||||
font-family: Font2, sans-serif;
|
||||
color: #fff;
|
||||
|
||||
font-size: calc(1.8vh); /* 13px in 720p, calc'd by width */
|
||||
filter: url(#svgDropShadowFilter);
|
||||
|
||||
line-height: calc(2.7vh * 1.2);
|
||||
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.chat-messages {
|
||||
margin: 0;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.msg > span > span > b {
|
||||
font-family: Font2_cond, sans-serif;
|
||||
font-weight: normal;
|
||||
|
||||
vertical-align: baseline;
|
||||
padding-right: 11px;
|
||||
|
||||
line-height: 1;
|
||||
|
||||
font-size: calc(2.7vh);
|
||||
}
|
||||
|
||||
.msg > span > span > span {
|
||||
vertical-align: baseline;
|
||||
}
|
||||
|
||||
.msg i:first-of-type {
|
||||
font-style: normal;
|
||||
color: #c0c0c0;
|
||||
}
|
||||
|
||||
.chat-input {
|
||||
position: absolute;
|
||||
right: calc(2.77vh);
|
||||
bottom: calc(2.77vh);
|
||||
|
||||
background: inherit !important;
|
||||
|
||||
text-align: right;
|
||||
|
||||
top: auto;
|
||||
left: auto;
|
||||
|
||||
height: auto;
|
||||
|
||||
font-family: Font2, sans-serif;
|
||||
}
|
||||
|
||||
.chat-input > div {
|
||||
background-color: rgba(0, 0, 0, .6) !important;
|
||||
border: calc(0.28vh / 2) solid rgba(180, 180, 180, .6);
|
||||
outline: calc(0.28vh / 2) solid rgba(0, 0, 0, .8); /* to replace margin-background */
|
||||
padding: calc(0.28vh / 2);
|
||||
}
|
||||
|
||||
.chat-input .prefix {
|
||||
margin: 0;
|
||||
margin-left: 0.7%;
|
||||
margin-top: -0.1%;
|
||||
line-height: 2.8vh;
|
||||
}
|
||||
|
||||
.chat-input .prefix.any {
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.chat-input .prefix.any:before {
|
||||
content: '[';
|
||||
}
|
||||
|
||||
.chat-input .prefix.any:after {
|
||||
content: ']';
|
||||
}
|
||||
|
||||
.chat-input > div + div {
|
||||
position: absolute;
|
||||
bottom: calc(1.65vh + 0.28vh + 0.28vh + 0.28vh + (0.28vh / 2));
|
||||
width: 99.6%;
|
||||
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.suggestions {
|
||||
border: calc(0.28vh / 2) solid rgba(180, 180, 180, .6);
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
textarea {
|
||||
background: transparent;
|
||||
padding: 0.5vh;
|
||||
}
|
||||
|
||||
@media screen and (min-aspect-ratio: 21/9) {
|
||||
.chat-window, .chat-input {
|
||||
right: calc(12.8vw);
|
||||
}
|
||||
}
|
||||
|
||||
@media screen and (min-aspect-ratio: 32/9) {
|
||||
.chat-window, .chat-input {
|
||||
right: calc(25vw);
|
||||
}
|
||||
}
|
||||
4
resources/[gameplay]/chat/.gitignore
vendored
Normal file
4
resources/[gameplay]/chat/.gitignore
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
node_modules/
|
||||
.yarn.installed
|
||||
yarn-error.log
|
||||
dist/
|
||||
1
resources/[gameplay]/chat/README.md
Normal file
1
resources/[gameplay]/chat/README.md
Normal file
@ -0,0 +1 @@
|
||||
# Chat
|
||||
308
resources/[gameplay]/chat/cl_chat.lua
Normal file
308
resources/[gameplay]/chat/cl_chat.lua
Normal file
@ -0,0 +1,308 @@
|
||||
local isRDR = not TerraingridActivate and true or false
|
||||
|
||||
local chatInputActive = false
|
||||
local chatInputActivating = false
|
||||
local chatLoaded = false
|
||||
|
||||
RegisterNetEvent('chatMessage')
|
||||
RegisterNetEvent('chat:addTemplate')
|
||||
RegisterNetEvent('chat:addMessage')
|
||||
RegisterNetEvent('chat:addSuggestion')
|
||||
RegisterNetEvent('chat:addSuggestions')
|
||||
RegisterNetEvent('chat:addMode')
|
||||
RegisterNetEvent('chat:removeMode')
|
||||
RegisterNetEvent('chat:removeSuggestion')
|
||||
RegisterNetEvent('chat:clear')
|
||||
|
||||
-- internal events
|
||||
RegisterNetEvent('__cfx_internal:serverPrint')
|
||||
|
||||
RegisterNetEvent('_chat:messageEntered')
|
||||
|
||||
--deprecated, use chat:addMessage
|
||||
AddEventHandler('chatMessage', function(author, color, text)
|
||||
local args = { text }
|
||||
if author ~= "" then
|
||||
table.insert(args, 1, author)
|
||||
end
|
||||
SendNUIMessage({
|
||||
type = 'ON_MESSAGE',
|
||||
message = {
|
||||
color = color,
|
||||
multiline = true,
|
||||
args = args
|
||||
}
|
||||
})
|
||||
end)
|
||||
|
||||
AddEventHandler('__cfx_internal:serverPrint', function(msg)
|
||||
print(msg)
|
||||
|
||||
SendNUIMessage({
|
||||
type = 'ON_MESSAGE',
|
||||
message = {
|
||||
templateId = 'print',
|
||||
multiline = true,
|
||||
args = { msg },
|
||||
mode = '_global'
|
||||
}
|
||||
})
|
||||
end)
|
||||
|
||||
-- addMessage
|
||||
local addMessage = function(message)
|
||||
if type(message) == 'string' then
|
||||
message = {
|
||||
args = { message }
|
||||
}
|
||||
end
|
||||
|
||||
SendNUIMessage({
|
||||
type = 'ON_MESSAGE',
|
||||
message = message
|
||||
})
|
||||
end
|
||||
|
||||
exports('addMessage', addMessage)
|
||||
AddEventHandler('chat:addMessage', addMessage)
|
||||
|
||||
-- addSuggestion
|
||||
local addSuggestion = function(name, help, params)
|
||||
SendNUIMessage({
|
||||
type = 'ON_SUGGESTION_ADD',
|
||||
suggestion = {
|
||||
name = name,
|
||||
help = help,
|
||||
params = params or nil
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
exports('addSuggestion', addSuggestion)
|
||||
AddEventHandler('chat:addSuggestion', addSuggestion)
|
||||
|
||||
AddEventHandler('chat:addSuggestions', function(suggestions)
|
||||
for _, suggestion in ipairs(suggestions) do
|
||||
SendNUIMessage({
|
||||
type = 'ON_SUGGESTION_ADD',
|
||||
suggestion = suggestion
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('chat:removeSuggestion', function(name)
|
||||
SendNUIMessage({
|
||||
type = 'ON_SUGGESTION_REMOVE',
|
||||
name = name
|
||||
})
|
||||
end)
|
||||
|
||||
AddEventHandler('chat:addMode', function(mode)
|
||||
SendNUIMessage({
|
||||
type = 'ON_MODE_ADD',
|
||||
mode = mode
|
||||
})
|
||||
end)
|
||||
|
||||
AddEventHandler('chat:removeMode', function(name)
|
||||
SendNUIMessage({
|
||||
type = 'ON_MODE_REMOVE',
|
||||
name = name
|
||||
})
|
||||
end)
|
||||
|
||||
AddEventHandler('chat:addTemplate', function(id, html)
|
||||
SendNUIMessage({
|
||||
type = 'ON_TEMPLATE_ADD',
|
||||
template = {
|
||||
id = id,
|
||||
html = html
|
||||
}
|
||||
})
|
||||
end)
|
||||
|
||||
AddEventHandler('chat:clear', function(name)
|
||||
SendNUIMessage({
|
||||
type = 'ON_CLEAR'
|
||||
})
|
||||
end)
|
||||
|
||||
RegisterNUICallback('chatResult', function(data, cb)
|
||||
chatInputActive = false
|
||||
SetNuiFocus(false)
|
||||
|
||||
if not data.canceled then
|
||||
local id = PlayerId()
|
||||
|
||||
--deprecated
|
||||
local r, g, b = 0, 0x99, 255
|
||||
|
||||
if data.message:sub(1, 1) == '/' then
|
||||
ExecuteCommand(data.message:sub(2))
|
||||
else
|
||||
TriggerServerEvent('_chat:messageEntered', GetPlayerName(id), { r, g, b }, data.message, data.mode)
|
||||
end
|
||||
end
|
||||
|
||||
cb('ok')
|
||||
end)
|
||||
|
||||
local function refreshCommands()
|
||||
if GetRegisteredCommands then
|
||||
local registeredCommands = GetRegisteredCommands()
|
||||
|
||||
local suggestions = {}
|
||||
|
||||
for _, command in ipairs(registeredCommands) do
|
||||
if IsAceAllowed(('command.%s'):format(command.name)) and command.name ~= 'toggleChat' then
|
||||
table.insert(suggestions, {
|
||||
name = '/' .. command.name,
|
||||
help = ''
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
TriggerEvent('chat:addSuggestions', suggestions)
|
||||
end
|
||||
end
|
||||
|
||||
local function refreshThemes()
|
||||
local themes = {}
|
||||
|
||||
for resIdx = 0, GetNumResources() - 1 do
|
||||
local resource = GetResourceByFindIndex(resIdx)
|
||||
|
||||
if GetResourceState(resource) == 'started' then
|
||||
local numThemes = GetNumResourceMetadata(resource, 'chat_theme')
|
||||
|
||||
if numThemes > 0 then
|
||||
local themeName = GetResourceMetadata(resource, 'chat_theme')
|
||||
local themeData = json.decode(GetResourceMetadata(resource, 'chat_theme_extra') or 'null')
|
||||
|
||||
if themeName and themeData then
|
||||
themeData.baseUrl = 'nui://' .. resource .. '/'
|
||||
themes[themeName] = themeData
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
SendNUIMessage({
|
||||
type = 'ON_UPDATE_THEMES',
|
||||
themes = themes
|
||||
})
|
||||
end
|
||||
|
||||
AddEventHandler('onClientResourceStart', function(resName)
|
||||
Wait(500)
|
||||
|
||||
refreshCommands()
|
||||
refreshThemes()
|
||||
end)
|
||||
|
||||
AddEventHandler('onClientResourceStop', function(resName)
|
||||
Wait(500)
|
||||
|
||||
refreshCommands()
|
||||
refreshThemes()
|
||||
end)
|
||||
|
||||
RegisterNUICallback('loaded', function(data, cb)
|
||||
TriggerServerEvent('chat:init')
|
||||
|
||||
refreshCommands()
|
||||
refreshThemes()
|
||||
|
||||
chatLoaded = true
|
||||
|
||||
cb('ok')
|
||||
end)
|
||||
|
||||
local CHAT_HIDE_STATES = {
|
||||
SHOW_WHEN_ACTIVE = 0,
|
||||
ALWAYS_SHOW = 1,
|
||||
ALWAYS_HIDE = 2
|
||||
}
|
||||
|
||||
local kvpEntry = GetResourceKvpString('hideState')
|
||||
local chatHideState = kvpEntry and tonumber(kvpEntry) or CHAT_HIDE_STATES.SHOW_WHEN_ACTIVE
|
||||
local isFirstHide = true
|
||||
|
||||
if not isRDR then
|
||||
if RegisterKeyMapping then
|
||||
RegisterKeyMapping('toggleChat', 'Toggle chat', 'keyboard', 'l')
|
||||
end
|
||||
|
||||
RegisterCommand('toggleChat', function()
|
||||
if chatHideState == CHAT_HIDE_STATES.SHOW_WHEN_ACTIVE then
|
||||
chatHideState = CHAT_HIDE_STATES.ALWAYS_SHOW
|
||||
elseif chatHideState == CHAT_HIDE_STATES.ALWAYS_SHOW then
|
||||
chatHideState = CHAT_HIDE_STATES.ALWAYS_HIDE
|
||||
elseif chatHideState == CHAT_HIDE_STATES.ALWAYS_HIDE then
|
||||
chatHideState = CHAT_HIDE_STATES.SHOW_WHEN_ACTIVE
|
||||
end
|
||||
|
||||
isFirstHide = false
|
||||
|
||||
SetResourceKvp('hideState', tostring(chatHideState))
|
||||
end, false)
|
||||
end
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
SetTextChatEnabled(false)
|
||||
SetNuiFocus(false)
|
||||
|
||||
local lastChatHideState = -1
|
||||
local origChatHideState = -1
|
||||
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if not chatInputActive then
|
||||
if IsControlPressed(0, isRDR and `INPUT_MP_TEXT_CHAT_ALL` or 245) --[[ INPUT_MP_TEXT_CHAT_ALL ]] then
|
||||
chatInputActive = true
|
||||
chatInputActivating = true
|
||||
|
||||
SendNUIMessage({
|
||||
type = 'ON_OPEN'
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if chatInputActivating then
|
||||
if not IsControlPressed(0, isRDR and `INPUT_MP_TEXT_CHAT_ALL` or 245) then
|
||||
SetNuiFocus(true)
|
||||
|
||||
chatInputActivating = false
|
||||
end
|
||||
end
|
||||
|
||||
if chatLoaded then
|
||||
local forceHide = IsScreenFadedOut() or IsPauseMenuActive()
|
||||
local wasForceHide = false
|
||||
|
||||
if chatHideState ~= CHAT_HIDE_STATES.ALWAYS_HIDE then
|
||||
if forceHide then
|
||||
origChatHideState = chatHideState
|
||||
chatHideState = CHAT_HIDE_STATES.ALWAYS_HIDE
|
||||
end
|
||||
elseif not forceHide and origChatHideState ~= -1 then
|
||||
chatHideState = origChatHideState
|
||||
origChatHideState = -1
|
||||
wasForceHide = true
|
||||
end
|
||||
|
||||
if chatHideState ~= lastChatHideState then
|
||||
lastChatHideState = chatHideState
|
||||
|
||||
SendNUIMessage({
|
||||
type = 'ON_SCREEN_STATE_CHANGE',
|
||||
hideState = chatHideState,
|
||||
fromUserInteraction = not forceHide and not isFirstHide and not wasForceHide
|
||||
})
|
||||
|
||||
isFirstHide = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
30
resources/[gameplay]/chat/fxmanifest.lua
Normal file
30
resources/[gameplay]/chat/fxmanifest.lua
Normal file
@ -0,0 +1,30 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'Provides baseline chat functionality using a NUI-based interface.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
ui_page 'dist/ui.html'
|
||||
|
||||
client_script 'cl_chat.lua'
|
||||
server_script 'sv_chat.lua'
|
||||
|
||||
files {
|
||||
'dist/ui.html',
|
||||
'dist/index.css',
|
||||
'html/vendor/*.css',
|
||||
'html/vendor/fonts/*.woff2',
|
||||
}
|
||||
|
||||
fx_version 'adamant'
|
||||
games { 'rdr3', 'gta5' }
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
|
||||
dependencies {
|
||||
'yarn',
|
||||
'webpack'
|
||||
}
|
||||
|
||||
webpack_config 'webpack.config.js'
|
||||
467
resources/[gameplay]/chat/html/App.ts
Normal file
467
resources/[gameplay]/chat/html/App.ts
Normal file
@ -0,0 +1,467 @@
|
||||
import { post } from './utils';
|
||||
import CONFIG from './config';
|
||||
import Vue from 'vue';
|
||||
|
||||
import Suggestions from './Suggestions.vue';
|
||||
import MessageV from './Message.vue';
|
||||
import { Suggestion } from './Suggestions';
|
||||
|
||||
export interface Message {
|
||||
args: string[];
|
||||
template: string;
|
||||
params?: { [key: string]: string };
|
||||
multiline?: boolean;
|
||||
color?: [ number, number, number ];
|
||||
templateId?: number;
|
||||
mode?: string;
|
||||
modeData?: Mode;
|
||||
|
||||
id?: string;
|
||||
}
|
||||
|
||||
export interface ThemeData {
|
||||
style: string;
|
||||
styleSheet: string;
|
||||
baseUrl: string;
|
||||
script: string;
|
||||
templates: { [id: string]: string }; // not supported rn
|
||||
msgTemplates: { [id: string]: string };
|
||||
|
||||
}
|
||||
|
||||
export interface Mode {
|
||||
name: string;
|
||||
displayName: string;
|
||||
color: string;
|
||||
hidden?: boolean;
|
||||
isChannel?: boolean;
|
||||
isGlobal?: boolean;
|
||||
}
|
||||
|
||||
enum ChatHideStates {
|
||||
ShowWhenActive = 0,
|
||||
AlwaysShow = 1,
|
||||
AlwaysHide = 2,
|
||||
}
|
||||
|
||||
const defaultMode: Mode = {
|
||||
name: 'all',
|
||||
displayName: 'All',
|
||||
color: '#fff'
|
||||
};
|
||||
|
||||
const globalMode: Mode = {
|
||||
name: '_global',
|
||||
displayName: 'All',
|
||||
color: '#fff',
|
||||
isGlobal: true,
|
||||
hidden: true
|
||||
};
|
||||
|
||||
export default Vue.extend({
|
||||
template: "#app_template",
|
||||
name: "app",
|
||||
components: {
|
||||
Suggestions,
|
||||
MessageV
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
style: CONFIG.style,
|
||||
showInput: false,
|
||||
showWindow: false,
|
||||
showHideState: false,
|
||||
hideState: ChatHideStates.ShowWhenActive,
|
||||
backingSuggestions: [] as Suggestion[],
|
||||
removedSuggestions: [] as string[],
|
||||
templates: { ...CONFIG.templates } as { [ key: string ]: string },
|
||||
message: "",
|
||||
messages: [] as Message[],
|
||||
oldMessages: [] as string[],
|
||||
oldMessagesIndex: -1,
|
||||
tplBackups: [] as unknown as [ HTMLElement, string ][],
|
||||
msgTplBackups: [] as unknown as [ string, string ][],
|
||||
focusTimer: 0,
|
||||
showWindowTimer: 0,
|
||||
showHideStateTimer: 0,
|
||||
listener: (event: MessageEvent) => {},
|
||||
modes: [defaultMode, globalMode] as Mode[],
|
||||
modeIdx: 0,
|
||||
};
|
||||
},
|
||||
destroyed() {
|
||||
clearInterval(this.focusTimer);
|
||||
window.removeEventListener("message", this.listener);
|
||||
},
|
||||
mounted() {
|
||||
post("http://chat/loaded", JSON.stringify({}));
|
||||
|
||||
this.listener = (event: MessageEvent) => {
|
||||
const item: any = event.data || (<any>event).detail; //'detail' is for debugging via browsers
|
||||
|
||||
if (!item || !item.type) {
|
||||
return;
|
||||
}
|
||||
|
||||
const typeRef = item.type as
|
||||
'ON_OPEN' | 'ON_SCREEN_STATE_CHANGE' | 'ON_MESSAGE' | 'ON_CLEAR' | 'ON_SUGGESTION_ADD' |
|
||||
'ON_SUGGESTION_REMOVE' | 'ON_TEMPLATE_ADD' | 'ON_UPDATE_THEMES' | 'ON_MODE_ADD' | 'ON_MODE_REMOVE';
|
||||
|
||||
if (this[typeRef]) {
|
||||
this[typeRef](item);
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("message", this.listener);
|
||||
},
|
||||
watch: {
|
||||
messages() {
|
||||
if (this.hideState !== ChatHideStates.AlwaysHide) {
|
||||
if (this.showWindowTimer) {
|
||||
clearTimeout(this.showWindowTimer);
|
||||
}
|
||||
this.showWindow = true;
|
||||
this.resetShowWindowTimer();
|
||||
}
|
||||
|
||||
const messagesObj = this.$refs.messages as HTMLDivElement;
|
||||
this.$nextTick(() => {
|
||||
messagesObj.scrollTop = messagesObj.scrollHeight;
|
||||
});
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
filteredMessages(): Message[] {
|
||||
return this.messages.filter(
|
||||
// show messages that are
|
||||
// - (if the current mode is a channel) global, or in the current mode
|
||||
// - (if the message is a channel) in the current mode
|
||||
el => (el.modeData?.isChannel || this.modes[this.modeIdx].isChannel) ?
|
||||
(el.mode === this.modes[this.modeIdx].name || el.modeData?.isGlobal) :
|
||||
true
|
||||
);
|
||||
},
|
||||
|
||||
suggestions(): Suggestion[] {
|
||||
return this.backingSuggestions.filter(
|
||||
el => this.removedSuggestions.indexOf(el.name) <= -1
|
||||
);
|
||||
},
|
||||
|
||||
hideAnimated(): boolean {
|
||||
return this.hideState !== ChatHideStates.AlwaysHide;
|
||||
},
|
||||
|
||||
modeIdxGet(): number {
|
||||
return (this.modeIdx >= this.modes.length) ? (this.modes.length - 1) : this.modeIdx;
|
||||
},
|
||||
|
||||
modePrefix(): string {
|
||||
if (this.modes.length === 2) {
|
||||
return `➤`;
|
||||
}
|
||||
|
||||
return this.modes[this.modeIdxGet].displayName;
|
||||
},
|
||||
|
||||
modeColor(): string {
|
||||
return this.modes[this.modeIdxGet].color;
|
||||
},
|
||||
|
||||
hideStateString(): string {
|
||||
// TODO: localization
|
||||
switch (this.hideState) {
|
||||
case ChatHideStates.AlwaysShow:
|
||||
return 'Visible';
|
||||
case ChatHideStates.AlwaysHide:
|
||||
return 'Hidden';
|
||||
case ChatHideStates.ShowWhenActive:
|
||||
return 'When active';
|
||||
}
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
ON_SCREEN_STATE_CHANGE({ hideState, fromUserInteraction }: { hideState: ChatHideStates, fromUserInteraction: boolean }) {
|
||||
this.hideState = hideState;
|
||||
|
||||
if (this.hideState === ChatHideStates.AlwaysHide) {
|
||||
if (!this.showInput) {
|
||||
this.showWindow = false;
|
||||
}
|
||||
} else if (this.hideState === ChatHideStates.AlwaysShow) {
|
||||
this.showWindow = true;
|
||||
if (this.showWindowTimer) {
|
||||
clearTimeout(this.showWindowTimer);
|
||||
}
|
||||
} else {
|
||||
this.resetShowWindowTimer();
|
||||
}
|
||||
|
||||
if (fromUserInteraction) {
|
||||
this.showHideState = true;
|
||||
|
||||
if (this.showHideStateTimer) {
|
||||
clearTimeout(this.showHideStateTimer);
|
||||
}
|
||||
|
||||
this.showHideStateTimer = window.setTimeout(() => {
|
||||
this.showHideState = false;
|
||||
}, 1500);
|
||||
}
|
||||
},
|
||||
ON_OPEN() {
|
||||
this.showInput = true;
|
||||
this.showWindow = true;
|
||||
if (this.showWindowTimer) {
|
||||
clearTimeout(this.showWindowTimer);
|
||||
}
|
||||
this.focusTimer = window.setInterval(() => {
|
||||
if (this.$refs.input) {
|
||||
(this.$refs.input as HTMLInputElement).focus();
|
||||
} else {
|
||||
clearInterval(this.focusTimer);
|
||||
}
|
||||
}, 100);
|
||||
},
|
||||
ON_MESSAGE({ message }: { message: Message }) {
|
||||
message.id = `${new Date().getTime()}${Math.random()}`;
|
||||
message.modeData = this.modes.find(mode => mode.name === message.mode);
|
||||
this.messages.push(message);
|
||||
},
|
||||
ON_CLEAR() {
|
||||
this.messages = [];
|
||||
this.oldMessages = [];
|
||||
this.oldMessagesIndex = -1;
|
||||
},
|
||||
ON_SUGGESTION_ADD({ suggestion }: { suggestion: Suggestion }) {
|
||||
this.removedSuggestions = this.removedSuggestions.filter(a => a !== suggestion.name);
|
||||
const duplicateSuggestion = this.backingSuggestions.find(
|
||||
a => a.name == suggestion.name
|
||||
);
|
||||
if (duplicateSuggestion) {
|
||||
if (suggestion.help || suggestion.params) {
|
||||
duplicateSuggestion.help = suggestion.help || "";
|
||||
duplicateSuggestion.params = suggestion.params || [];
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!suggestion.params) {
|
||||
suggestion.params = []; //TODO Move somewhere else
|
||||
}
|
||||
this.backingSuggestions.push(suggestion);
|
||||
},
|
||||
ON_SUGGESTION_REMOVE({ name }: { name: string }) {
|
||||
if (this.removedSuggestions.indexOf(name) <= -1) {
|
||||
this.removedSuggestions.push(name);
|
||||
}
|
||||
},
|
||||
ON_MODE_ADD({ mode }: { mode: Mode }) {
|
||||
this.modes = [
|
||||
...this.modes.filter(a => a.name !== mode.name),
|
||||
mode
|
||||
];
|
||||
},
|
||||
ON_MODE_REMOVE({ name }: { name: string }) {
|
||||
this.modes = this.modes.filter(a => a.name !== name);
|
||||
|
||||
if (this.modes.length === 0) {
|
||||
this.modes = [defaultMode];
|
||||
}
|
||||
},
|
||||
ON_TEMPLATE_ADD({ template }: { template: { id: string, html: string }}) {
|
||||
if (this.templates[template.id]) {
|
||||
this.warn(`Tried to add duplicate template '${template.id}'`);
|
||||
} else {
|
||||
this.templates[template.id] = template.html;
|
||||
}
|
||||
},
|
||||
ON_UPDATE_THEMES({ themes }: { themes: { [key: string]: ThemeData } }) {
|
||||
this.removeThemes();
|
||||
|
||||
this.setThemes(themes);
|
||||
},
|
||||
removeThemes() {
|
||||
for (let i = 0; i < document.styleSheets.length; i++) {
|
||||
const styleSheet = document.styleSheets[i];
|
||||
const node = styleSheet.ownerNode as Element;
|
||||
|
||||
if (node.getAttribute("data-theme")) {
|
||||
node.parentNode?.removeChild(node);
|
||||
}
|
||||
}
|
||||
|
||||
this.tplBackups.reverse();
|
||||
|
||||
for (const [elem, oldData] of this.tplBackups) {
|
||||
elem.innerText = oldData;
|
||||
}
|
||||
|
||||
this.tplBackups = [];
|
||||
|
||||
this.msgTplBackups.reverse();
|
||||
|
||||
for (const [id, oldData] of this.msgTplBackups) {
|
||||
this.templates[id] = oldData;
|
||||
}
|
||||
|
||||
this.msgTplBackups = [];
|
||||
},
|
||||
setThemes(themes: { [key: string]: ThemeData }) {
|
||||
for (const [id, data] of Object.entries(themes)) {
|
||||
if (data.style) {
|
||||
const style = document.createElement("style");
|
||||
style.type = "text/css";
|
||||
style.setAttribute("data-theme", id);
|
||||
style.appendChild(document.createTextNode(data.style));
|
||||
|
||||
document.head.appendChild(style);
|
||||
}
|
||||
|
||||
if (data.styleSheet) {
|
||||
const link = document.createElement("link");
|
||||
link.rel = "stylesheet";
|
||||
link.type = "text/css";
|
||||
link.href = data.baseUrl + data.styleSheet;
|
||||
link.setAttribute("data-theme", id);
|
||||
|
||||
document.head.appendChild(link);
|
||||
}
|
||||
|
||||
if (data.templates) {
|
||||
for (const [tplId, tpl] of Object.entries(data.templates)) {
|
||||
const elem = document.getElementById(tplId);
|
||||
|
||||
if (elem) {
|
||||
this.tplBackups.push([elem, elem.innerText]);
|
||||
elem.innerText = tpl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (data.script) {
|
||||
const script = document.createElement("script");
|
||||
script.type = "text/javascript";
|
||||
script.src = data.baseUrl + data.script;
|
||||
|
||||
document.head.appendChild(script);
|
||||
}
|
||||
|
||||
if (data.msgTemplates) {
|
||||
for (const [tplId, tpl] of Object.entries(data.msgTemplates)) {
|
||||
this.msgTplBackups.push([tplId, this.templates[tplId]]);
|
||||
this.templates[tplId] = tpl;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
warn(msg: string) {
|
||||
this.messages.push({
|
||||
args: [msg],
|
||||
template: "^3<b>CHAT-WARN</b>: ^0{0}"
|
||||
});
|
||||
},
|
||||
clearShowWindowTimer() {
|
||||
clearTimeout(this.showWindowTimer);
|
||||
},
|
||||
resetShowWindowTimer() {
|
||||
this.clearShowWindowTimer();
|
||||
this.showWindowTimer = window.setTimeout(() => {
|
||||
if (this.hideState !== ChatHideStates.AlwaysShow && !this.showInput) {
|
||||
this.showWindow = false;
|
||||
}
|
||||
}, CONFIG.fadeTimeout);
|
||||
},
|
||||
keyUp() {
|
||||
this.resize();
|
||||
},
|
||||
keyDown(e: KeyboardEvent) {
|
||||
if (e.which === 38 || e.which === 40) {
|
||||
e.preventDefault();
|
||||
this.moveOldMessageIndex(e.which === 38);
|
||||
} else if (e.which == 33) {
|
||||
var buf = document.getElementsByClassName("chat-messages")[0];
|
||||
buf.scrollTop = buf.scrollTop - 100;
|
||||
} else if (e.which == 34) {
|
||||
var buf = document.getElementsByClassName("chat-messages")[0];
|
||||
buf.scrollTop = buf.scrollTop + 100;
|
||||
} else if (e.which === 9) { // tab
|
||||
if (e.shiftKey || e.altKey) {
|
||||
do {
|
||||
--this.modeIdx;
|
||||
|
||||
if (this.modeIdx < 0) {
|
||||
this.modeIdx = this.modes.length - 1;
|
||||
}
|
||||
} while (this.modes[this.modeIdx].hidden);
|
||||
} else {
|
||||
do {
|
||||
this.modeIdx = (this.modeIdx + 1) % this.modes.length;
|
||||
} while (this.modes[this.modeIdx].hidden);
|
||||
}
|
||||
|
||||
const buf = document.getElementsByClassName('chat-messages')[0];
|
||||
setTimeout(() => buf.scrollTop = buf.scrollHeight, 0);
|
||||
}
|
||||
|
||||
this.resize();
|
||||
},
|
||||
moveOldMessageIndex(up: boolean) {
|
||||
if (up && this.oldMessages.length > this.oldMessagesIndex + 1) {
|
||||
this.oldMessagesIndex += 1;
|
||||
this.message = this.oldMessages[this.oldMessagesIndex];
|
||||
} else if (!up && this.oldMessagesIndex - 1 >= 0) {
|
||||
this.oldMessagesIndex -= 1;
|
||||
this.message = this.oldMessages[this.oldMessagesIndex];
|
||||
} else if (!up && this.oldMessagesIndex - 1 === -1) {
|
||||
this.oldMessagesIndex = -1;
|
||||
this.message = "";
|
||||
}
|
||||
},
|
||||
resize() {
|
||||
const input = this.$refs.input as HTMLInputElement;
|
||||
|
||||
// scrollHeight includes padding, but content-box excludes padding
|
||||
// remove padding before setting height on the element
|
||||
const style = getComputedStyle(input);
|
||||
const paddingRemove = parseFloat(style.paddingBottom) + parseFloat(style.paddingTop);
|
||||
|
||||
input.style.height = "5px";
|
||||
input.style.height = `${input.scrollHeight - paddingRemove}px`;
|
||||
},
|
||||
send() {
|
||||
if (this.message !== "") {
|
||||
post(
|
||||
"http://chat/chatResult",
|
||||
JSON.stringify({
|
||||
message: this.message,
|
||||
mode: this.modes[this.modeIdxGet].name
|
||||
})
|
||||
);
|
||||
this.oldMessages.unshift(this.message);
|
||||
this.oldMessagesIndex = -1;
|
||||
this.hideInput();
|
||||
} else {
|
||||
this.hideInput(true);
|
||||
}
|
||||
},
|
||||
hideInput(canceled = false) {
|
||||
setTimeout(() => {
|
||||
const input = this.$refs.input as HTMLInputElement;
|
||||
delete input.style.height;
|
||||
}, 50);
|
||||
|
||||
if (canceled) {
|
||||
post("http://chat/chatResult", JSON.stringify({ canceled }));
|
||||
}
|
||||
this.message = "";
|
||||
this.showInput = false;
|
||||
clearInterval(this.focusTimer);
|
||||
|
||||
if (this.hideState !== ChatHideStates.AlwaysHide) {
|
||||
this.resetShowWindowTimer();
|
||||
} else {
|
||||
this.showWindow = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
44
resources/[gameplay]/chat/html/App.vue
Normal file
44
resources/[gameplay]/chat/html/App.vue
Normal file
@ -0,0 +1,44 @@
|
||||
<template>
|
||||
<div id="app">
|
||||
<div class="chat-window" :style="this.style" :class="{
|
||||
'animated': !showWindow && hideAnimated,
|
||||
'hidden': !showWindow
|
||||
}">
|
||||
<div class="chat-messages" ref="messages">
|
||||
<message v-for="msg in filteredMessages"
|
||||
:templates="templates"
|
||||
:multiline="msg.multiline"
|
||||
:args="msg.args"
|
||||
:params="msg.params"
|
||||
:color="msg.color"
|
||||
:template="msg.template"
|
||||
:template-id="msg.templateId"
|
||||
:key="msg.id">
|
||||
</message>
|
||||
</div>
|
||||
</div>
|
||||
<div class="chat-input">
|
||||
<div v-show="showInput" class="input">
|
||||
<span class="prefix" :class="{ any: modes.length > 1 }" :style="{ color: modeColor }">{{modePrefix}}</span>
|
||||
<textarea v-model="message"
|
||||
ref="input"
|
||||
type="text"
|
||||
autofocus
|
||||
spellcheck="false"
|
||||
rows="1"
|
||||
@keyup.esc="hideInput"
|
||||
@keyup="keyUp"
|
||||
@keydown="keyDown"
|
||||
@keypress.enter.prevent="send">
|
||||
</textarea>
|
||||
</div>
|
||||
<suggestions :message="message" :suggestions="suggestions">
|
||||
</suggestions>
|
||||
<div class="chat-hide-state" v-show="showHideState">
|
||||
{{hideStateString}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts" src="./App.ts"></script>
|
||||
102
resources/[gameplay]/chat/html/Message.ts
Normal file
102
resources/[gameplay]/chat/html/Message.ts
Normal file
@ -0,0 +1,102 @@
|
||||
import CONFIG from './config';
|
||||
import Vue, { PropType } from 'vue';
|
||||
|
||||
export default Vue.component('message', {
|
||||
data() {
|
||||
return {};
|
||||
},
|
||||
computed: {
|
||||
textEscaped(): string {
|
||||
let s = this.template ? this.template : this.templates[this.templateId];
|
||||
|
||||
//This hack is required to preserve backwards compatability
|
||||
if (!this.template && this.templateId == CONFIG.defaultTemplateId
|
||||
&& this.args.length == 1) {
|
||||
s = this.templates[CONFIG.defaultAltTemplateId] //Swap out default template :/
|
||||
}
|
||||
|
||||
s = s.replace(`@default`, this.templates[this.templateId]);
|
||||
|
||||
s = s.replace(/{(\d+)}/g, (match, number) => {
|
||||
const argEscaped = this.args[number] != undefined ? this.escape(this.args[number]) : match;
|
||||
if (number == 0 && this.color) {
|
||||
//color is deprecated, use templates or ^1 etc.
|
||||
return this.colorizeOld(argEscaped);
|
||||
}
|
||||
return argEscaped;
|
||||
});
|
||||
|
||||
// format variant args
|
||||
s = s.replace(/\{\{([a-zA-Z0-9_\-]+?)\}\}/g, (match, id) => {
|
||||
const argEscaped = this.params[id] != undefined ? this.escape(this.params[id]) : match;
|
||||
return argEscaped;
|
||||
});
|
||||
|
||||
return this.colorize(s);
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
colorizeOld(str: string): string {
|
||||
return `<span style="color: rgb(${this.color[0]}, ${this.color[1]}, ${this.color[2]})">${str}</span>`
|
||||
},
|
||||
colorize(str: string): string {
|
||||
let s = "<span>" + colorTrans(str) + "</span>";
|
||||
|
||||
const styleDict: {[ key: string ]: string} = {
|
||||
'*': 'font-weight: bold;',
|
||||
'_': 'text-decoration: underline;',
|
||||
'~': 'text-decoration: line-through;',
|
||||
'=': 'text-decoration: underline line-through;',
|
||||
'r': 'text-decoration: none;font-weight: normal;',
|
||||
};
|
||||
|
||||
const styleRegex = /\^(\_|\*|\=|\~|\/|r)(.*?)(?=$|\^r|<\/em>)/;
|
||||
while (s.match(styleRegex)) { //Any better solution would be appreciated :P
|
||||
s = s.replace(styleRegex, (str, style, inner) => `<em style="${styleDict[style]}">${inner}</em>`)
|
||||
}
|
||||
return s.replace(/<span[^>]*><\/span[^>]*>/g, '');
|
||||
|
||||
function colorTrans(str: string) {
|
||||
return str
|
||||
.replace(/\^([0-9])/g, (str, color) => `</span><span class="color-${color}">`)
|
||||
.replace(/\^#([0-9A-F]{3,6})/gi, (str, color) => `</span><span class="color" style="color: #${color}">`)
|
||||
.replace(/~([a-z])~/g, (str, color) => `</span><span class="gameColor-${color}">`);
|
||||
}
|
||||
},
|
||||
escape(unsafe: string): string {
|
||||
return String(unsafe)
|
||||
.replace(/&/g, '&')
|
||||
.replace(/</g, '<')
|
||||
.replace(/>/g, '>')
|
||||
.replace(/"/g, '"')
|
||||
.replace(/'/g, ''');
|
||||
},
|
||||
},
|
||||
props: {
|
||||
templates: {
|
||||
type: Object as PropType<{ [key: string]: string }>,
|
||||
},
|
||||
args: {
|
||||
type: Array as PropType<string[]>,
|
||||
},
|
||||
params: {
|
||||
type: Object as PropType<{ [ key: string]: string }>,
|
||||
},
|
||||
template: {
|
||||
type: String,
|
||||
default: null,
|
||||
},
|
||||
templateId: {
|
||||
type: String,
|
||||
default: CONFIG.defaultTemplateId,
|
||||
},
|
||||
multiline: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
color: { //deprecated
|
||||
type: Array as PropType<number[]>,
|
||||
default: null,
|
||||
},
|
||||
},
|
||||
});
|
||||
7
resources/[gameplay]/chat/html/Message.vue
Normal file
7
resources/[gameplay]/chat/html/Message.vue
Normal file
@ -0,0 +1,7 @@
|
||||
<template>
|
||||
<div class="msg" :class="{ multiline }">
|
||||
<span v-html="textEscaped"></span>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts" src="./Message.ts"></script>
|
||||
63
resources/[gameplay]/chat/html/Suggestions.ts
Normal file
63
resources/[gameplay]/chat/html/Suggestions.ts
Normal file
@ -0,0 +1,63 @@
|
||||
import CONFIG from './config';
|
||||
import Vue, { PropType } from 'vue';
|
||||
|
||||
export interface Suggestion {
|
||||
name: string;
|
||||
help: string;
|
||||
params: string[];
|
||||
|
||||
disabled: boolean;
|
||||
}
|
||||
|
||||
export default Vue.component('suggestions', {
|
||||
props: {
|
||||
message: {
|
||||
type: String
|
||||
},
|
||||
|
||||
suggestions: {
|
||||
type: Array as PropType<Suggestion[]>
|
||||
}
|
||||
},
|
||||
data() {
|
||||
return {};
|
||||
},
|
||||
computed: {
|
||||
currentSuggestions(): Suggestion[] {
|
||||
if (this.message === '') {
|
||||
return [];
|
||||
}
|
||||
const currentSuggestions = this.suggestions.filter((s) => {
|
||||
if (!s.name.startsWith(this.message)) {
|
||||
const suggestionSplitted = s.name.split(' ');
|
||||
const messageSplitted = this.message.split(' ');
|
||||
for (let i = 0; i < messageSplitted.length; i += 1) {
|
||||
if (i >= suggestionSplitted.length) {
|
||||
return i < suggestionSplitted.length + s.params.length;
|
||||
}
|
||||
if (suggestionSplitted[i] !== messageSplitted[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}).slice(0, CONFIG.suggestionLimit);
|
||||
|
||||
currentSuggestions.forEach((s) => {
|
||||
// eslint-disable-next-line no-param-reassign
|
||||
s.disabled = !s.name.startsWith(this.message);
|
||||
|
||||
s.params.forEach((p, index) => {
|
||||
const wType = (index === s.params.length - 1) ? '.' : '\\S';
|
||||
const regex = new RegExp(`${s.name} (?:\\w+ ){${index}}(?:${wType}*)$`, 'g');
|
||||
|
||||
// eslint-disable-next-line no-param-reassign
|
||||
// @ts-ignore
|
||||
p.disabled = this.message.match(regex) == null;
|
||||
});
|
||||
});
|
||||
return currentSuggestions;
|
||||
},
|
||||
},
|
||||
methods: {},
|
||||
});
|
||||
29
resources/[gameplay]/chat/html/Suggestions.vue
Normal file
29
resources/[gameplay]/chat/html/Suggestions.vue
Normal file
@ -0,0 +1,29 @@
|
||||
<template>
|
||||
<div class="suggestions-wrap" v-show="currentSuggestions.length > 0">
|
||||
<ul class="suggestions">
|
||||
<li class="suggestion" v-for="s in currentSuggestions" :key="s.name">
|
||||
<p>
|
||||
<span :class="{ 'disabled': s.disabled }">
|
||||
{{s.name}}
|
||||
</span>
|
||||
<span class="param"
|
||||
v-for="p in s.params"
|
||||
:class="{ 'disabled': p.disabled }"
|
||||
:key="p.name">
|
||||
[{{p.name}}]
|
||||
</span>
|
||||
</p>
|
||||
<small class="help">
|
||||
<template v-if="!s.disabled">
|
||||
{{s.help}}
|
||||
</template>
|
||||
<template v-for="p in s.params" v-if="!p.disabled">
|
||||
{{p.help}}
|
||||
</template>
|
||||
</small>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts" src="./Suggestions.ts"></script>
|
||||
17
resources/[gameplay]/chat/html/config.ts
Normal file
17
resources/[gameplay]/chat/html/config.ts
Normal file
@ -0,0 +1,17 @@
|
||||
export default {
|
||||
defaultTemplateId: 'default', //This is the default template for 2 args1
|
||||
defaultAltTemplateId: 'defaultAlt', //This one for 1 arg
|
||||
templates: { //You can add static templates here
|
||||
'default': '<b>{0}</b>: {1}',
|
||||
'defaultAlt': '{0}',
|
||||
'print': '<pre>{0}</pre>',
|
||||
'example:important': '<h1>^2{0}</h1>'
|
||||
},
|
||||
fadeTimeout: 7000,
|
||||
suggestionLimit: 5,
|
||||
style: {
|
||||
background: 'rgba(52, 73, 94, 0.7)',
|
||||
width: '38vw',
|
||||
height: '22%',
|
||||
}
|
||||
};
|
||||
160
resources/[gameplay]/chat/html/index.css
Normal file
160
resources/[gameplay]/chat/html/index.css
Normal file
@ -0,0 +1,160 @@
|
||||
.color-0{color: #ffffff;}
|
||||
.color-1{color: #ff4444;}
|
||||
.color-2{color: #99cc00;}
|
||||
.color-3{color: #ffbb33;}
|
||||
.color-4{color: #0099cc;}
|
||||
.color-5{color: #33b5e5;}
|
||||
.color-6{color: #aa66cc;}
|
||||
.color-8{color: #cc0000;}
|
||||
.color-9{color: #cc0068;}
|
||||
|
||||
.gameColor-w{color: #ffffff;}
|
||||
.gameColor-r{color: #ff4444;}
|
||||
.gameColor-g{color: #99cc00;}
|
||||
.gameColor-y{color: #ffbb33;}
|
||||
.gameColor-b{color: #33b5e5;}
|
||||
|
||||
/* todo: more game colors */
|
||||
|
||||
* {
|
||||
font-family: 'Lato', sans-serif;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.no-grow {
|
||||
flex-grow: 0;
|
||||
}
|
||||
|
||||
em {
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
#app {
|
||||
font-family: 'Lato', Helvetica, Arial, sans-serif;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.chat-window {
|
||||
position: absolute;
|
||||
top: 1.5%;
|
||||
left: 0.8%;
|
||||
width: 38%;
|
||||
height: 22%;
|
||||
max-width: 1000px;
|
||||
background-color: rgba(52, 73, 94, 0.7);
|
||||
-webkit-animation-duration: 2s;
|
||||
}
|
||||
|
||||
|
||||
.chat-messages {
|
||||
position: relative;
|
||||
height: 95%;
|
||||
font-size: 1.8vh;
|
||||
margin: 1%;
|
||||
|
||||
overflow-x: hidden;
|
||||
overflow-y: hidden;
|
||||
}
|
||||
|
||||
|
||||
.chat-input {
|
||||
font-size: 1.65vh;
|
||||
position: absolute;
|
||||
|
||||
top: 23.8%;
|
||||
left: 0.8%;
|
||||
width: 38%;
|
||||
max-width: 1000px;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.chat-input > div.input {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: stretch;
|
||||
width: 100%;
|
||||
background-color: rgba(44, 62, 80, 1.0);
|
||||
}
|
||||
|
||||
.chat-hide-state {
|
||||
text-transform: uppercase;
|
||||
margin-left: 0.05vw;
|
||||
font-size: 1.65vh;
|
||||
}
|
||||
|
||||
.prefix {
|
||||
font-size: 1.8vh;
|
||||
/*position: absolute;
|
||||
top: 0%;*/
|
||||
height: 100%;
|
||||
vertical-align: middle;
|
||||
line-height: calc(1vh + 1vh + 1.85vh);
|
||||
padding-left: 0.5vh;
|
||||
text-transform: uppercase;
|
||||
font-weight: bold;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
textarea {
|
||||
font-size: 1.65vh;
|
||||
line-height: 1.85vh;
|
||||
display: block;
|
||||
box-sizing: content-box;
|
||||
padding: 1vh;
|
||||
padding-left: 0.5vh;
|
||||
color: white;
|
||||
border-width: 0;
|
||||
height: 3.15%;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
flex: 1;
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
textarea:focus, input:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.msg {
|
||||
margin-bottom: 0.28%;
|
||||
}
|
||||
|
||||
.multiline {
|
||||
margin-left: 4%;
|
||||
text-indent: -1.2rem;
|
||||
white-space: pre-line;
|
||||
}
|
||||
|
||||
.suggestions {
|
||||
list-style-type: none;
|
||||
padding: 0.5%;
|
||||
padding-left: 1.4%;
|
||||
font-size: 1.65vh;
|
||||
box-sizing: border-box;
|
||||
color: white;
|
||||
background-color: rgba(44, 62, 80, 1.0);
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.help {
|
||||
color: #b0bbbd;
|
||||
}
|
||||
|
||||
.disabled {
|
||||
color: #b0bbbd;
|
||||
}
|
||||
|
||||
.suggestion {
|
||||
margin-bottom: 0.5%;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.hidden.animated {
|
||||
transition: opacity 1s;
|
||||
}
|
||||
4
resources/[gameplay]/chat/html/index.d.ts
vendored
Normal file
4
resources/[gameplay]/chat/html/index.d.ts
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
declare module '*.vue' {
|
||||
import Vue from 'vue'
|
||||
export default Vue
|
||||
}
|
||||
14
resources/[gameplay]/chat/html/index.html
Normal file
14
resources/[gameplay]/chat/html/index.html
Normal file
@ -0,0 +1,14 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title></title>
|
||||
<link href="/html/vendor/latofonts.css" rel="stylesheet">
|
||||
<link href="/html/vendor/flexboxgrid.6.3.1.min.css" rel="stylesheet"></link>
|
||||
<link href="/html/vendor/animate.3.5.2.min.css" rel="stylesheet"></link>
|
||||
<link href="index.css" rel="stylesheet"></link>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
</body>
|
||||
</html>
|
||||
7
resources/[gameplay]/chat/html/main.ts
Normal file
7
resources/[gameplay]/chat/html/main.ts
Normal file
@ -0,0 +1,7 @@
|
||||
import Vue from 'vue';
|
||||
import App from './App.vue';
|
||||
|
||||
const instance = new Vue({
|
||||
el: '#app',
|
||||
render: h => h(App),
|
||||
});
|
||||
18
resources/[gameplay]/chat/html/tsconfig.json
Normal file
18
resources/[gameplay]/chat/html/tsconfig.json
Normal file
@ -0,0 +1,18 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"outDir": "./",
|
||||
"module": "es6",
|
||||
"strict": true,
|
||||
"moduleResolution": "node",
|
||||
"target": "es6",
|
||||
"allowJs": true,
|
||||
"lib": [
|
||||
"es2017",
|
||||
"dom"
|
||||
]
|
||||
},
|
||||
"include": [
|
||||
"./**/*"
|
||||
],
|
||||
"exclude": []
|
||||
}
|
||||
31
resources/[gameplay]/chat/html/utils.ts
Normal file
31
resources/[gameplay]/chat/html/utils.ts
Normal file
@ -0,0 +1,31 @@
|
||||
export function post(url: string, data: any) {
|
||||
var request = new XMLHttpRequest();
|
||||
request.open('POST', url, true);
|
||||
request.setRequestHeader('Content-Type', 'application/json; charset=UTF-8');
|
||||
request.send(data);
|
||||
}
|
||||
|
||||
function emulate(type: string, detail = {}) {
|
||||
const detailRef = {
|
||||
type,
|
||||
...detail
|
||||
};
|
||||
|
||||
window.dispatchEvent(new CustomEvent('message', {
|
||||
detail: detailRef
|
||||
}));
|
||||
}
|
||||
|
||||
(window as any)['emulate'] = emulate;
|
||||
|
||||
(window as any)['demo'] = () => {
|
||||
emulate('ON_MESSAGE', {
|
||||
message: {
|
||||
args: [ 'me', 'hello!' ]
|
||||
}
|
||||
})
|
||||
|
||||
emulate('ON_SCREEN_STATE_CHANGE', {
|
||||
shouldHide: false
|
||||
});
|
||||
};
|
||||
11
resources/[gameplay]/chat/html/vendor/animate.3.5.2.min.css
vendored
Normal file
11
resources/[gameplay]/chat/html/vendor/animate.3.5.2.min.css
vendored
Normal file
File diff suppressed because one or more lines are too long
1
resources/[gameplay]/chat/html/vendor/flexboxgrid.6.3.1.min.css
vendored
Normal file
1
resources/[gameplay]/chat/html/vendor/flexboxgrid.6.3.1.min.css
vendored
Normal file
File diff suppressed because one or more lines are too long
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoBold.woff2
vendored
Normal file
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoBold.woff2
vendored
Normal file
Binary file not shown.
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoBold2.woff2
vendored
Normal file
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoBold2.woff2
vendored
Normal file
Binary file not shown.
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoLight.woff2
vendored
Normal file
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoLight.woff2
vendored
Normal file
Binary file not shown.
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoLight2.woff2
vendored
Normal file
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoLight2.woff2
vendored
Normal file
Binary file not shown.
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoRegular.woff2
vendored
Normal file
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoRegular.woff2
vendored
Normal file
Binary file not shown.
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoRegular2.woff2
vendored
Normal file
BIN
resources/[gameplay]/chat/html/vendor/fonts/LatoRegular2.woff2
vendored
Normal file
Binary file not shown.
48
resources/[gameplay]/chat/html/vendor/latofonts.css
vendored
Normal file
48
resources/[gameplay]/chat/html/vendor/latofonts.css
vendored
Normal file
@ -0,0 +1,48 @@
|
||||
/* latin-ext */
|
||||
@font-face {
|
||||
font-family: 'Lato';
|
||||
font-style: normal;
|
||||
font-weight: 300;
|
||||
src: local('Lato Light'), local('Lato-Light'), url(fonts/LatoLight.woff2);
|
||||
unicode-range: U+0100-024F, U+1E00-1EFF, U+20A0-20AB, U+20AD-20CF, U+2C60-2C7F, U+A720-A7FF;
|
||||
}
|
||||
/* latin */
|
||||
@font-face {
|
||||
font-family: 'Lato';
|
||||
font-style: normal;
|
||||
font-weight: 300;
|
||||
src: local('Lato Light'), local('Lato-Light'), url(fonts/LatoLight2.woff2);
|
||||
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
|
||||
}
|
||||
/* latin-ext */
|
||||
@font-face {
|
||||
font-family: 'Lato';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Lato Regular'), local('Lato-Regular'), url(fonts/LatoRegular.woff2);
|
||||
unicode-range: U+0100-024F, U+1E00-1EFF, U+20A0-20AB, U+20AD-20CF, U+2C60-2C7F, U+A720-A7FF;
|
||||
}
|
||||
/* latin */
|
||||
@font-face {
|
||||
font-family: 'Lato';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Lato Regular'), local('Lato-Regular'), url(fonts/LatoRegular2.woff2);
|
||||
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
|
||||
}
|
||||
/* latin-ext */
|
||||
@font-face {
|
||||
font-family: 'Lato';
|
||||
font-style: normal;
|
||||
font-weight: 700;
|
||||
src: local('Lato Bold'), local('Lato-Bold'), url(fonts/LatoBold.woff2);
|
||||
unicode-range: U+0100-024F, U+1E00-1EFF, U+20A0-20AB, U+20AD-20CF, U+2C60-2C7F, U+A720-A7FF;
|
||||
}
|
||||
/* latin */
|
||||
@font-face {
|
||||
font-family: 'Lato';
|
||||
font-style: normal;
|
||||
font-weight: 700;
|
||||
src: local('Lato Bold'), local('Lato-Bold'), url(fonts/LatoBold2.woff2);
|
||||
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
|
||||
}
|
||||
24
resources/[gameplay]/chat/package.json
Normal file
24
resources/[gameplay]/chat/package.json
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "chat",
|
||||
"version": "1.0.0",
|
||||
"main": "index.js",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@types/vue": "^2.0.0",
|
||||
"copy-webpack-plugin": "^5.1.1",
|
||||
"css-loader": "^3.4.2",
|
||||
"html-webpack-inline-source-plugin": "^0.0.10",
|
||||
"html-webpack-plugin": "^3.2.0",
|
||||
"ts-loader": "^6.2.1",
|
||||
"typescript": "^3.8.3",
|
||||
"vue": "^2.6.11",
|
||||
"vue-loader": "^15.9.0",
|
||||
"vue-template-compiler": "^2.6.11",
|
||||
"webpack": "4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"command-line-args": "^5.1.1",
|
||||
"webpack-cli": "^3.3.11",
|
||||
"webpack-dev-server": "^3.10.3"
|
||||
}
|
||||
}
|
||||
293
resources/[gameplay]/chat/sv_chat.lua
Normal file
293
resources/[gameplay]/chat/sv_chat.lua
Normal file
@ -0,0 +1,293 @@
|
||||
RegisterServerEvent('chat:init')
|
||||
RegisterServerEvent('chat:addTemplate')
|
||||
RegisterServerEvent('chat:addMessage')
|
||||
RegisterServerEvent('chat:addSuggestion')
|
||||
RegisterServerEvent('chat:removeSuggestion')
|
||||
RegisterServerEvent('_chat:messageEntered')
|
||||
RegisterServerEvent('chat:clear')
|
||||
RegisterServerEvent('__cfx_internal:commandFallback')
|
||||
|
||||
-- this is a built-in event, but somehow needs to be registered
|
||||
RegisterNetEvent('playerJoining')
|
||||
|
||||
exports('addMessage', function(target, message)
|
||||
if not message then
|
||||
message = target
|
||||
target = -1
|
||||
end
|
||||
|
||||
if not target or not message then return end
|
||||
|
||||
TriggerClientEvent('chat:addMessage', target, message)
|
||||
end)
|
||||
|
||||
local hooks = {}
|
||||
local hookIdx = 1
|
||||
|
||||
exports('registerMessageHook', function(hook)
|
||||
local resource = GetInvokingResource()
|
||||
hooks[hookIdx + 1] = {
|
||||
fn = hook,
|
||||
resource = resource
|
||||
}
|
||||
|
||||
hookIdx = hookIdx + 1
|
||||
end)
|
||||
|
||||
local modes = {}
|
||||
|
||||
local function getMatchingPlayers(seObject)
|
||||
local players = GetPlayers()
|
||||
local retval = {}
|
||||
|
||||
for _, v in ipairs(players) do
|
||||
if IsPlayerAceAllowed(v, seObject) then
|
||||
retval[#retval + 1] = v
|
||||
end
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
exports('registerMode', function(modeData)
|
||||
if not modeData.name or not modeData.displayName or not modeData.cb then
|
||||
return false
|
||||
end
|
||||
|
||||
local resource = GetInvokingResource()
|
||||
|
||||
modes[modeData.name] = modeData
|
||||
modes[modeData.name].resource = resource
|
||||
|
||||
local clObj = {
|
||||
name = modeData.name,
|
||||
displayName = modeData.displayName,
|
||||
color = modeData.color or '#fff',
|
||||
isChannel = modeData.isChannel,
|
||||
isGlobal = modeData.isGlobal,
|
||||
}
|
||||
|
||||
if not modeData.seObject then
|
||||
TriggerClientEvent('chat:addMode', -1, clObj)
|
||||
else
|
||||
for _, v in ipairs(getMatchingPlayers(modeData.seObject)) do
|
||||
TriggerClientEvent('chat:addMode', v, clObj)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
local function unregisterHooks(resource)
|
||||
local toRemove = {}
|
||||
|
||||
for k, v in pairs(hooks) do
|
||||
if v.resource == resource then
|
||||
table.insert(toRemove, k)
|
||||
end
|
||||
end
|
||||
|
||||
for _, v in ipairs(toRemove) do
|
||||
hooks[v] = nil
|
||||
end
|
||||
|
||||
toRemove = {}
|
||||
|
||||
for k, v in pairs(modes) do
|
||||
if v.resource == resource then
|
||||
table.insert(toRemove, k)
|
||||
end
|
||||
end
|
||||
|
||||
for _, v in ipairs(toRemove) do
|
||||
TriggerClientEvent('chat:removeMode', -1, {
|
||||
name = v
|
||||
})
|
||||
|
||||
modes[v] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function routeMessage(source, author, message, mode, fromConsole)
|
||||
if source >= 1 then
|
||||
author = GetPlayerName(source)
|
||||
end
|
||||
|
||||
local outMessage = {
|
||||
color = { 255, 255, 255 },
|
||||
multiline = true,
|
||||
args = { message },
|
||||
mode = mode
|
||||
}
|
||||
|
||||
if author ~= "" then
|
||||
outMessage.args = { author, message }
|
||||
end
|
||||
|
||||
if mode and modes[mode] then
|
||||
local modeData = modes[mode]
|
||||
|
||||
if modeData.seObject and not IsPlayerAceAllowed(source, modeData.seObject) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local messageCanceled = false
|
||||
local routingTarget = -1
|
||||
|
||||
local hookRef = {
|
||||
updateMessage = function(t)
|
||||
-- shallow merge
|
||||
for k, v in pairs(t) do
|
||||
if k == 'template' then
|
||||
outMessage['template'] = v:gsub('%{%}', outMessage['template'] or '@default')
|
||||
elseif k == 'params' then
|
||||
if not outMessage.params then
|
||||
outMessage.params = {}
|
||||
end
|
||||
|
||||
for pk, pv in pairs(v) do
|
||||
outMessage.params[pk] = pv
|
||||
end
|
||||
else
|
||||
outMessage[k] = v
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
cancel = function()
|
||||
messageCanceled = true
|
||||
end,
|
||||
|
||||
setSeObject = function(object)
|
||||
routingTarget = getMatchingPlayers(object)
|
||||
end,
|
||||
|
||||
setRouting = function(target)
|
||||
routingTarget = target
|
||||
end
|
||||
}
|
||||
|
||||
for _, hook in pairs(hooks) do
|
||||
if hook.fn then
|
||||
hook.fn(source, outMessage, hookRef)
|
||||
end
|
||||
end
|
||||
|
||||
if modes[mode] then
|
||||
local m = modes[mode]
|
||||
|
||||
m.cb(source, outMessage, hookRef)
|
||||
end
|
||||
|
||||
if messageCanceled then
|
||||
return
|
||||
end
|
||||
|
||||
TriggerEvent('chatMessage', source, #outMessage.args > 1 and outMessage.args[1] or '', outMessage.args[#outMessage.args])
|
||||
|
||||
if not WasEventCanceled() then
|
||||
if type(routingTarget) ~= 'table' then
|
||||
TriggerClientEvent('chat:addMessage', routingTarget, outMessage)
|
||||
else
|
||||
for _, id in ipairs(routingTarget) do
|
||||
TriggerClientEvent('chat:addMessage', id, outMessage)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not fromConsole then
|
||||
print(author .. '^7' .. (modes[mode] and (' (' .. modes[mode].displayName .. ')') or '') .. ': ' .. message .. '^7')
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('_chat:messageEntered', function(author, color, message, mode)
|
||||
if not message or not author then
|
||||
return
|
||||
end
|
||||
|
||||
local source = source
|
||||
|
||||
routeMessage(source, author, message, mode)
|
||||
end)
|
||||
|
||||
AddEventHandler('__cfx_internal:commandFallback', function(command)
|
||||
local name = GetPlayerName(source)
|
||||
|
||||
-- route the message as if it were a /command
|
||||
routeMessage(source, name, '/' .. command, nil, true)
|
||||
|
||||
CancelEvent()
|
||||
end)
|
||||
|
||||
-- player join messages
|
||||
AddEventHandler('playerJoining', function()
|
||||
if GetConvarInt('chat_showJoins', 1) == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('chatMessage', -1, '', { 255, 255, 255 }, '^2* ' .. GetPlayerName(source) .. ' joined.')
|
||||
end)
|
||||
|
||||
AddEventHandler('playerDropped', function(reason)
|
||||
if GetConvarInt('chat_showQuits', 1) == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('chatMessage', -1, '', { 255, 255, 255 }, '^2* ' .. GetPlayerName(source) ..' left (' .. reason .. ')')
|
||||
end)
|
||||
|
||||
RegisterCommand('say', function(source, args, rawCommand)
|
||||
routeMessage(source, (source == 0) and 'console' or GetPlayerName(source), rawCommand:sub(5), nil, true)
|
||||
end)
|
||||
|
||||
-- command suggestions for clients
|
||||
local function refreshCommands(player)
|
||||
if GetRegisteredCommands then
|
||||
local registeredCommands = GetRegisteredCommands()
|
||||
|
||||
local suggestions = {}
|
||||
|
||||
for _, command in ipairs(registeredCommands) do
|
||||
if IsPlayerAceAllowed(player, ('command.%s'):format(command.name)) then
|
||||
table.insert(suggestions, {
|
||||
name = '/' .. command.name,
|
||||
help = ''
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('chat:addSuggestions', player, suggestions)
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('chat:init', function()
|
||||
local source = source
|
||||
refreshCommands(source)
|
||||
|
||||
for _, modeData in pairs(modes) do
|
||||
local clObj = {
|
||||
name = modeData.name,
|
||||
displayName = modeData.displayName,
|
||||
color = modeData.color or '#fff',
|
||||
isChannel = modeData.isChannel,
|
||||
isGlobal = modeData.isGlobal,
|
||||
}
|
||||
|
||||
if not modeData.seObject or IsPlayerAceAllowed(source, modeData.seObject) then
|
||||
TriggerClientEvent('chat:addMode', source, clObj)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('onServerResourceStart', function(resName)
|
||||
Wait(500)
|
||||
|
||||
for _, player in ipairs(GetPlayers()) do
|
||||
refreshCommands(player)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(resName)
|
||||
unregisterHooks(resName)
|
||||
end)
|
||||
45
resources/[gameplay]/chat/webpack.config.js
Normal file
45
resources/[gameplay]/chat/webpack.config.js
Normal file
@ -0,0 +1,45 @@
|
||||
const HtmlWebpackPlugin = require('html-webpack-plugin');
|
||||
const HtmlWebpackInlineSourcePlugin = require('html-webpack-inline-source-plugin');
|
||||
const VueLoaderPlugin = require('vue-loader/lib/plugin');
|
||||
const CopyPlugin = require('copy-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
mode: 'production',
|
||||
entry: './html/main.ts',
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.ts$/,
|
||||
loader: 'ts-loader',
|
||||
exclude: /node_modules/,
|
||||
options: {
|
||||
appendTsSuffixTo: [/\.vue$/],
|
||||
}
|
||||
},
|
||||
{
|
||||
test: /\.vue$/,
|
||||
loader: 'vue-loader'
|
||||
},
|
||||
]
|
||||
},
|
||||
plugins: [
|
||||
new VueLoaderPlugin(),
|
||||
new HtmlWebpackPlugin({
|
||||
inlineSource: '.(js|css)$',
|
||||
template: './html/index.html',
|
||||
filename: 'ui.html'
|
||||
}),
|
||||
new HtmlWebpackInlineSourcePlugin(),
|
||||
new CopyPlugin([
|
||||
{ from: 'html/index.css', to: 'index.css' }
|
||||
]),
|
||||
],
|
||||
resolve: {
|
||||
extensions: [ '.ts', '.js' ]
|
||||
},
|
||||
output: {
|
||||
filename: 'chat.js',
|
||||
path: __dirname + '/dist/'
|
||||
},
|
||||
//devtool: 'inline-source-map'
|
||||
};
|
||||
4549
resources/[gameplay]/chat/yarn.lock
Normal file
4549
resources/[gameplay]/chat/yarn.lock
Normal file
File diff suppressed because it is too large
Load Diff
16
resources/[gameplay]/player-data/fxmanifest.lua
Normal file
16
resources/[gameplay]/player-data/fxmanifest.lua
Normal file
@ -0,0 +1,16 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
description 'A basic resource for storing player identifiers.'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
fx_version 'bodacious'
|
||||
game 'common'
|
||||
|
||||
server_script 'server.lua'
|
||||
|
||||
provides {
|
||||
'cfx.re/playerData.v1alpha1'
|
||||
}
|
||||
222
resources/[gameplay]/player-data/server.lua
Normal file
222
resources/[gameplay]/player-data/server.lua
Normal file
@ -0,0 +1,222 @@
|
||||
--- player-data is a basic resource to showcase player identifier storage
|
||||
--
|
||||
-- it works in a fairly simple way: a set of identifiers is assigned to an account ID, and said
|
||||
-- account ID is then returned/added as state bag
|
||||
--
|
||||
-- it also implements the `cfx.re/playerData.v1alpha1` spec, which is exposed through the following:
|
||||
-- - getPlayerId(source: string)
|
||||
-- - getPlayerById(dbId: string)
|
||||
-- - getPlayerIdFromIdentifier(identifier: string)
|
||||
-- - setting `cfx.re/playerData@id` state bag field on the player
|
||||
|
||||
-- identifiers that we'll ignore (e.g. IP) as they're low-trust/high-variance
|
||||
local identifierBlocklist = {
|
||||
ip = true
|
||||
}
|
||||
|
||||
-- function to check if the identifier is blocked
|
||||
local function isIdentifierBlocked(identifier)
|
||||
-- Lua pattern to correctly split
|
||||
local idType = identifier:match('([^:]+):')
|
||||
|
||||
-- ensure it's a boolean
|
||||
return identifierBlocklist[idType] or false
|
||||
end
|
||||
|
||||
-- our database schema, in hierarchical KVS syntax:
|
||||
-- player:
|
||||
-- <id>:
|
||||
-- identifier:
|
||||
-- <identifier>: 'true'
|
||||
-- identifier:
|
||||
-- <identifier>: <playerId>
|
||||
|
||||
-- list of player indices to data
|
||||
local players = {}
|
||||
|
||||
-- list of player DBIDs to player indices
|
||||
local playersById = {}
|
||||
|
||||
-- a sequence field using KVS
|
||||
local function incrementId()
|
||||
local nextId = GetResourceKvpInt('nextId')
|
||||
nextId = nextId + 1
|
||||
SetResourceKvpInt('nextId', nextId)
|
||||
|
||||
return nextId
|
||||
end
|
||||
|
||||
-- gets the ID tied to an identifier in the schema, or nil
|
||||
local function getPlayerIdFromIdentifier(identifier)
|
||||
local str = GetResourceKvpString(('identifier:%s'):format(identifier))
|
||||
|
||||
if not str then
|
||||
return nil
|
||||
end
|
||||
|
||||
return msgpack.unpack(str).id
|
||||
end
|
||||
|
||||
-- stores the identifier + adds to a logging list
|
||||
local function setPlayerIdFromIdentifier(identifier, id)
|
||||
local str = ('identifier:%s'):format(identifier)
|
||||
SetResourceKvp(str, msgpack.pack({ id = id }))
|
||||
SetResourceKvp(('player:%s:identifier:%s'):format(id, identifier), 'true')
|
||||
end
|
||||
|
||||
-- stores any new identifiers for this player ID
|
||||
local function storeIdentifiers(playerIdx, newId)
|
||||
for _, identifier in ipairs(GetPlayerIdentifiers(playerIdx)) do
|
||||
if not isIdentifierBlocked(identifier) then
|
||||
-- TODO: check if the player already has an identifier of this type
|
||||
setPlayerIdFromIdentifier(identifier, newId)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- registers a new player (increments sequence, stores data, returns ID)
|
||||
local function registerPlayer(playerIdx)
|
||||
local newId = incrementId()
|
||||
storeIdentifiers(playerIdx, newId)
|
||||
|
||||
return newId
|
||||
end
|
||||
|
||||
-- initializes a player's data set
|
||||
local function setupPlayer(playerIdx)
|
||||
-- try getting the oldest-known identity from all the player's identifiers
|
||||
local defaultId = 0xFFFFFFFFFF
|
||||
local lowestId = defaultId
|
||||
|
||||
for _, identifier in ipairs(GetPlayerIdentifiers(playerIdx)) do
|
||||
if not isIdentifierBlocked(identifier) then
|
||||
local dbId = getPlayerIdFromIdentifier(identifier)
|
||||
|
||||
if dbId then
|
||||
if dbId < lowestId then
|
||||
lowestId = dbId
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- if this is the default ID, register. if not, update
|
||||
local playerId
|
||||
|
||||
if lowestId == defaultId then
|
||||
playerId = registerPlayer(playerIdx)
|
||||
else
|
||||
storeIdentifiers(playerIdx, lowestId)
|
||||
playerId = lowestId
|
||||
end
|
||||
|
||||
-- add state bag field
|
||||
if Player then
|
||||
Player(playerIdx).state['cfx.re/playerData@id'] = playerId
|
||||
end
|
||||
|
||||
-- and add to our caching tables
|
||||
players[playerIdx] = {
|
||||
dbId = playerId
|
||||
}
|
||||
|
||||
playersById[tostring(playerId)] = playerIdx
|
||||
end
|
||||
|
||||
-- we want to add a player pretty early
|
||||
AddEventHandler('playerConnecting', function()
|
||||
local playerIdx = tostring(source)
|
||||
setupPlayer(playerIdx)
|
||||
end)
|
||||
|
||||
-- and migrate them to a 'joining' ID where possible
|
||||
RegisterNetEvent('playerJoining')
|
||||
|
||||
AddEventHandler('playerJoining', function(oldIdx)
|
||||
-- resource restart race condition
|
||||
local oldPlayer = players[tostring(oldIdx)]
|
||||
|
||||
if oldPlayer then
|
||||
players[tostring(source)] = oldPlayer
|
||||
players[tostring(oldIdx)] = nil
|
||||
else
|
||||
setupPlayer(tostring(source))
|
||||
end
|
||||
end)
|
||||
|
||||
-- remove them if they're dropped
|
||||
AddEventHandler('playerDropped', function()
|
||||
local player = players[tostring(source)]
|
||||
|
||||
if player then
|
||||
playersById[tostring(player.dbId)] = nil
|
||||
end
|
||||
|
||||
players[tostring(source)] = nil
|
||||
end)
|
||||
|
||||
-- and when the resource is restarted, set up all players that are on right now
|
||||
for _, player in ipairs(GetPlayers()) do
|
||||
setupPlayer(player)
|
||||
end
|
||||
|
||||
-- also a quick command to get the current state
|
||||
RegisterCommand('playerData', function(source, args)
|
||||
if not args[1] then
|
||||
print('Usage:')
|
||||
print('\tplayerData getId <dbId>: gets identifiers for ID')
|
||||
print('\tplayerData getIdentifier <identifier>: gets ID for identifier')
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if args[1] == 'getId' then
|
||||
local prefix = ('player:%s:identifier:'):format(args[2])
|
||||
local handle = StartFindKvp(prefix)
|
||||
local key
|
||||
|
||||
repeat
|
||||
key = FindKvp(handle)
|
||||
|
||||
if key then
|
||||
print('result:', key:sub(#prefix + 1))
|
||||
end
|
||||
until not key
|
||||
|
||||
EndFindKvp(handle)
|
||||
elseif args[1] == 'getIdentifier' then
|
||||
print('result:', getPlayerIdFromIdentifier(args[2]))
|
||||
end
|
||||
end, true)
|
||||
|
||||
-- COMPATIBILITY for server versions that don't export provide
|
||||
local function getExportEventName(resource, name)
|
||||
return string.format('__cfx_export_%s_%s', resource, name)
|
||||
end
|
||||
|
||||
function AddExport(name, fn)
|
||||
if not Citizen.Traits or not Citizen.Traits.ProvidesExports then
|
||||
AddEventHandler(getExportEventName('cfx.re/playerData.v1alpha1', name), function(setCB)
|
||||
setCB(fn)
|
||||
end)
|
||||
end
|
||||
|
||||
exports(name, fn)
|
||||
end
|
||||
|
||||
-- exports
|
||||
AddExport('getPlayerIdFromIdentifier', getPlayerIdFromIdentifier)
|
||||
|
||||
AddExport('getPlayerId', function(playerIdx)
|
||||
local player = players[tostring(playerIdx)]
|
||||
|
||||
if not player then
|
||||
return nil
|
||||
end
|
||||
|
||||
return player.dbId
|
||||
end)
|
||||
|
||||
AddExport('getPlayerById', function(playerId)
|
||||
return playersById[tostring(playerId)]
|
||||
end)
|
||||
36
resources/[gameplay]/playernames/fxmanifest.lua
Normal file
36
resources/[gameplay]/playernames/fxmanifest.lua
Normal file
@ -0,0 +1,36 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'A basic resource for displaying player names.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
-- add scripts
|
||||
client_script 'playernames_api.lua'
|
||||
server_script 'playernames_api.lua'
|
||||
|
||||
client_script 'playernames_cl.lua'
|
||||
server_script 'playernames_sv.lua'
|
||||
|
||||
-- make exports
|
||||
local exportList = {
|
||||
'setComponentColor',
|
||||
'setComponentAlpha',
|
||||
'setComponentVisibility',
|
||||
'setWantedLevel',
|
||||
'setHealthBarColor',
|
||||
'setNameTemplate'
|
||||
}
|
||||
|
||||
exports(exportList)
|
||||
server_exports(exportList)
|
||||
|
||||
-- add files
|
||||
files {
|
||||
'template/template.lua'
|
||||
}
|
||||
|
||||
-- support the latest resource manifest
|
||||
fx_version 'adamant'
|
||||
game 'gta5'
|
||||
80
resources/[gameplay]/playernames/playernames_api.lua
Normal file
80
resources/[gameplay]/playernames/playernames_api.lua
Normal file
@ -0,0 +1,80 @@
|
||||
local ids = {}
|
||||
|
||||
local function getTriggerFunction(key)
|
||||
return function(id, ...)
|
||||
-- if on the client, it's easy
|
||||
if not IsDuplicityVersion() then
|
||||
TriggerEvent('playernames:configure', GetPlayerServerId(id), key, ...)
|
||||
else
|
||||
-- if on the server, save configuration
|
||||
if not ids[id] then
|
||||
ids[id] = {}
|
||||
end
|
||||
|
||||
-- save the setting
|
||||
ids[id][key] = table.pack(...)
|
||||
|
||||
-- broadcast to clients
|
||||
TriggerClientEvent('playernames:configure', -1, id, key, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if IsDuplicityVersion() then
|
||||
function reconfigure(source)
|
||||
for id, data in pairs(ids) do
|
||||
for key, args in pairs(data) do
|
||||
TriggerClientEvent('playernames:configure', source, id, key, table.unpack(args))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('playerDropped', function()
|
||||
ids[source] = nil
|
||||
end)
|
||||
end
|
||||
|
||||
setComponentColor = getTriggerFunction('setc')
|
||||
setComponentAlpha = getTriggerFunction('seta')
|
||||
setComponentVisibility = getTriggerFunction('tglc')
|
||||
setWantedLevel = getTriggerFunction('setw')
|
||||
setHealthBarColor = getTriggerFunction('sehc')
|
||||
setNameTemplate = getTriggerFunction('tpl')
|
||||
setName = getTriggerFunction('name')
|
||||
|
||||
if not io then
|
||||
io = { write = nil, open = nil }
|
||||
end
|
||||
|
||||
local template = load(LoadResourceFile(GetCurrentResourceName(), 'template/template.lua'))()
|
||||
|
||||
function formatPlayerNameTag(i, templateStr)
|
||||
--return ('%s <%d>'):format(GetPlayerName(i), GetPlayerServerId(i))
|
||||
local str = ''
|
||||
|
||||
template.print = function(txt)
|
||||
str = str .. txt
|
||||
end
|
||||
|
||||
local context = {
|
||||
name = GetPlayerName(i),
|
||||
i = i,
|
||||
global = _G
|
||||
}
|
||||
|
||||
if IsDuplicityVersion() then
|
||||
context.id = i
|
||||
else
|
||||
context.id = GetPlayerServerId(i)
|
||||
end
|
||||
|
||||
TriggerEvent('playernames:extendContext', i, function(k, v)
|
||||
context[k] = v
|
||||
end)
|
||||
|
||||
template.render(templateStr, context, nil, true)
|
||||
|
||||
template.print = print
|
||||
|
||||
return str
|
||||
end
|
||||
191
resources/[gameplay]/playernames/playernames_cl.lua
Normal file
191
resources/[gameplay]/playernames/playernames_cl.lua
Normal file
@ -0,0 +1,191 @@
|
||||
local mpGamerTags = {}
|
||||
local mpGamerTagSettings = {}
|
||||
|
||||
local gtComponent = {
|
||||
GAMER_NAME = 0,
|
||||
CREW_TAG = 1,
|
||||
healthArmour = 2,
|
||||
BIG_TEXT = 3,
|
||||
AUDIO_ICON = 4,
|
||||
MP_USING_MENU = 5,
|
||||
MP_PASSIVE_MODE = 6,
|
||||
WANTED_STARS = 7,
|
||||
MP_DRIVER = 8,
|
||||
MP_CO_DRIVER = 9,
|
||||
MP_TAGGED = 10,
|
||||
GAMER_NAME_NEARBY = 11,
|
||||
ARROW = 12,
|
||||
MP_PACKAGES = 13,
|
||||
INV_IF_PED_FOLLOWING = 14,
|
||||
RANK_TEXT = 15,
|
||||
MP_TYPING = 16
|
||||
}
|
||||
|
||||
local function makeSettings()
|
||||
return {
|
||||
alphas = {},
|
||||
colors = {},
|
||||
healthColor = false,
|
||||
toggles = {},
|
||||
wantedLevel = false
|
||||
}
|
||||
end
|
||||
|
||||
local templateStr
|
||||
|
||||
function updatePlayerNames()
|
||||
-- re-run this function the next frame
|
||||
SetTimeout(0, updatePlayerNames)
|
||||
|
||||
-- return if no template string is set
|
||||
if not templateStr then
|
||||
return
|
||||
end
|
||||
|
||||
-- get local coordinates to compare to
|
||||
local localCoords = GetEntityCoords(PlayerPedId())
|
||||
|
||||
-- for each valid player index
|
||||
for _, i in ipairs(GetActivePlayers()) do
|
||||
-- if the player exists
|
||||
if i ~= PlayerId() then
|
||||
-- get their ped
|
||||
local ped = GetPlayerPed(i)
|
||||
local pedCoords = GetEntityCoords(ped)
|
||||
|
||||
-- make a new settings list if needed
|
||||
if not mpGamerTagSettings[i] then
|
||||
mpGamerTagSettings[i] = makeSettings()
|
||||
end
|
||||
|
||||
-- check the ped, because changing player models may recreate the ped
|
||||
-- also check gamer tag activity in case the game deleted the gamer tag
|
||||
if not mpGamerTags[i] or mpGamerTags[i].ped ~= ped or not IsMpGamerTagActive(mpGamerTags[i].tag) then
|
||||
local nameTag = formatPlayerNameTag(i, templateStr)
|
||||
|
||||
-- remove any existing tag
|
||||
if mpGamerTags[i] then
|
||||
RemoveMpGamerTag(mpGamerTags[i].tag)
|
||||
end
|
||||
|
||||
-- store the new tag
|
||||
mpGamerTags[i] = {
|
||||
tag = CreateMpGamerTag(GetPlayerPed(i), nameTag, false, false, '', 0),
|
||||
ped = ped
|
||||
}
|
||||
end
|
||||
|
||||
-- store the tag in a local
|
||||
local tag = mpGamerTags[i].tag
|
||||
|
||||
-- should the player be renamed? this is set by events
|
||||
if mpGamerTagSettings[i].rename then
|
||||
SetMpGamerTagName(tag, formatPlayerNameTag(i, templateStr))
|
||||
mpGamerTagSettings[i].rename = nil
|
||||
end
|
||||
|
||||
-- check distance
|
||||
local distance = #(pedCoords - localCoords)
|
||||
|
||||
-- show/hide based on nearbyness/line-of-sight
|
||||
-- nearby checks are primarily to prevent a lot of LOS checks
|
||||
if distance < 250 and HasEntityClearLosToEntity(PlayerPedId(), ped, 17) then
|
||||
SetMpGamerTagVisibility(tag, gtComponent.GAMER_NAME, true)
|
||||
SetMpGamerTagVisibility(tag, gtComponent.healthArmour, IsPlayerTargettingEntity(PlayerId(), ped))
|
||||
SetMpGamerTagVisibility(tag, gtComponent.AUDIO_ICON, NetworkIsPlayerTalking(i))
|
||||
|
||||
SetMpGamerTagAlpha(tag, gtComponent.AUDIO_ICON, 255)
|
||||
SetMpGamerTagAlpha(tag, gtComponent.healthArmour, 255)
|
||||
|
||||
-- override settings
|
||||
local settings = mpGamerTagSettings[i]
|
||||
|
||||
for k, v in pairs(settings.toggles) do
|
||||
SetMpGamerTagVisibility(tag, gtComponent[k], v)
|
||||
end
|
||||
|
||||
for k, v in pairs(settings.alphas) do
|
||||
SetMpGamerTagAlpha(tag, gtComponent[k], v)
|
||||
end
|
||||
|
||||
for k, v in pairs(settings.colors) do
|
||||
SetMpGamerTagColour(tag, gtComponent[k], v)
|
||||
end
|
||||
|
||||
if settings.wantedLevel then
|
||||
SetMpGamerTagWantedLevel(tag, settings.wantedLevel)
|
||||
end
|
||||
|
||||
if settings.healthColor then
|
||||
SetMpGamerTagHealthBarColour(tag, settings.healthColor)
|
||||
end
|
||||
else
|
||||
SetMpGamerTagVisibility(tag, gtComponent.GAMER_NAME, false)
|
||||
SetMpGamerTagVisibility(tag, gtComponent.healthArmour, false)
|
||||
SetMpGamerTagVisibility(tag, gtComponent.AUDIO_ICON, false)
|
||||
end
|
||||
elseif mpGamerTags[i] then
|
||||
RemoveMpGamerTag(mpGamerTags[i].tag)
|
||||
|
||||
mpGamerTags[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function getSettings(id)
|
||||
local i = GetPlayerFromServerId(tonumber(id))
|
||||
|
||||
if not mpGamerTagSettings[i] then
|
||||
mpGamerTagSettings[i] = makeSettings()
|
||||
end
|
||||
|
||||
return mpGamerTagSettings[i]
|
||||
end
|
||||
|
||||
RegisterNetEvent('playernames:configure')
|
||||
|
||||
AddEventHandler('playernames:configure', function(id, key, ...)
|
||||
local args = table.pack(...)
|
||||
|
||||
if key == 'tglc' then
|
||||
getSettings(id).toggles[args[1]] = args[2]
|
||||
elseif key == 'seta' then
|
||||
getSettings(id).alphas[args[1]] = args[2]
|
||||
elseif key == 'setc' then
|
||||
getSettings(id).colors[args[1]] = args[2]
|
||||
elseif key == 'setw' then
|
||||
getSettings(id).wantedLevel = args[1]
|
||||
elseif key == 'sehc' then
|
||||
getSettings(id).healthColor = args[1]
|
||||
elseif key == 'rnme' then
|
||||
getSettings(id).rename = true
|
||||
elseif key == 'name' then
|
||||
getSettings(id).serverName = args[1]
|
||||
getSettings(id).rename = true
|
||||
elseif key == 'tpl' then
|
||||
for _, v in pairs(mpGamerTagSettings) do
|
||||
v.rename = true
|
||||
end
|
||||
|
||||
templateStr = args[1]
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('playernames:extendContext', function(i, cb)
|
||||
cb('serverName', getSettings(GetPlayerServerId(i)).serverName)
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(name)
|
||||
if name == GetCurrentResourceName() then
|
||||
for _, v in pairs(mpGamerTags) do
|
||||
RemoveMpGamerTag(v.tag)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
SetTimeout(0, function()
|
||||
TriggerServerEvent('playernames:init')
|
||||
end)
|
||||
|
||||
-- run this function every frame
|
||||
SetTimeout(0, updatePlayerNames)
|
||||
46
resources/[gameplay]/playernames/playernames_sv.lua
Normal file
46
resources/[gameplay]/playernames/playernames_sv.lua
Normal file
@ -0,0 +1,46 @@
|
||||
local curTemplate
|
||||
local curTags = {}
|
||||
|
||||
local activePlayers = {}
|
||||
|
||||
local function detectUpdates()
|
||||
SetTimeout(500, detectUpdates)
|
||||
|
||||
local template = GetConvar('playerNames_template', '[{{id}}] {{name}}')
|
||||
|
||||
if curTemplate ~= template then
|
||||
setNameTemplate(-1, template)
|
||||
|
||||
curTemplate = template
|
||||
end
|
||||
|
||||
template = GetConvar('playerNames_svTemplate', '[{{id}}] {{name}}')
|
||||
|
||||
for v, _ in pairs(activePlayers) do
|
||||
local newTag = formatPlayerNameTag(v, template)
|
||||
if newTag ~= curTags[v] then
|
||||
setName(v, newTag)
|
||||
|
||||
curTags[v] = newTag
|
||||
end
|
||||
end
|
||||
|
||||
for i, tag in pairs(curTags) do
|
||||
if not activePlayers[i] then
|
||||
curTags[i] = nil -- in case curTags doesnt get cleared when the player left, clear it now.
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('playerDropped', function()
|
||||
curTags[source] = nil
|
||||
activePlayers[source] = nil
|
||||
end)
|
||||
|
||||
RegisterNetEvent('playernames:init')
|
||||
AddEventHandler('playernames:init', function()
|
||||
reconfigure(source)
|
||||
activePlayers[source] = true
|
||||
end)
|
||||
|
||||
detectUpdates()
|
||||
27
resources/[gameplay]/playernames/template/LICENSE
Normal file
27
resources/[gameplay]/playernames/template/LICENSE
Normal file
@ -0,0 +1,27 @@
|
||||
Copyright (c) 2014 - 2017 Aapo Talvensaari
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this
|
||||
list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
* Neither the name of the {organization} nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
478
resources/[gameplay]/playernames/template/template.lua
Normal file
478
resources/[gameplay]/playernames/template/template.lua
Normal file
@ -0,0 +1,478 @@
|
||||
local setmetatable = setmetatable
|
||||
local loadstring = loadstring
|
||||
local loadchunk
|
||||
local tostring = tostring
|
||||
local setfenv = setfenv
|
||||
local require = require
|
||||
local capture
|
||||
local concat = table.concat
|
||||
local assert = assert
|
||||
local prefix
|
||||
local write = io.write
|
||||
local pcall = pcall
|
||||
local phase
|
||||
local open = io.open
|
||||
local load = load
|
||||
local type = type
|
||||
local dump = string.dump
|
||||
local find = string.find
|
||||
local gsub = string.gsub
|
||||
local byte = string.byte
|
||||
local null
|
||||
local sub = string.sub
|
||||
local ngx = ngx
|
||||
local jit = jit
|
||||
local var
|
||||
|
||||
local _VERSION = _VERSION
|
||||
local _ENV = _ENV
|
||||
local _G = _G
|
||||
|
||||
local HTML_ENTITIES = {
|
||||
["&"] = "&",
|
||||
["<"] = "<",
|
||||
[">"] = ">",
|
||||
['"'] = """,
|
||||
["'"] = "'",
|
||||
["/"] = "/"
|
||||
}
|
||||
|
||||
local CODE_ENTITIES = {
|
||||
["{"] = "{",
|
||||
["}"] = "}",
|
||||
["&"] = "&",
|
||||
["<"] = "<",
|
||||
[">"] = ">",
|
||||
['"'] = """,
|
||||
["'"] = "'",
|
||||
["/"] = "/"
|
||||
}
|
||||
|
||||
local VAR_PHASES
|
||||
|
||||
local ok, newtab = pcall(require, "table.new")
|
||||
if not ok then newtab = function() return {} end end
|
||||
|
||||
local caching = true
|
||||
local template = newtab(0, 12)
|
||||
|
||||
template._VERSION = "1.9"
|
||||
template.cache = {}
|
||||
|
||||
local function enabled(val)
|
||||
if val == nil then return true end
|
||||
return val == true or (val == "1" or val == "true" or val == "on")
|
||||
end
|
||||
|
||||
local function trim(s)
|
||||
return gsub(gsub(s, "^%s+", ""), "%s+$", "")
|
||||
end
|
||||
|
||||
local function rpos(view, s)
|
||||
while s > 0 do
|
||||
local c = sub(view, s, s)
|
||||
if c == " " or c == "\t" or c == "\0" or c == "\x0B" then
|
||||
s = s - 1
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
local function escaped(view, s)
|
||||
if s > 1 and sub(view, s - 1, s - 1) == "\\" then
|
||||
if s > 2 and sub(view, s - 2, s - 2) == "\\" then
|
||||
return false, 1
|
||||
else
|
||||
return true, 1
|
||||
end
|
||||
end
|
||||
return false, 0
|
||||
end
|
||||
|
||||
local function readfile(path)
|
||||
local file = open(path, "rb")
|
||||
if not file then return nil end
|
||||
local content = file:read "*a"
|
||||
file:close()
|
||||
return content
|
||||
end
|
||||
|
||||
local function loadlua(path)
|
||||
return readfile(path) or path
|
||||
end
|
||||
|
||||
local function loadngx(path)
|
||||
local vars = VAR_PHASES[phase()]
|
||||
local file, location = path, vars and var.template_location
|
||||
if sub(file, 1) == "/" then file = sub(file, 2) end
|
||||
if location and location ~= "" then
|
||||
if sub(location, -1) == "/" then location = sub(location, 1, -2) end
|
||||
local res = capture(concat{ location, '/', file})
|
||||
if res.status == 200 then return res.body end
|
||||
end
|
||||
local root = vars and (var.template_root or var.document_root) or prefix
|
||||
if sub(root, -1) == "/" then root = sub(root, 1, -2) end
|
||||
return readfile(concat{ root, "/", file }) or path
|
||||
end
|
||||
|
||||
do
|
||||
if ngx then
|
||||
VAR_PHASES = {
|
||||
set = true,
|
||||
rewrite = true,
|
||||
access = true,
|
||||
content = true,
|
||||
header_filter = true,
|
||||
body_filter = true,
|
||||
log = true
|
||||
}
|
||||
template.print = ngx.print or write
|
||||
template.load = loadngx
|
||||
prefix, var, capture, null, phase = ngx.config.prefix(), ngx.var, ngx.location.capture, ngx.null, ngx.get_phase
|
||||
if VAR_PHASES[phase()] then
|
||||
caching = enabled(var.template_cache)
|
||||
end
|
||||
else
|
||||
template.print = write
|
||||
template.load = loadlua
|
||||
end
|
||||
if _VERSION == "Lua 5.1" then
|
||||
local context = { __index = function(t, k)
|
||||
return t.context[k] or t.template[k] or _G[k]
|
||||
end }
|
||||
if jit then
|
||||
loadchunk = function(view)
|
||||
return assert(load(view, nil, nil, setmetatable({ template = template }, context)))
|
||||
end
|
||||
else
|
||||
loadchunk = function(view)
|
||||
local func = assert(loadstring(view))
|
||||
setfenv(func, setmetatable({ template = template }, context))
|
||||
return func
|
||||
end
|
||||
end
|
||||
else
|
||||
local context = { __index = function(t, k)
|
||||
return t.context[k] or t.template[k] or _ENV[k]
|
||||
end }
|
||||
loadchunk = function(view)
|
||||
return assert(load(view, nil, nil, setmetatable({ template = template }, context)))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function template.caching(enable)
|
||||
if enable ~= nil then caching = enable == true end
|
||||
return caching
|
||||
end
|
||||
|
||||
function template.output(s)
|
||||
if s == nil or s == null then return "" end
|
||||
if type(s) == "function" then return template.output(s()) end
|
||||
return tostring(s)
|
||||
end
|
||||
|
||||
function template.escape(s, c)
|
||||
if type(s) == "string" then
|
||||
if c then return gsub(s, "[}{\">/<'&]", CODE_ENTITIES) end
|
||||
return gsub(s, "[\">/<'&]", HTML_ENTITIES)
|
||||
end
|
||||
return template.output(s)
|
||||
end
|
||||
|
||||
function template.new(view, layout)
|
||||
assert(view, "view was not provided for template.new(view, layout).")
|
||||
local render, compile = template.render, template.compile
|
||||
if layout then
|
||||
if type(layout) == "table" then
|
||||
return setmetatable({ render = function(self, context)
|
||||
local context = context or self
|
||||
context.blocks = context.blocks or {}
|
||||
context.view = compile(view)(context)
|
||||
layout.blocks = context.blocks or {}
|
||||
layout.view = context.view or ""
|
||||
return layout:render()
|
||||
end }, { __tostring = function(self)
|
||||
local context = self
|
||||
context.blocks = context.blocks or {}
|
||||
context.view = compile(view)(context)
|
||||
layout.blocks = context.blocks or {}
|
||||
layout.view = context.view
|
||||
return tostring(layout)
|
||||
end })
|
||||
else
|
||||
return setmetatable({ render = function(self, context)
|
||||
local context = context or self
|
||||
context.blocks = context.blocks or {}
|
||||
context.view = compile(view)(context)
|
||||
return render(layout, context)
|
||||
end }, { __tostring = function(self)
|
||||
local context = self
|
||||
context.blocks = context.blocks or {}
|
||||
context.view = compile(view)(context)
|
||||
return compile(layout)(context)
|
||||
end })
|
||||
end
|
||||
end
|
||||
return setmetatable({ render = function(self, context)
|
||||
return render(view, context or self)
|
||||
end }, { __tostring = function(self)
|
||||
return compile(view)(self)
|
||||
end })
|
||||
end
|
||||
|
||||
function template.precompile(view, path, strip)
|
||||
local chunk = dump(template.compile(view), strip ~= false)
|
||||
if path then
|
||||
local file = open(path, "wb")
|
||||
file:write(chunk)
|
||||
file:close()
|
||||
end
|
||||
return chunk
|
||||
end
|
||||
|
||||
function template.compile(view, key, plain)
|
||||
assert(view, "view was not provided for template.compile(view, key, plain).")
|
||||
if key == "no-cache" then
|
||||
return loadchunk(template.parse(view, plain)), false
|
||||
end
|
||||
key = key or view
|
||||
local cache = template.cache
|
||||
if cache[key] then return cache[key], true end
|
||||
local func = loadchunk(template.parse(view, plain))
|
||||
if caching then cache[key] = func end
|
||||
return func, false
|
||||
end
|
||||
|
||||
function template.parse(view, plain)
|
||||
assert(view, "view was not provided for template.parse(view, plain).")
|
||||
if not plain then
|
||||
view = template.load(view)
|
||||
if byte(view, 1, 1) == 27 then return view end
|
||||
end
|
||||
local j = 2
|
||||
local c = {[[
|
||||
context=... or {}
|
||||
local function include(v, c) return template.compile(v)(c or context) end
|
||||
local ___,blocks,layout={},blocks or {}
|
||||
]] }
|
||||
local i, s = 1, find(view, "{", 1, true)
|
||||
while s do
|
||||
local t, p = sub(view, s + 1, s + 1), s + 2
|
||||
if t == "{" then
|
||||
local e = find(view, "}}", p, true)
|
||||
if e then
|
||||
local z, w = escaped(view, s)
|
||||
if i < s - w then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, s - 1 - w)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
if z then
|
||||
i = s
|
||||
else
|
||||
c[j] = "___[#___+1]=template.escape("
|
||||
c[j+1] = trim(sub(view, p, e - 1))
|
||||
c[j+2] = ")\n"
|
||||
j=j+3
|
||||
s, i = e + 1, e + 2
|
||||
end
|
||||
end
|
||||
elseif t == "*" then
|
||||
local e = find(view, "*}", p, true)
|
||||
if e then
|
||||
local z, w = escaped(view, s)
|
||||
if i < s - w then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, s - 1 - w)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
if z then
|
||||
i = s
|
||||
else
|
||||
c[j] = "___[#___+1]=template.output("
|
||||
c[j+1] = trim(sub(view, p, e - 1))
|
||||
c[j+2] = ")\n"
|
||||
j=j+3
|
||||
s, i = e + 1, e + 2
|
||||
end
|
||||
end
|
||||
elseif t == "%" then
|
||||
local e = find(view, "%}", p, true)
|
||||
if e then
|
||||
local z, w = escaped(view, s)
|
||||
if z then
|
||||
if i < s - w then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, s - 1 - w)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
i = s
|
||||
else
|
||||
local n = e + 2
|
||||
if sub(view, n, n) == "\n" then
|
||||
n = n + 1
|
||||
end
|
||||
local r = rpos(view, s - 1)
|
||||
if i <= r then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, r)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
c[j] = trim(sub(view, p, e - 1))
|
||||
c[j+1] = "\n"
|
||||
j=j+2
|
||||
s, i = n - 1, n
|
||||
end
|
||||
end
|
||||
elseif t == "(" then
|
||||
local e = find(view, ")}", p, true)
|
||||
if e then
|
||||
local z, w = escaped(view, s)
|
||||
if i < s - w then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, s - 1 - w)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
if z then
|
||||
i = s
|
||||
else
|
||||
local f = sub(view, p, e - 1)
|
||||
local x = find(f, ",", 2, true)
|
||||
if x then
|
||||
c[j] = "___[#___+1]=include([=["
|
||||
c[j+1] = trim(sub(f, 1, x - 1))
|
||||
c[j+2] = "]=],"
|
||||
c[j+3] = trim(sub(f, x + 1))
|
||||
c[j+4] = ")\n"
|
||||
j=j+5
|
||||
else
|
||||
c[j] = "___[#___+1]=include([=["
|
||||
c[j+1] = trim(f)
|
||||
c[j+2] = "]=])\n"
|
||||
j=j+3
|
||||
end
|
||||
s, i = e + 1, e + 2
|
||||
end
|
||||
end
|
||||
elseif t == "[" then
|
||||
local e = find(view, "]}", p, true)
|
||||
if e then
|
||||
local z, w = escaped(view, s)
|
||||
if i < s - w then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, s - 1 - w)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
if z then
|
||||
i = s
|
||||
else
|
||||
c[j] = "___[#___+1]=include("
|
||||
c[j+1] = trim(sub(view, p, e - 1))
|
||||
c[j+2] = ")\n"
|
||||
j=j+3
|
||||
s, i = e + 1, e + 2
|
||||
end
|
||||
end
|
||||
elseif t == "-" then
|
||||
local e = find(view, "-}", p, true)
|
||||
if e then
|
||||
local x, y = find(view, sub(view, s, e + 1), e + 2, true)
|
||||
if x then
|
||||
local z, w = escaped(view, s)
|
||||
if z then
|
||||
if i < s - w then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, s - 1 - w)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
i = s
|
||||
else
|
||||
y = y + 1
|
||||
x = x - 1
|
||||
if sub(view, y, y) == "\n" then
|
||||
y = y + 1
|
||||
end
|
||||
local b = trim(sub(view, p, e - 1))
|
||||
if b == "verbatim" or b == "raw" then
|
||||
if i < s - w then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, s - 1 - w)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
c[j] = "___[#___+1]=[=["
|
||||
c[j+1] = sub(view, e + 2, x)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
else
|
||||
if sub(view, x, x) == "\n" then
|
||||
x = x - 1
|
||||
end
|
||||
local r = rpos(view, s - 1)
|
||||
if i <= r then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, r)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
c[j] = 'blocks["'
|
||||
c[j+1] = b
|
||||
c[j+2] = '"]=include[=['
|
||||
c[j+3] = sub(view, e + 2, x)
|
||||
c[j+4] = "]=]\n"
|
||||
j=j+5
|
||||
end
|
||||
s, i = y - 1, y
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif t == "#" then
|
||||
local e = find(view, "#}", p, true)
|
||||
if e then
|
||||
local z, w = escaped(view, s)
|
||||
if i < s - w then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = sub(view, i, s - 1 - w)
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
if z then
|
||||
i = s
|
||||
else
|
||||
e = e + 2
|
||||
if sub(view, e, e) == "\n" then
|
||||
e = e + 1
|
||||
end
|
||||
s, i = e - 1, e
|
||||
end
|
||||
end
|
||||
end
|
||||
s = find(view, "{", s + 1, true)
|
||||
end
|
||||
s = sub(view, i)
|
||||
if s and s ~= "" then
|
||||
c[j] = "___[#___+1]=[=[\n"
|
||||
c[j+1] = s
|
||||
c[j+2] = "]=]\n"
|
||||
j=j+3
|
||||
end
|
||||
c[j] = "return layout and include(layout,setmetatable({view=table.concat(___),blocks=blocks},{__index=context})) or table.concat(___)"
|
||||
return concat(c)
|
||||
end
|
||||
|
||||
function template.render(view, context, key, plain)
|
||||
assert(view, "view was not provided for template.render(view, context, key, plain).")
|
||||
return template.print(template.compile(view, key, plain)(context))
|
||||
end
|
||||
|
||||
return template
|
||||
0
resources/[local]/.gitkeep
Normal file
0
resources/[local]/.gitkeep
Normal file
30
resources/[managers]/mapmanager/fxmanifest.lua
Normal file
30
resources/[managers]/mapmanager/fxmanifest.lua
Normal file
@ -0,0 +1,30 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'A flexible handler for game type/map association.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
client_scripts {
|
||||
"mapmanager_shared.lua",
|
||||
"mapmanager_client.lua"
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
"mapmanager_shared.lua",
|
||||
"mapmanager_server.lua"
|
||||
}
|
||||
|
||||
fx_version 'adamant'
|
||||
games { 'gta5', 'rdr3' }
|
||||
|
||||
server_export "getCurrentGameType"
|
||||
server_export "getCurrentMap"
|
||||
server_export "changeGameType"
|
||||
server_export "changeMap"
|
||||
server_export "doesMapSupportGameType"
|
||||
server_export "getMaps"
|
||||
server_export "roundEnded"
|
||||
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
108
resources/[managers]/mapmanager/mapmanager_client.lua
Normal file
108
resources/[managers]/mapmanager/mapmanager_client.lua
Normal file
@ -0,0 +1,108 @@
|
||||
local maps = {}
|
||||
local gametypes = {}
|
||||
|
||||
AddEventHandler('onClientResourceStart', function(res)
|
||||
-- parse metadata for this resource
|
||||
|
||||
-- map files
|
||||
local num = GetNumResourceMetadata(res, 'map')
|
||||
|
||||
if num > 0 then
|
||||
for i = 0, num-1 do
|
||||
local file = GetResourceMetadata(res, 'map', i)
|
||||
|
||||
if file then
|
||||
addMap(file, res)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- resource type data
|
||||
local type = GetResourceMetadata(res, 'resource_type', 0)
|
||||
|
||||
if type then
|
||||
local extraData = GetResourceMetadata(res, 'resource_type_extra', 0)
|
||||
|
||||
if extraData then
|
||||
extraData = json.decode(extraData)
|
||||
else
|
||||
extraData = {}
|
||||
end
|
||||
|
||||
if type == 'map' then
|
||||
maps[res] = extraData
|
||||
elseif type == 'gametype' then
|
||||
gametypes[res] = extraData
|
||||
end
|
||||
end
|
||||
|
||||
-- handle starting
|
||||
loadMap(res)
|
||||
|
||||
-- defer this to the next game tick to work around a lack of dependencies
|
||||
Citizen.CreateThread(function()
|
||||
Citizen.Wait(15)
|
||||
|
||||
if maps[res] then
|
||||
TriggerEvent('onClientMapStart', res)
|
||||
elseif gametypes[res] then
|
||||
TriggerEvent('onClientGameTypeStart', res)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(res)
|
||||
if maps[res] then
|
||||
TriggerEvent('onClientMapStop', res)
|
||||
elseif gametypes[res] then
|
||||
TriggerEvent('onClientGameTypeStop', res)
|
||||
end
|
||||
|
||||
unloadMap(res)
|
||||
end)
|
||||
|
||||
AddEventHandler('getMapDirectives', function(add)
|
||||
if not CreateScriptVehicleGenerator then
|
||||
return
|
||||
end
|
||||
|
||||
add('vehicle_generator', function(state, name)
|
||||
return function(opts)
|
||||
local x, y, z, heading
|
||||
local color1, color2
|
||||
|
||||
if opts.x then
|
||||
x = opts.x
|
||||
y = opts.y
|
||||
z = opts.z
|
||||
else
|
||||
x = opts[1]
|
||||
y = opts[2]
|
||||
z = opts[3]
|
||||
end
|
||||
|
||||
heading = opts.heading or 1.0
|
||||
color1 = opts.color1 or -1
|
||||
color2 = opts.color2 or -1
|
||||
|
||||
CreateThread(function()
|
||||
local hash = GetHashKey(name)
|
||||
RequestModel(hash)
|
||||
|
||||
while not HasModelLoaded(hash) do
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
local carGen = CreateScriptVehicleGenerator(x, y, z, heading, 5.0, 3.0, hash, color1, color2, -1, -1, true, false, false, true, true, -1)
|
||||
SetScriptVehicleGenerator(carGen, true)
|
||||
SetAllVehicleGeneratorsActive(true)
|
||||
|
||||
state.add('cargen', carGen)
|
||||
end)
|
||||
end
|
||||
end, function(state, arg)
|
||||
Citizen.Trace("deleting car gen " .. tostring(state.cargen) .. "\n")
|
||||
|
||||
DeleteScriptVehicleGenerator(state.cargen)
|
||||
end)
|
||||
end)
|
||||
331
resources/[managers]/mapmanager/mapmanager_server.lua
Normal file
331
resources/[managers]/mapmanager/mapmanager_server.lua
Normal file
@ -0,0 +1,331 @@
|
||||
-- loosely based on MTA's https://code.google.com/p/mtasa-resources/source/browse/trunk/%5Bmanagers%5D/mapmanager/mapmanager_main.lua
|
||||
|
||||
local maps = {}
|
||||
local gametypes = {}
|
||||
|
||||
local function refreshResources()
|
||||
local numResources = GetNumResources()
|
||||
|
||||
for i = 0, numResources - 1 do
|
||||
local resource = GetResourceByFindIndex(i)
|
||||
|
||||
if GetNumResourceMetadata(resource, 'resource_type') > 0 then
|
||||
local type = GetResourceMetadata(resource, 'resource_type', 0)
|
||||
local params = json.decode(GetResourceMetadata(resource, 'resource_type_extra', 0))
|
||||
|
||||
local valid = false
|
||||
|
||||
local games = GetNumResourceMetadata(resource, 'game')
|
||||
if games > 0 then
|
||||
for j = 0, games - 1 do
|
||||
local game = GetResourceMetadata(resource, 'game', j)
|
||||
|
||||
if game == GetConvar('gamename', 'gta5') or game == 'common' then
|
||||
valid = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if valid then
|
||||
if type == 'map' then
|
||||
maps[resource] = params
|
||||
elseif type == 'gametype' then
|
||||
gametypes[resource] = params
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceListRefresh', function()
|
||||
refreshResources()
|
||||
end)
|
||||
|
||||
refreshResources()
|
||||
|
||||
AddEventHandler('onResourceStarting', function(resource)
|
||||
local num = GetNumResourceMetadata(resource, 'map')
|
||||
|
||||
if num then
|
||||
for i = 0, num-1 do
|
||||
local file = GetResourceMetadata(resource, 'map', i)
|
||||
|
||||
if file then
|
||||
addMap(file, resource)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if maps[resource] then
|
||||
if getCurrentMap() and getCurrentMap() ~= resource then
|
||||
if doesMapSupportGameType(getCurrentGameType(), resource) then
|
||||
print("Changing map from " .. getCurrentMap() .. " to " .. resource)
|
||||
|
||||
changeMap(resource)
|
||||
else
|
||||
-- check if there's only one possible game type for the map
|
||||
local map = maps[resource]
|
||||
local count = 0
|
||||
local gt
|
||||
|
||||
for type, flag in pairs(map.gameTypes) do
|
||||
if flag then
|
||||
count = count + 1
|
||||
gt = type
|
||||
end
|
||||
end
|
||||
|
||||
if count == 1 then
|
||||
print("Changing map from " .. getCurrentMap() .. " to " .. resource .. " (gt " .. gt .. ")")
|
||||
|
||||
changeGameType(gt)
|
||||
changeMap(resource)
|
||||
end
|
||||
end
|
||||
|
||||
CancelEvent()
|
||||
end
|
||||
elseif gametypes[resource] then
|
||||
if getCurrentGameType() and getCurrentGameType() ~= resource then
|
||||
print("Changing gametype from " .. getCurrentGameType() .. " to " .. resource)
|
||||
|
||||
changeGameType(resource)
|
||||
|
||||
CancelEvent()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
math.randomseed(GetInstanceId())
|
||||
|
||||
local currentGameType = nil
|
||||
local currentMap = nil
|
||||
|
||||
AddEventHandler('onResourceStart', function(resource)
|
||||
if maps[resource] then
|
||||
if not getCurrentGameType() then
|
||||
for gt, _ in pairs(maps[resource].gameTypes) do
|
||||
changeGameType(gt)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if getCurrentGameType() and not getCurrentMap() then
|
||||
if doesMapSupportGameType(currentGameType, resource) then
|
||||
if TriggerEvent('onMapStart', resource, maps[resource]) then
|
||||
if maps[resource].name then
|
||||
print('Started map ' .. maps[resource].name)
|
||||
SetMapName(maps[resource].name)
|
||||
else
|
||||
print('Started map ' .. resource)
|
||||
SetMapName(resource)
|
||||
end
|
||||
|
||||
currentMap = resource
|
||||
else
|
||||
currentMap = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif gametypes[resource] then
|
||||
if not getCurrentGameType() then
|
||||
if TriggerEvent('onGameTypeStart', resource, gametypes[resource]) then
|
||||
currentGameType = resource
|
||||
|
||||
local gtName = gametypes[resource].name or resource
|
||||
|
||||
SetGameType(gtName)
|
||||
|
||||
print('Started gametype ' .. gtName)
|
||||
|
||||
SetTimeout(50, function()
|
||||
if not currentMap then
|
||||
local possibleMaps = {}
|
||||
|
||||
for map, data in pairs(maps) do
|
||||
if data.gameTypes[currentGameType] then
|
||||
table.insert(possibleMaps, map)
|
||||
end
|
||||
end
|
||||
|
||||
if #possibleMaps > 0 then
|
||||
local rnd = math.random(#possibleMaps)
|
||||
changeMap(possibleMaps[rnd])
|
||||
end
|
||||
end
|
||||
end)
|
||||
else
|
||||
currentGameType = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- handle starting
|
||||
loadMap(resource)
|
||||
end)
|
||||
|
||||
local function handleRoundEnd()
|
||||
local possibleMaps = {}
|
||||
|
||||
for map, data in pairs(maps) do
|
||||
if data.gameTypes[currentGameType] then
|
||||
table.insert(possibleMaps, map)
|
||||
end
|
||||
end
|
||||
|
||||
if #possibleMaps > 1 then
|
||||
local mapname = currentMap
|
||||
|
||||
while mapname == currentMap do
|
||||
local rnd = math.random(#possibleMaps)
|
||||
mapname = possibleMaps[rnd]
|
||||
end
|
||||
|
||||
changeMap(mapname)
|
||||
elseif #possibleMaps > 0 then
|
||||
local rnd = math.random(#possibleMaps)
|
||||
changeMap(possibleMaps[rnd])
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('mapmanager:roundEnded', function()
|
||||
-- set a timeout as we don't want to return to a dead environment
|
||||
SetTimeout(50, handleRoundEnd) -- not a closure as to work around some issue in neolua?
|
||||
end)
|
||||
|
||||
function roundEnded()
|
||||
SetTimeout(50, handleRoundEnd)
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStop', function(resource)
|
||||
if resource == currentGameType then
|
||||
TriggerEvent('onGameTypeStop', resource)
|
||||
|
||||
currentGameType = nil
|
||||
|
||||
if currentMap then
|
||||
StopResource(currentMap)
|
||||
end
|
||||
elseif resource == currentMap then
|
||||
TriggerEvent('onMapStop', resource)
|
||||
|
||||
currentMap = nil
|
||||
end
|
||||
|
||||
-- unload the map
|
||||
unloadMap(resource)
|
||||
end)
|
||||
|
||||
AddEventHandler('rconCommand', function(commandName, args)
|
||||
if commandName == 'map' then
|
||||
if #args ~= 1 then
|
||||
RconPrint("usage: map [mapname]\n")
|
||||
end
|
||||
|
||||
if not maps[args[1]] then
|
||||
RconPrint('no such map ' .. args[1] .. "\n")
|
||||
CancelEvent()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if currentGameType == nil or not doesMapSupportGameType(currentGameType, args[1]) then
|
||||
local map = maps[args[1]]
|
||||
local count = 0
|
||||
local gt
|
||||
|
||||
for type, flag in pairs(map.gameTypes) do
|
||||
if flag then
|
||||
count = count + 1
|
||||
gt = type
|
||||
end
|
||||
end
|
||||
|
||||
if count == 1 then
|
||||
print("Changing map from " .. getCurrentMap() .. " to " .. args[1] .. " (gt " .. gt .. ")")
|
||||
|
||||
changeGameType(gt)
|
||||
changeMap(args[1])
|
||||
|
||||
RconPrint('map ' .. args[1] .. "\n")
|
||||
else
|
||||
RconPrint('map ' .. args[1] .. ' does not support ' .. currentGameType .. "\n")
|
||||
end
|
||||
|
||||
CancelEvent()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
changeMap(args[1])
|
||||
|
||||
RconPrint('map ' .. args[1] .. "\n")
|
||||
|
||||
CancelEvent()
|
||||
elseif commandName == 'gametype' then
|
||||
if #args ~= 1 then
|
||||
RconPrint("usage: gametype [name]\n")
|
||||
end
|
||||
|
||||
if not gametypes[args[1]] then
|
||||
RconPrint('no such gametype ' .. args[1] .. "\n")
|
||||
CancelEvent()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
changeGameType(args[1])
|
||||
|
||||
RconPrint('gametype ' .. args[1] .. "\n")
|
||||
|
||||
CancelEvent()
|
||||
end
|
||||
end)
|
||||
|
||||
function getCurrentGameType()
|
||||
return currentGameType
|
||||
end
|
||||
|
||||
function getCurrentMap()
|
||||
return currentMap
|
||||
end
|
||||
|
||||
function getMaps()
|
||||
return maps
|
||||
end
|
||||
|
||||
function changeGameType(gameType)
|
||||
if currentMap and not doesMapSupportGameType(gameType, currentMap) then
|
||||
StopResource(currentMap)
|
||||
end
|
||||
|
||||
if currentGameType then
|
||||
StopResource(currentGameType)
|
||||
end
|
||||
|
||||
StartResource(gameType)
|
||||
end
|
||||
|
||||
function changeMap(map)
|
||||
if currentMap then
|
||||
StopResource(currentMap)
|
||||
end
|
||||
|
||||
StartResource(map)
|
||||
end
|
||||
|
||||
function doesMapSupportGameType(gameType, map)
|
||||
if not gametypes[gameType] then
|
||||
return false
|
||||
end
|
||||
|
||||
if not maps[map] then
|
||||
return false
|
||||
end
|
||||
|
||||
if not maps[map].gameTypes then
|
||||
return true
|
||||
end
|
||||
|
||||
return maps[map].gameTypes[gameType]
|
||||
end
|
||||
87
resources/[managers]/mapmanager/mapmanager_shared.lua
Normal file
87
resources/[managers]/mapmanager/mapmanager_shared.lua
Normal file
@ -0,0 +1,87 @@
|
||||
-- shared logic file for map manager - don't call any subsystem-specific functions here
|
||||
mapFiles = {}
|
||||
|
||||
function addMap(file, owningResource)
|
||||
if not mapFiles[owningResource] then
|
||||
mapFiles[owningResource] = {}
|
||||
end
|
||||
|
||||
table.insert(mapFiles[owningResource], file)
|
||||
end
|
||||
|
||||
undoCallbacks = {}
|
||||
|
||||
function loadMap(res)
|
||||
if mapFiles[res] then
|
||||
for _, file in ipairs(mapFiles[res]) do
|
||||
parseMap(file, res)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function unloadMap(res)
|
||||
if undoCallbacks[res] then
|
||||
for _, cb in ipairs(undoCallbacks[res]) do
|
||||
cb()
|
||||
end
|
||||
|
||||
undoCallbacks[res] = nil
|
||||
mapFiles[res] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function parseMap(file, owningResource)
|
||||
if not undoCallbacks[owningResource] then
|
||||
undoCallbacks[owningResource] = {}
|
||||
end
|
||||
|
||||
local env = {
|
||||
math = math, pairs = pairs, ipairs = ipairs, next = next, tonumber = tonumber, tostring = tostring,
|
||||
type = type, table = table, string = string, _G = env,
|
||||
vector3 = vector3, quat = quat, vec = vec, vector2 = vector2
|
||||
}
|
||||
|
||||
TriggerEvent('getMapDirectives', function(key, cb, undocb)
|
||||
env[key] = function(...)
|
||||
local state = {}
|
||||
|
||||
state.add = function(k, v)
|
||||
state[k] = v
|
||||
end
|
||||
|
||||
local result = cb(state, ...)
|
||||
local args = table.pack(...)
|
||||
|
||||
table.insert(undoCallbacks[owningResource], function()
|
||||
undocb(state)
|
||||
end)
|
||||
|
||||
return result
|
||||
end
|
||||
end)
|
||||
|
||||
local mt = {
|
||||
__index = function(t, k)
|
||||
if rawget(t, k) ~= nil then return rawget(t, k) end
|
||||
|
||||
-- as we're not going to return nothing here (to allow unknown directives to be ignored)
|
||||
local f = function()
|
||||
return f
|
||||
end
|
||||
|
||||
return function() return f end
|
||||
end
|
||||
}
|
||||
|
||||
setmetatable(env, mt)
|
||||
|
||||
local fileData = LoadResourceFile(owningResource, file)
|
||||
local mapFunction, err = load(fileData, file, 't', env)
|
||||
|
||||
if not mapFunction then
|
||||
Citizen.Trace("Couldn't load map " .. file .. ": " .. err .. " (type of fileData: " .. type(fileData) .. ")\n")
|
||||
return
|
||||
end
|
||||
|
||||
mapFunction()
|
||||
end
|
||||
14
resources/[managers]/spawnmanager/fxmanifest.lua
Normal file
14
resources/[managers]/spawnmanager/fxmanifest.lua
Normal file
@ -0,0 +1,14 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'Handles spawning a player in a unified fashion to prevent resources from having to implement custom spawn logic.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
client_script 'spawnmanager.lua'
|
||||
|
||||
fx_version 'adamant'
|
||||
games { 'rdr3', 'gta5' }
|
||||
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
386
resources/[managers]/spawnmanager/spawnmanager.lua
Normal file
386
resources/[managers]/spawnmanager/spawnmanager.lua
Normal file
@ -0,0 +1,386 @@
|
||||
-- in-memory spawnpoint array for this script execution instance
|
||||
local spawnPoints = {}
|
||||
|
||||
-- auto-spawn enabled flag
|
||||
local autoSpawnEnabled = false
|
||||
local autoSpawnCallback
|
||||
|
||||
-- support for mapmanager maps
|
||||
AddEventHandler('getMapDirectives', function(add)
|
||||
-- call the remote callback
|
||||
add('spawnpoint', function(state, model)
|
||||
-- return another callback to pass coordinates and so on (as such syntax would be [spawnpoint 'model' { options/coords }])
|
||||
return function(opts)
|
||||
local x, y, z, heading
|
||||
|
||||
local s, e = pcall(function()
|
||||
-- is this a map or an array?
|
||||
if opts.x then
|
||||
x = opts.x
|
||||
y = opts.y
|
||||
z = opts.z
|
||||
else
|
||||
x = opts[1]
|
||||
y = opts[2]
|
||||
z = opts[3]
|
||||
end
|
||||
|
||||
x = x + 0.0001
|
||||
y = y + 0.0001
|
||||
z = z + 0.0001
|
||||
|
||||
-- get a heading and force it to a float, or just default to null
|
||||
heading = opts.heading and (opts.heading + 0.01) or 0
|
||||
|
||||
-- add the spawnpoint
|
||||
addSpawnPoint({
|
||||
x = x, y = y, z = z,
|
||||
heading = heading,
|
||||
model = model
|
||||
})
|
||||
|
||||
-- recalculate the model for storage
|
||||
if not tonumber(model) then
|
||||
model = GetHashKey(model, _r)
|
||||
end
|
||||
|
||||
-- store the spawn data in the state so we can erase it later on
|
||||
state.add('xyz', { x, y, z })
|
||||
state.add('model', model)
|
||||
end)
|
||||
|
||||
if not s then
|
||||
Citizen.Trace(e .. "\n")
|
||||
end
|
||||
end
|
||||
-- delete callback follows on the next line
|
||||
end, function(state, arg)
|
||||
-- loop through all spawn points to find one with our state
|
||||
for i, sp in ipairs(spawnPoints) do
|
||||
-- if it matches...
|
||||
if sp.x == state.xyz[1] and sp.y == state.xyz[2] and sp.z == state.xyz[3] and sp.model == state.model then
|
||||
-- remove it.
|
||||
table.remove(spawnPoints, i)
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
|
||||
-- loads a set of spawn points from a JSON string
|
||||
function loadSpawns(spawnString)
|
||||
-- decode the JSON string
|
||||
local data = json.decode(spawnString)
|
||||
|
||||
-- do we have a 'spawns' field?
|
||||
if not data.spawns then
|
||||
error("no 'spawns' in JSON data")
|
||||
end
|
||||
|
||||
-- loop through the spawns
|
||||
for i, spawn in ipairs(data.spawns) do
|
||||
-- and add it to the list (validating as we go)
|
||||
addSpawnPoint(spawn)
|
||||
end
|
||||
end
|
||||
|
||||
local spawnNum = 1
|
||||
|
||||
function addSpawnPoint(spawn)
|
||||
-- validate the spawn (position)
|
||||
if not tonumber(spawn.x) or not tonumber(spawn.y) or not tonumber(spawn.z) then
|
||||
error("invalid spawn position")
|
||||
end
|
||||
|
||||
-- heading
|
||||
if not tonumber(spawn.heading) then
|
||||
error("invalid spawn heading")
|
||||
end
|
||||
|
||||
-- model (try integer first, if not, hash it)
|
||||
local model = spawn.model
|
||||
|
||||
if not tonumber(spawn.model) then
|
||||
model = GetHashKey(spawn.model)
|
||||
end
|
||||
|
||||
-- is the model actually a model?
|
||||
if not IsModelInCdimage(model) then
|
||||
error("invalid spawn model")
|
||||
end
|
||||
|
||||
-- is is even a ped?
|
||||
-- not in V?
|
||||
--[[if not IsThisModelAPed(model) then
|
||||
error("this model ain't a ped!")
|
||||
end]]
|
||||
|
||||
-- overwrite the model in case we hashed it
|
||||
spawn.model = model
|
||||
|
||||
-- add an index
|
||||
spawn.idx = spawnNum
|
||||
spawnNum = spawnNum + 1
|
||||
|
||||
-- all OK, add the spawn entry to the list
|
||||
table.insert(spawnPoints, spawn)
|
||||
|
||||
return spawn.idx
|
||||
end
|
||||
|
||||
-- removes a spawn point
|
||||
function removeSpawnPoint(spawn)
|
||||
for i = 1, #spawnPoints do
|
||||
if spawnPoints[i].idx == spawn then
|
||||
table.remove(spawnPoints, i)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- changes the auto-spawn flag
|
||||
function setAutoSpawn(enabled)
|
||||
autoSpawnEnabled = enabled
|
||||
end
|
||||
|
||||
-- sets a callback to execute instead of 'native' spawning when trying to auto-spawn
|
||||
function setAutoSpawnCallback(cb)
|
||||
autoSpawnCallback = cb
|
||||
autoSpawnEnabled = true
|
||||
end
|
||||
|
||||
-- function as existing in original R* scripts
|
||||
local function freezePlayer(id, freeze)
|
||||
local player = id
|
||||
SetPlayerControl(player, not freeze, false)
|
||||
|
||||
local ped = GetPlayerPed(player)
|
||||
|
||||
if not freeze then
|
||||
if not IsEntityVisible(ped) then
|
||||
SetEntityVisible(ped, true)
|
||||
end
|
||||
|
||||
if not IsPedInAnyVehicle(ped) then
|
||||
SetEntityCollision(ped, true)
|
||||
end
|
||||
|
||||
FreezeEntityPosition(ped, false)
|
||||
--SetCharNeverTargetted(ped, false)
|
||||
SetPlayerInvincible(player, false)
|
||||
else
|
||||
if IsEntityVisible(ped) then
|
||||
SetEntityVisible(ped, false)
|
||||
end
|
||||
|
||||
SetEntityCollision(ped, false)
|
||||
FreezeEntityPosition(ped, true)
|
||||
--SetCharNeverTargetted(ped, true)
|
||||
SetPlayerInvincible(player, true)
|
||||
--RemovePtfxFromPed(ped)
|
||||
|
||||
if not IsPedFatallyInjured(ped) then
|
||||
ClearPedTasksImmediately(ped)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function loadScene(x, y, z)
|
||||
if not NewLoadSceneStart then
|
||||
return
|
||||
end
|
||||
|
||||
NewLoadSceneStart(x, y, z, 0.0, 0.0, 0.0, 20.0, 0)
|
||||
|
||||
while IsNewLoadSceneActive() do
|
||||
networkTimer = GetNetworkTimer()
|
||||
|
||||
NetworkUpdateLoadScene()
|
||||
end
|
||||
end
|
||||
|
||||
-- to prevent trying to spawn multiple times
|
||||
local spawnLock = false
|
||||
|
||||
-- spawns the current player at a certain spawn point index (or a random one, for that matter)
|
||||
function spawnPlayer(spawnIdx, cb)
|
||||
if spawnLock then
|
||||
return
|
||||
end
|
||||
|
||||
spawnLock = true
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
-- if the spawn isn't set, select a random one
|
||||
if not spawnIdx then
|
||||
spawnIdx = GetRandomIntInRange(1, #spawnPoints + 1)
|
||||
end
|
||||
|
||||
-- get the spawn from the array
|
||||
local spawn
|
||||
|
||||
if type(spawnIdx) == 'table' then
|
||||
spawn = spawnIdx
|
||||
|
||||
-- prevent errors when passing spawn table
|
||||
spawn.x = spawn.x + 0.00
|
||||
spawn.y = spawn.y + 0.00
|
||||
spawn.z = spawn.z + 0.00
|
||||
|
||||
spawn.heading = spawn.heading and (spawn.heading + 0.00) or 0
|
||||
else
|
||||
spawn = spawnPoints[spawnIdx]
|
||||
end
|
||||
|
||||
if not spawn.skipFade then
|
||||
DoScreenFadeOut(500)
|
||||
|
||||
while not IsScreenFadedOut() do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
-- validate the index
|
||||
if not spawn then
|
||||
Citizen.Trace("tried to spawn at an invalid spawn index\n")
|
||||
|
||||
spawnLock = false
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- freeze the local player
|
||||
freezePlayer(PlayerId(), true)
|
||||
|
||||
-- if the spawn has a model set
|
||||
if spawn.model then
|
||||
RequestModel(spawn.model)
|
||||
|
||||
-- load the model for this spawn
|
||||
while not HasModelLoaded(spawn.model) do
|
||||
RequestModel(spawn.model)
|
||||
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
-- change the player model
|
||||
SetPlayerModel(PlayerId(), spawn.model)
|
||||
|
||||
-- release the player model
|
||||
SetModelAsNoLongerNeeded(spawn.model)
|
||||
|
||||
-- RDR3 player model bits
|
||||
if N_0x283978a15512b2fe then
|
||||
N_0x283978a15512b2fe(PlayerPedId(), true)
|
||||
end
|
||||
end
|
||||
|
||||
-- preload collisions for the spawnpoint
|
||||
RequestCollisionAtCoord(spawn.x, spawn.y, spawn.z)
|
||||
|
||||
-- spawn the player
|
||||
local ped = PlayerPedId()
|
||||
|
||||
-- V requires setting coords as well
|
||||
SetEntityCoordsNoOffset(ped, spawn.x, spawn.y, spawn.z, false, false, false, true)
|
||||
|
||||
NetworkResurrectLocalPlayer(spawn.x, spawn.y, spawn.z, spawn.heading, true, true, false)
|
||||
|
||||
-- gamelogic-style cleanup stuff
|
||||
ClearPedTasksImmediately(ped)
|
||||
--SetEntityHealth(ped, 300) -- TODO: allow configuration of this?
|
||||
RemoveAllPedWeapons(ped) -- TODO: make configurable (V behavior?)
|
||||
ClearPlayerWantedLevel(PlayerId())
|
||||
|
||||
-- why is this even a flag?
|
||||
--SetCharWillFlyThroughWindscreen(ped, false)
|
||||
|
||||
-- set primary camera heading
|
||||
--SetGameCamHeading(spawn.heading)
|
||||
--CamRestoreJumpcut(GetGameCam())
|
||||
|
||||
-- load the scene; streaming expects us to do it
|
||||
--ForceLoadingScreen(true)
|
||||
--loadScene(spawn.x, spawn.y, spawn.z)
|
||||
--ForceLoadingScreen(false)
|
||||
|
||||
local time = GetGameTimer()
|
||||
|
||||
while (not HasCollisionLoadedAroundEntity(ped) and (GetGameTimer() - time) < 5000) do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
ShutdownLoadingScreen()
|
||||
|
||||
if IsScreenFadedOut() then
|
||||
DoScreenFadeIn(500)
|
||||
|
||||
while not IsScreenFadedIn() do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
-- and unfreeze the player
|
||||
freezePlayer(PlayerId(), false)
|
||||
|
||||
TriggerEvent('playerSpawned', spawn)
|
||||
|
||||
if cb then
|
||||
cb(spawn)
|
||||
end
|
||||
|
||||
spawnLock = false
|
||||
end)
|
||||
end
|
||||
|
||||
-- automatic spawning monitor thread, too
|
||||
local respawnForced
|
||||
local diedAt
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
-- main loop thing
|
||||
while true do
|
||||
Citizen.Wait(50)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if playerPed and playerPed ~= -1 then
|
||||
-- check if we want to autospawn
|
||||
if autoSpawnEnabled then
|
||||
if NetworkIsPlayerActive(PlayerId()) then
|
||||
if (diedAt and (math.abs(GetTimeDifference(GetGameTimer(), diedAt)) > 2000)) or respawnForced then
|
||||
if autoSpawnCallback then
|
||||
autoSpawnCallback()
|
||||
else
|
||||
spawnPlayer()
|
||||
end
|
||||
|
||||
respawnForced = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if IsEntityDead(playerPed) then
|
||||
if not diedAt then
|
||||
diedAt = GetGameTimer()
|
||||
end
|
||||
else
|
||||
diedAt = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function forceRespawn()
|
||||
spawnLock = false
|
||||
respawnForced = true
|
||||
end
|
||||
|
||||
exports('spawnPlayer', spawnPlayer)
|
||||
exports('addSpawnPoint', addSpawnPoint)
|
||||
exports('removeSpawnPoint', removeSpawnPoint)
|
||||
exports('loadSpawns', loadSpawns)
|
||||
exports('setAutoSpawn', setAutoSpawn)
|
||||
exports('setAutoSpawnCallback', setAutoSpawnCallback)
|
||||
exports('forceRespawn', forceRespawn)
|
||||
2
resources/[system]/[builders]/webpack/.gitignore
vendored
Normal file
2
resources/[system]/[builders]/webpack/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
.yarn.installed
|
||||
node_modules/
|
||||
13
resources/[system]/[builders]/webpack/fxmanifest.lua
Normal file
13
resources/[system]/[builders]/webpack/fxmanifest.lua
Normal file
@ -0,0 +1,13 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'Builds resources with webpack. To learn more: https://webpack.js.org'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
dependency 'yarn'
|
||||
server_script 'webpack_builder.js'
|
||||
|
||||
fx_version 'adamant'
|
||||
game 'common'
|
||||
16
resources/[system]/[builders]/webpack/package.json
Normal file
16
resources/[system]/[builders]/webpack/package.json
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "webpack-builder",
|
||||
"version": "1.0.1",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"async": "^3.1.0",
|
||||
"webpack": "^4.41.2",
|
||||
"worker-farm": "^1.7.0"
|
||||
}
|
||||
}
|
||||
173
resources/[system]/[builders]/webpack/webpack_builder.js
Normal file
173
resources/[system]/[builders]/webpack/webpack_builder.js
Normal file
@ -0,0 +1,173 @@
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const workerFarm = require('worker-farm');
|
||||
const async = require('async');
|
||||
let buildingInProgress = false;
|
||||
let currentBuildingModule = '';
|
||||
|
||||
// some modules will not like the custom stack trace logic
|
||||
const ops = Error.prepareStackTrace;
|
||||
Error.prepareStackTrace = undefined;
|
||||
|
||||
const webpackBuildTask = {
|
||||
shouldBuild(resourceName) {
|
||||
const numMetaData = GetNumResourceMetadata(resourceName, 'webpack_config');
|
||||
|
||||
if (numMetaData > 0) {
|
||||
for (let i = 0; i < numMetaData; i++) {
|
||||
const configName = GetResourceMetadata(resourceName, 'webpack_config');
|
||||
|
||||
if (shouldBuild(configName)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
function loadCache(config) {
|
||||
const cachePath = `cache/${resourceName}/${config.replace(/\//g, '_')}.json`;
|
||||
|
||||
try {
|
||||
return JSON.parse(fs.readFileSync(cachePath, {encoding: 'utf8'}));
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function shouldBuild(config) {
|
||||
const cache = loadCache(config);
|
||||
|
||||
if (!cache) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const file of cache) {
|
||||
const stats = getStat(file.name);
|
||||
|
||||
if (!stats ||
|
||||
stats.mtime !== file.stats.mtime ||
|
||||
stats.size !== file.stats.size ||
|
||||
stats.inode !== file.stats.inode) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function getStat(path) {
|
||||
try {
|
||||
const stat = fs.statSync(path);
|
||||
|
||||
return stat ? {
|
||||
mtime: stat.mtimeMs,
|
||||
size: stat.size,
|
||||
inode: stat.ino,
|
||||
} : null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
build(resourceName, cb) {
|
||||
let buildWebpack = async () => {
|
||||
let error = null;
|
||||
const configs = [];
|
||||
const promises = [];
|
||||
const numMetaData = GetNumResourceMetadata(resourceName, 'webpack_config');
|
||||
|
||||
for (let i = 0; i < numMetaData; i++) {
|
||||
configs.push(GetResourceMetadata(resourceName, 'webpack_config', i));
|
||||
}
|
||||
|
||||
for (const configName of configs) {
|
||||
const configPath = GetResourcePath(resourceName) + '/' + configName;
|
||||
|
||||
const cachePath = `cache/${resourceName}/${configName.replace(/\//g, '_')}.json`;
|
||||
|
||||
try {
|
||||
fs.mkdirSync(path.dirname(cachePath));
|
||||
} catch {
|
||||
}
|
||||
|
||||
const config = require(configPath);
|
||||
|
||||
const workers = workerFarm(require.resolve('./webpack_runner'));
|
||||
|
||||
if (config) {
|
||||
const resourcePath = path.resolve(GetResourcePath(resourceName));
|
||||
|
||||
while (buildingInProgress) {
|
||||
console.log(`webpack is busy: we are waiting to compile ${resourceName} (${configName})`);
|
||||
await sleep(3000);
|
||||
}
|
||||
|
||||
console.log(`${resourceName}: started building ${configName}`);
|
||||
|
||||
buildingInProgress = true;
|
||||
currentBuildingModule = resourceName;
|
||||
|
||||
promises.push(new Promise((resolve, reject) => {
|
||||
workers({
|
||||
configPath,
|
||||
resourcePath,
|
||||
cachePath
|
||||
}, (err, outp) => {
|
||||
workerFarm.end(workers);
|
||||
|
||||
if (err) {
|
||||
console.error(err.stack || err);
|
||||
if (err.details) {
|
||||
console.error(err.details);
|
||||
}
|
||||
|
||||
buildingInProgress = false;
|
||||
currentBuildingModule = '';
|
||||
currentBuildingScript = '';
|
||||
reject("worker farm webpack errored out");
|
||||
return;
|
||||
}
|
||||
|
||||
if (outp.errors) {
|
||||
for (const error of outp.errors) {
|
||||
console.log(error);
|
||||
}
|
||||
buildingInProgress = false;
|
||||
currentBuildingModule = '';
|
||||
currentBuildingScript = '';
|
||||
reject("webpack got an error");
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`${resourceName}: built ${configName}`);
|
||||
buildingInProgress = false;
|
||||
resolve();
|
||||
});
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
await Promise.all(promises);
|
||||
} catch (e) {
|
||||
error = e.toString();
|
||||
}
|
||||
|
||||
buildingInProgress = false;
|
||||
currentBuildingModule = '';
|
||||
|
||||
if (error) {
|
||||
cb(false, error);
|
||||
} else cb(true);
|
||||
};
|
||||
buildWebpack().then();
|
||||
}
|
||||
};
|
||||
|
||||
function sleep(ms) {
|
||||
return new Promise(resolve => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
RegisterResourceBuildTaskFactory('z_webpack', () => webpackBuildTask);
|
||||
75
resources/[system]/[builders]/webpack/webpack_runner.js
Normal file
75
resources/[system]/[builders]/webpack/webpack_runner.js
Normal file
@ -0,0 +1,75 @@
|
||||
const webpack = require('webpack');
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
|
||||
function getStat(path) {
|
||||
try {
|
||||
const stat = fs.statSync(path);
|
||||
|
||||
return stat ? {
|
||||
mtime: stat.mtimeMs,
|
||||
size: stat.size,
|
||||
inode: stat.ino,
|
||||
} : null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
class SaveStatePlugin {
|
||||
constructor(inp) {
|
||||
this.cache = [];
|
||||
this.cachePath = inp.cachePath;
|
||||
}
|
||||
|
||||
apply(compiler) {
|
||||
compiler.hooks.afterCompile.tap('SaveStatePlugin', (compilation) => {
|
||||
for (const file of compilation.fileDependencies) {
|
||||
this.cache.push({
|
||||
name: file,
|
||||
stats: getStat(file)
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
compiler.hooks.done.tap('SaveStatePlugin', (stats) => {
|
||||
if (stats.hasErrors()) {
|
||||
return;
|
||||
}
|
||||
|
||||
fs.writeFile(this.cachePath, JSON.stringify(this.cache), () => {
|
||||
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = (inp, callback) => {
|
||||
const config = require(inp.configPath);
|
||||
|
||||
config.context = inp.resourcePath;
|
||||
|
||||
if (config.output && config.output.path) {
|
||||
config.output.path = path.resolve(inp.resourcePath, config.output.path);
|
||||
}
|
||||
|
||||
if (!config.plugins) {
|
||||
config.plugins = [];
|
||||
}
|
||||
|
||||
config.plugins.push(new SaveStatePlugin(inp));
|
||||
|
||||
webpack(config, (err, stats) => {
|
||||
if (err) {
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
if (stats.hasErrors()) {
|
||||
callback(null, stats.toJson());
|
||||
return;
|
||||
}
|
||||
|
||||
callback(null, {});
|
||||
});
|
||||
};
|
||||
2325
resources/[system]/[builders]/webpack/yarn.lock
Normal file
2325
resources/[system]/[builders]/webpack/yarn.lock
Normal file
File diff suppressed because it is too large
Load Diff
12
resources/[system]/[builders]/yarn/fxmanifest.lua
Normal file
12
resources/[system]/[builders]/yarn/fxmanifest.lua
Normal file
@ -0,0 +1,12 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'Builds resources with yarn. To learn more: https://classic.yarnpkg.com'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
fx_version 'adamant'
|
||||
game 'common'
|
||||
|
||||
server_script 'yarn_builder.js'
|
||||
81
resources/[system]/[builders]/yarn/yarn_builder.js
Normal file
81
resources/[system]/[builders]/yarn/yarn_builder.js
Normal file
@ -0,0 +1,81 @@
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const child_process = require('child_process');
|
||||
let buildingInProgress = false;
|
||||
let currentBuildingModule = '';
|
||||
|
||||
const initCwd = process.cwd();
|
||||
const trimOutput = (data) => {
|
||||
return `[yarn]\t` + data.toString().replace(/\s+$/, '');
|
||||
}
|
||||
|
||||
const yarnBuildTask = {
|
||||
shouldBuild(resourceName) {
|
||||
try {
|
||||
const resourcePath = GetResourcePath(resourceName);
|
||||
|
||||
const packageJson = path.resolve(resourcePath, 'package.json');
|
||||
const yarnLock = path.resolve(resourcePath, '.yarn.installed');
|
||||
|
||||
const packageStat = fs.statSync(packageJson);
|
||||
|
||||
try {
|
||||
const yarnStat = fs.statSync(yarnLock);
|
||||
|
||||
if (packageStat.mtimeMs > yarnStat.mtimeMs) {
|
||||
return true;
|
||||
}
|
||||
} catch (e) {
|
||||
// no yarn.installed, but package.json - install time!
|
||||
return true;
|
||||
}
|
||||
} catch (e) {
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
build(resourceName, cb) {
|
||||
(async () => {
|
||||
while (buildingInProgress && currentBuildingModule !== resourceName) {
|
||||
console.log(`yarn is currently busy: we are waiting to compile ${resourceName}`);
|
||||
await sleep(3000);
|
||||
}
|
||||
buildingInProgress = true;
|
||||
currentBuildingModule = resourceName;
|
||||
const proc = child_process.fork(
|
||||
require.resolve('./yarn_cli.js'),
|
||||
['install', '--ignore-scripts', '--cache-folder', path.join(initCwd, 'cache', 'yarn-cache'), '--mutex', 'file:' + path.join(initCwd, 'cache', 'yarn-mutex')],
|
||||
{
|
||||
cwd: path.resolve(GetResourcePath(resourceName)),
|
||||
stdio: 'pipe',
|
||||
});
|
||||
proc.stdout.on('data', (data) => console.log(trimOutput(data)));
|
||||
proc.stderr.on('data', (data) => console.error(trimOutput(data)));
|
||||
proc.on('exit', (code, signal) => {
|
||||
setImmediate(() => {
|
||||
if (code != 0 || signal) {
|
||||
buildingInProgress = false;
|
||||
currentBuildingModule = '';
|
||||
cb(false, 'yarn failed!');
|
||||
return;
|
||||
}
|
||||
|
||||
const resourcePath = GetResourcePath(resourceName);
|
||||
const yarnLock = path.resolve(resourcePath, '.yarn.installed');
|
||||
fs.writeFileSync(yarnLock, '');
|
||||
|
||||
buildingInProgress = false;
|
||||
currentBuildingModule = '';
|
||||
cb(true);
|
||||
});
|
||||
});
|
||||
})();
|
||||
}
|
||||
};
|
||||
|
||||
function sleep(ms) {
|
||||
return new Promise(resolve => setTimeout(resolve, ms));
|
||||
}
|
||||
RegisterResourceBuildTaskFactory('yarn', () => yarnBuildTask);
|
||||
147392
resources/[system]/[builders]/yarn/yarn_cli.js
Normal file
147392
resources/[system]/[builders]/yarn/yarn_cli.js
Normal file
File diff suppressed because one or more lines are too long
73
resources/[system]/baseevents/deathevents.lua
Normal file
73
resources/[system]/baseevents/deathevents.lua
Normal file
@ -0,0 +1,73 @@
|
||||
Citizen.CreateThread(function()
|
||||
local isDead = false
|
||||
local hasBeenDead = false
|
||||
local diedAt
|
||||
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
local player = PlayerId()
|
||||
|
||||
if NetworkIsPlayerActive(player) then
|
||||
local ped = PlayerPedId()
|
||||
|
||||
if IsPedFatallyInjured(ped) and not isDead then
|
||||
isDead = true
|
||||
if not diedAt then
|
||||
diedAt = GetGameTimer()
|
||||
end
|
||||
|
||||
local killer, killerweapon = NetworkGetEntityKillerOfPlayer(player)
|
||||
local killerentitytype = GetEntityType(killer)
|
||||
local killertype = -1
|
||||
local killerinvehicle = false
|
||||
local killervehiclename = ''
|
||||
local killervehicleseat = 0
|
||||
if killerentitytype == 1 then
|
||||
killertype = GetPedType(killer)
|
||||
if IsPedInAnyVehicle(killer, false) == 1 then
|
||||
killerinvehicle = true
|
||||
killervehiclename = GetDisplayNameFromVehicleModel(GetEntityModel(GetVehiclePedIsUsing(killer)))
|
||||
killervehicleseat = GetPedVehicleSeat(killer)
|
||||
else killerinvehicle = false
|
||||
end
|
||||
end
|
||||
|
||||
local killerid = GetPlayerByEntityID(killer)
|
||||
if killer ~= ped and killerid ~= nil and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid)
|
||||
else killerid = -1
|
||||
end
|
||||
|
||||
if killer == ped or killer == -1 then
|
||||
TriggerEvent('baseevents:onPlayerDied', killertype, { table.unpack(GetEntityCoords(ped)) })
|
||||
TriggerServerEvent('baseevents:onPlayerDied', killertype, { table.unpack(GetEntityCoords(ped)) })
|
||||
hasBeenDead = true
|
||||
else
|
||||
TriggerEvent('baseevents:onPlayerKilled', killerid, {killertype=killertype, weaponhash = killerweapon, killerinveh=killerinvehicle, killervehseat=killervehicleseat, killervehname=killervehiclename, killerpos={table.unpack(GetEntityCoords(ped))}})
|
||||
TriggerServerEvent('baseevents:onPlayerKilled', killerid, {killertype=killertype, weaponhash = killerweapon, killerinveh=killerinvehicle, killervehseat=killervehicleseat, killervehname=killervehiclename, killerpos={table.unpack(GetEntityCoords(ped))}})
|
||||
hasBeenDead = true
|
||||
end
|
||||
elseif not IsPedFatallyInjured(ped) then
|
||||
isDead = false
|
||||
diedAt = nil
|
||||
end
|
||||
|
||||
-- check if the player has to respawn in order to trigger an event
|
||||
if not hasBeenDead and diedAt ~= nil and diedAt > 0 then
|
||||
TriggerEvent('baseevents:onPlayerWasted', { table.unpack(GetEntityCoords(ped)) })
|
||||
TriggerServerEvent('baseevents:onPlayerWasted', { table.unpack(GetEntityCoords(ped)) })
|
||||
|
||||
hasBeenDead = true
|
||||
elseif hasBeenDead and diedAt ~= nil and diedAt <= 0 then
|
||||
hasBeenDead = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function GetPlayerByEntityID(id)
|
||||
for i=0,32 do
|
||||
if(NetworkIsPlayerActive(i) and GetPlayerPed(i) == id) then return i end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
14
resources/[system]/baseevents/fxmanifest.lua
Normal file
14
resources/[system]/baseevents/fxmanifest.lua
Normal file
@ -0,0 +1,14 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'Adds basic events for developers to use in their scripts. Some third party resources may depend on this resource.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
client_script 'deathevents.lua'
|
||||
client_script 'vehiclechecker.lua'
|
||||
server_script 'server.lua'
|
||||
|
||||
fx_version 'adamant'
|
||||
game 'gta5'
|
||||
19
resources/[system]/baseevents/server.lua
Normal file
19
resources/[system]/baseevents/server.lua
Normal file
@ -0,0 +1,19 @@
|
||||
RegisterServerEvent('baseevents:onPlayerDied')
|
||||
RegisterServerEvent('baseevents:onPlayerKilled')
|
||||
RegisterServerEvent('baseevents:onPlayerWasted')
|
||||
RegisterServerEvent('baseevents:enteringVehicle')
|
||||
RegisterServerEvent('baseevents:enteringAborted')
|
||||
RegisterServerEvent('baseevents:enteredVehicle')
|
||||
RegisterServerEvent('baseevents:leftVehicle')
|
||||
|
||||
AddEventHandler('baseevents:onPlayerKilled', function(killedBy, data)
|
||||
local victim = source
|
||||
|
||||
RconLog({msgType = 'playerKilled', victim = victim, attacker = killedBy, data = data})
|
||||
end)
|
||||
|
||||
AddEventHandler('baseevents:onPlayerDied', function(killedBy, pos)
|
||||
local victim = source
|
||||
|
||||
RconLog({msgType = 'playerDied', victim = victim, attackerType = killedBy, pos = pos})
|
||||
end)
|
||||
57
resources/[system]/baseevents/vehiclechecker.lua
Normal file
57
resources/[system]/baseevents/vehiclechecker.lua
Normal file
@ -0,0 +1,57 @@
|
||||
local isInVehicle = false
|
||||
local isEnteringVehicle = false
|
||||
local currentVehicle = 0
|
||||
local currentSeat = 0
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
local ped = PlayerPedId()
|
||||
|
||||
if not isInVehicle and not IsPlayerDead(PlayerId()) then
|
||||
if DoesEntityExist(GetVehiclePedIsTryingToEnter(ped)) and not isEnteringVehicle then
|
||||
-- trying to enter a vehicle!
|
||||
local vehicle = GetVehiclePedIsTryingToEnter(ped)
|
||||
local seat = GetSeatPedIsTryingToEnter(ped)
|
||||
local netId = VehToNet(vehicle)
|
||||
isEnteringVehicle = true
|
||||
TriggerServerEvent('baseevents:enteringVehicle', vehicle, seat, GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)), netId)
|
||||
elseif not DoesEntityExist(GetVehiclePedIsTryingToEnter(ped)) and not IsPedInAnyVehicle(ped, true) and isEnteringVehicle then
|
||||
-- vehicle entering aborted
|
||||
TriggerServerEvent('baseevents:enteringAborted')
|
||||
isEnteringVehicle = false
|
||||
elseif IsPedInAnyVehicle(ped, false) then
|
||||
-- suddenly appeared in a vehicle, possible teleport
|
||||
isEnteringVehicle = false
|
||||
isInVehicle = true
|
||||
currentVehicle = GetVehiclePedIsUsing(ped)
|
||||
currentSeat = GetPedVehicleSeat(ped)
|
||||
local model = GetEntityModel(currentVehicle)
|
||||
local name = GetDisplayNameFromVehicleModel()
|
||||
local netId = VehToNet(currentVehicle)
|
||||
TriggerServerEvent('baseevents:enteredVehicle', currentVehicle, currentSeat, GetDisplayNameFromVehicleModel(GetEntityModel(currentVehicle)), netId)
|
||||
end
|
||||
elseif isInVehicle then
|
||||
if not IsPedInAnyVehicle(ped, false) or IsPlayerDead(PlayerId()) then
|
||||
-- bye, vehicle
|
||||
local model = GetEntityModel(currentVehicle)
|
||||
local name = GetDisplayNameFromVehicleModel()
|
||||
local netId = VehToNet(currentVehicle)
|
||||
TriggerServerEvent('baseevents:leftVehicle', currentVehicle, currentSeat, GetDisplayNameFromVehicleModel(GetEntityModel(currentVehicle)), netId)
|
||||
isInVehicle = false
|
||||
currentVehicle = 0
|
||||
currentSeat = 0
|
||||
end
|
||||
end
|
||||
Citizen.Wait(50)
|
||||
end
|
||||
end)
|
||||
|
||||
function GetPedVehicleSeat(ped)
|
||||
local vehicle = GetVehiclePedIsIn(ped, false)
|
||||
for i=-2,GetVehicleMaxNumberOfPassengers(vehicle) do
|
||||
if(GetPedInVehicleSeat(vehicle, i) == ped) then return i end
|
||||
end
|
||||
return -2
|
||||
end
|
||||
11
resources/[system]/hardcap/client.lua
Normal file
11
resources/[system]/hardcap/client.lua
Normal file
@ -0,0 +1,11 @@
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if NetworkIsSessionStarted() then
|
||||
TriggerServerEvent('hardcap:playerActivated')
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
14
resources/[system]/hardcap/fxmanifest.lua
Normal file
14
resources/[system]/hardcap/fxmanifest.lua
Normal file
@ -0,0 +1,14 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'Limits the number of players to the amount set by sv_maxclients in your server.cfg.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
client_script 'client.lua'
|
||||
server_script 'server.lua'
|
||||
|
||||
fx_version 'adamant'
|
||||
games { 'gta5', 'rdr3' }
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
31
resources/[system]/hardcap/server.lua
Normal file
31
resources/[system]/hardcap/server.lua
Normal file
@ -0,0 +1,31 @@
|
||||
local playerCount = 0
|
||||
local list = {}
|
||||
|
||||
RegisterServerEvent('hardcap:playerActivated')
|
||||
|
||||
AddEventHandler('hardcap:playerActivated', function()
|
||||
if not list[source] then
|
||||
playerCount = playerCount + 1
|
||||
list[source] = true
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('playerDropped', function()
|
||||
if list[source] then
|
||||
playerCount = playerCount - 1
|
||||
list[source] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('playerConnecting', function(name, setReason)
|
||||
local cv = GetConvarInt('sv_maxclients', 32)
|
||||
|
||||
print('Connecting: ' .. name .. '^7')
|
||||
|
||||
if playerCount >= cv then
|
||||
print('Full. :(')
|
||||
|
||||
setReason('This server is full (past ' .. tostring(cv) .. ' players).')
|
||||
CancelEvent()
|
||||
end
|
||||
end)
|
||||
15
resources/[system]/rconlog/fxmanifest.lua
Normal file
15
resources/[system]/rconlog/fxmanifest.lua
Normal file
@ -0,0 +1,15 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'Handles old-style server player management commands.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
client_script 'rconlog_client.lua'
|
||||
server_script 'rconlog_server.lua'
|
||||
|
||||
fx_version 'adamant'
|
||||
games { 'gta5', 'rdr3' }
|
||||
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
25
resources/[system]/rconlog/rconlog_client.lua
Normal file
25
resources/[system]/rconlog/rconlog_client.lua
Normal file
@ -0,0 +1,25 @@
|
||||
RegisterNetEvent('rlUpdateNames')
|
||||
|
||||
AddEventHandler('rlUpdateNames', function()
|
||||
local names = {}
|
||||
|
||||
for i = 0, 31 do
|
||||
if NetworkIsPlayerActive(i) then
|
||||
names[GetPlayerServerId(i)] = { id = i, name = GetPlayerName(i) }
|
||||
end
|
||||
end
|
||||
|
||||
TriggerServerEvent('rlUpdateNamesResult', names)
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if NetworkIsSessionStarted() then
|
||||
TriggerServerEvent('rlPlayerActivated')
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
84
resources/[system]/rconlog/rconlog_server.lua
Normal file
84
resources/[system]/rconlog/rconlog_server.lua
Normal file
@ -0,0 +1,84 @@
|
||||
RconLog({ msgType = 'serverStart', hostname = 'lovely', maxplayers = 32 })
|
||||
|
||||
RegisterServerEvent('rlPlayerActivated')
|
||||
|
||||
local names = {}
|
||||
|
||||
AddEventHandler('rlPlayerActivated', function()
|
||||
RconLog({ msgType = 'playerActivated', netID = source, name = GetPlayerName(source), guid = GetPlayerIdentifiers(source)[1], ip = GetPlayerEP(source) })
|
||||
|
||||
names[source] = { name = GetPlayerName(source), id = source }
|
||||
|
||||
if GetHostId() then
|
||||
TriggerClientEvent('rlUpdateNames', GetHostId())
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('rlUpdateNamesResult')
|
||||
|
||||
AddEventHandler('rlUpdateNamesResult', function(res)
|
||||
if source ~= tonumber(GetHostId()) then
|
||||
print('bad guy')
|
||||
return
|
||||
end
|
||||
|
||||
for id, data in pairs(res) do
|
||||
if data then
|
||||
if data.name then
|
||||
if not names[id] then
|
||||
names[id] = data
|
||||
end
|
||||
|
||||
if names[id].name ~= data.name or names[id].id ~= data.id then
|
||||
names[id] = data
|
||||
|
||||
RconLog({ msgType = 'playerRenamed', netID = id, name = data.name })
|
||||
end
|
||||
end
|
||||
else
|
||||
names[id] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('playerDropped', function()
|
||||
RconLog({ msgType = 'playerDropped', netID = source, name = GetPlayerName(source) })
|
||||
|
||||
names[source] = nil
|
||||
end)
|
||||
|
||||
AddEventHandler('chatMessage', function(netID, name, message)
|
||||
RconLog({ msgType = 'chatMessage', netID = netID, name = name, message = message, guid = GetPlayerIdentifiers(netID)[1] })
|
||||
end)
|
||||
|
||||
-- NOTE: DO NOT USE THIS METHOD FOR HANDLING COMMANDS
|
||||
-- This resource has not been updated to use newer methods such as RegisterCommand.
|
||||
AddEventHandler('rconCommand', function(commandName, args)
|
||||
if commandName == 'status' then
|
||||
for netid, data in pairs(names) do
|
||||
local guid = GetPlayerIdentifiers(netid)
|
||||
|
||||
if guid and guid[1] and data then
|
||||
local ping = GetPlayerPing(netid)
|
||||
|
||||
RconPrint(netid .. ' ' .. guid[1] .. ' ' .. data.name .. ' ' .. GetPlayerEP(netid) .. ' ' .. ping .. "\n")
|
||||
end
|
||||
end
|
||||
|
||||
CancelEvent()
|
||||
elseif commandName:lower() == 'clientkick' then
|
||||
local playerId = table.remove(args, 1)
|
||||
local msg = table.concat(args, ' ')
|
||||
|
||||
DropPlayer(playerId, msg)
|
||||
|
||||
CancelEvent()
|
||||
elseif commandName:lower() == 'tempbanclient' then
|
||||
local playerId = table.remove(args, 1)
|
||||
local msg = table.concat(args, ' ')
|
||||
|
||||
TempBanPlayer(playerId, msg)
|
||||
|
||||
CancelEvent()
|
||||
end
|
||||
end)
|
||||
1
resources/[system]/runcode/.gitignore
vendored
Normal file
1
resources/[system]/runcode/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
data.json
|
||||
24
resources/[system]/runcode/fxmanifest.lua
Normal file
24
resources/[system]/runcode/fxmanifest.lua
Normal file
@ -0,0 +1,24 @@
|
||||
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
|
||||
-- Altering or recreating for local use only is strongly discouraged.
|
||||
|
||||
version '1.0.0'
|
||||
author 'Cfx.re <root@cfx.re>'
|
||||
description 'Allows server owners to execute arbitrary server-side or client-side JavaScript/Lua code. *Consider only using this on development servers.'
|
||||
repository 'https://github.com/citizenfx/cfx-server-data'
|
||||
|
||||
game 'common'
|
||||
fx_version 'bodacious'
|
||||
|
||||
client_script 'runcode_cl.lua'
|
||||
server_script 'runcode_sv.lua'
|
||||
server_script 'runcode_web.lua'
|
||||
|
||||
shared_script 'runcode_shared.lua'
|
||||
shared_script 'runcode.js'
|
||||
|
||||
client_script 'runcode_ui.lua'
|
||||
|
||||
ui_page 'web/nui.html'
|
||||
files {
|
||||
'web/nui.html'
|
||||
}
|
||||
11
resources/[system]/runcode/runcode.js
Normal file
11
resources/[system]/runcode/runcode.js
Normal file
@ -0,0 +1,11 @@
|
||||
exports('runJS', (snippet) => {
|
||||
if (IsDuplicityVersion() && GetInvokingResource() !== GetCurrentResourceName()) {
|
||||
return [ 'Invalid caller.', false ];
|
||||
}
|
||||
|
||||
try {
|
||||
return [ new Function(snippet)(), false ];
|
||||
} catch (e) {
|
||||
return [ false, e.toString() ];
|
||||
}
|
||||
});
|
||||
15
resources/[system]/runcode/runcode_cl.lua
Normal file
15
resources/[system]/runcode/runcode_cl.lua
Normal file
@ -0,0 +1,15 @@
|
||||
RegisterNetEvent('runcode:gotSnippet')
|
||||
|
||||
AddEventHandler('runcode:gotSnippet', function(id, lang, code)
|
||||
local res, err = RunCode(lang, code)
|
||||
|
||||
if not err then
|
||||
if type(res) == 'vector3' then
|
||||
res = json.encode({ table.unpack(res) })
|
||||
elseif type(res) == 'table' then
|
||||
res = json.encode(res)
|
||||
end
|
||||
end
|
||||
|
||||
TriggerServerEvent('runcode:gotResult', id, res, err)
|
||||
end)
|
||||
32
resources/[system]/runcode/runcode_shared.lua
Normal file
32
resources/[system]/runcode/runcode_shared.lua
Normal file
@ -0,0 +1,32 @@
|
||||
local runners = {}
|
||||
|
||||
function runners.lua(arg)
|
||||
local code, err = load('return ' .. arg, '@runcode')
|
||||
|
||||
-- if failed, try without return
|
||||
if err then
|
||||
code, err = load(arg, '@runcode')
|
||||
end
|
||||
|
||||
if err then
|
||||
print(err)
|
||||
return nil, err
|
||||
end
|
||||
|
||||
local status, result = pcall(code)
|
||||
print(result)
|
||||
|
||||
if status then
|
||||
return result
|
||||
end
|
||||
|
||||
return nil, result
|
||||
end
|
||||
|
||||
function runners.js(arg)
|
||||
return table.unpack(exports[GetCurrentResourceName()]:runJS(arg))
|
||||
end
|
||||
|
||||
function RunCode(lang, str)
|
||||
return runners[lang](str)
|
||||
end
|
||||
42
resources/[system]/runcode/runcode_sv.lua
Normal file
42
resources/[system]/runcode/runcode_sv.lua
Normal file
@ -0,0 +1,42 @@
|
||||
function GetPrivs(source)
|
||||
return {
|
||||
canServer = IsPlayerAceAllowed(source, 'command.run'),
|
||||
canClient = IsPlayerAceAllowed(source, 'command.crun'),
|
||||
canSelf = IsPlayerAceAllowed(source, 'runcode.self'),
|
||||
}
|
||||
end
|
||||
|
||||
RegisterCommand('run', function(source, args, rawCommand)
|
||||
local res, err = RunCode('lua', rawCommand:sub(4))
|
||||
end, true)
|
||||
|
||||
RegisterCommand('crun', function(source, args, rawCommand)
|
||||
if not source then
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('runcode:gotSnippet', source, -1, 'lua', rawCommand:sub(5))
|
||||
end, true)
|
||||
|
||||
RegisterCommand('runcode', function(source, args, rawCommand)
|
||||
if not source then
|
||||
return
|
||||
end
|
||||
|
||||
local df = LoadResourceFile(GetCurrentResourceName(), 'data.json')
|
||||
local saveData = {}
|
||||
|
||||
if df then
|
||||
saveData = json.decode(df)
|
||||
end
|
||||
|
||||
local p = GetPrivs(source)
|
||||
|
||||
if not p.canServer and not p.canClient and not p.canSelf then
|
||||
return
|
||||
end
|
||||
|
||||
p.saveData = saveData
|
||||
|
||||
TriggerClientEvent('runcode:openUi', source, p)
|
||||
end, true)
|
||||
66
resources/[system]/runcode/runcode_ui.lua
Normal file
66
resources/[system]/runcode/runcode_ui.lua
Normal file
@ -0,0 +1,66 @@
|
||||
local openData
|
||||
|
||||
RegisterNetEvent('runcode:openUi')
|
||||
|
||||
AddEventHandler('runcode:openUi', function(options)
|
||||
openData = {
|
||||
type = 'open',
|
||||
options = options,
|
||||
url = 'http://' .. GetCurrentServerEndpoint() .. '/' .. GetCurrentResourceName() .. '/',
|
||||
res = GetCurrentResourceName()
|
||||
}
|
||||
|
||||
SendNuiMessage(json.encode(openData))
|
||||
end)
|
||||
|
||||
RegisterNUICallback('getOpenData', function(args, cb)
|
||||
cb(openData)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('doOk', function(args, cb)
|
||||
SendNuiMessage(json.encode({
|
||||
type = 'ok'
|
||||
}))
|
||||
|
||||
SetNuiFocus(true, true)
|
||||
|
||||
cb('ok')
|
||||
end)
|
||||
|
||||
RegisterNUICallback('doClose', function(args, cb)
|
||||
SendNuiMessage(json.encode({
|
||||
type = 'close'
|
||||
}))
|
||||
|
||||
SetNuiFocus(false, false)
|
||||
|
||||
cb('ok')
|
||||
end)
|
||||
|
||||
local rcCbs = {}
|
||||
local id = 1
|
||||
|
||||
RegisterNUICallback('runCodeInBand', function(args, cb)
|
||||
id = id + 1
|
||||
|
||||
rcCbs[id] = cb
|
||||
|
||||
TriggerServerEvent('runcode:runInBand', id, args)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('runcode:inBandResult')
|
||||
|
||||
AddEventHandler('runcode:inBandResult', function(id, result)
|
||||
if rcCbs[id] then
|
||||
local cb = rcCbs[id]
|
||||
rcCbs[id] = nil
|
||||
|
||||
cb(result)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if resourceName == GetCurrentResourceName() then
|
||||
SetNuiFocus(false, false)
|
||||
end
|
||||
end)
|
||||
192
resources/[system]/runcode/runcode_web.lua
Normal file
192
resources/[system]/runcode/runcode_web.lua
Normal file
@ -0,0 +1,192 @@
|
||||
local cachedFiles = {}
|
||||
|
||||
local function sendFile(res, fileName)
|
||||
if cachedFiles[fileName] then
|
||||
res.send(cachedFiles[fileName])
|
||||
return
|
||||
end
|
||||
|
||||
local fileData = LoadResourceFile(GetCurrentResourceName(), 'web/' .. fileName)
|
||||
|
||||
if not fileData then
|
||||
res.writeHead(404)
|
||||
res.send('Not found.')
|
||||
return
|
||||
end
|
||||
|
||||
cachedFiles[fileName] = fileData
|
||||
res.send(fileData)
|
||||
end
|
||||
|
||||
local codeId = 1
|
||||
local codes = {}
|
||||
|
||||
local attempts = 0
|
||||
local lastAttempt
|
||||
|
||||
local function handleRunCode(data, res)
|
||||
if not data.lang then
|
||||
data.lang = 'lua'
|
||||
end
|
||||
|
||||
if not data.client or data.client == '' then
|
||||
CreateThread(function()
|
||||
local result, err = RunCode(data.lang, data.code)
|
||||
|
||||
res.send(json.encode({
|
||||
result = result,
|
||||
error = err
|
||||
}))
|
||||
end)
|
||||
else
|
||||
codes[codeId] = {
|
||||
timeout = GetGameTimer() + 1000,
|
||||
res = res
|
||||
}
|
||||
|
||||
TriggerClientEvent('runcode:gotSnippet', tonumber(data.client), codeId, data.lang, data.code)
|
||||
|
||||
codeId = codeId + 1
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent('runcode:runInBand')
|
||||
|
||||
AddEventHandler('runcode:runInBand', function(id, data)
|
||||
local s = source
|
||||
local privs = GetPrivs(s)
|
||||
|
||||
local res = {
|
||||
send = function(str)
|
||||
TriggerClientEvent('runcode:inBandResult', s, id, str)
|
||||
end
|
||||
}
|
||||
|
||||
if (not data.client or data.client == '') and not privs.canServer then
|
||||
res.send(json.encode({ error = 'Insufficient permissions.'}))
|
||||
return
|
||||
end
|
||||
|
||||
if (data.client and data.client ~= '') and not privs.canClient then
|
||||
if privs.canSelf then
|
||||
data.client = s
|
||||
else
|
||||
res.send(json.encode({ error = 'Insufficient permissions.'}))
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
SaveResourceFile(GetCurrentResourceName(), 'data.json', json.encode({
|
||||
lastSnippet = data.code,
|
||||
lastLang = data.lang or 'lua'
|
||||
}), -1)
|
||||
|
||||
handleRunCode(data, res)
|
||||
end)
|
||||
|
||||
local function handlePost(req, res)
|
||||
req.setDataHandler(function(body)
|
||||
local data = json.decode(body)
|
||||
|
||||
if not data or not data.password or not data.code then
|
||||
res.send(json.encode({ error = 'Bad request.'}))
|
||||
return
|
||||
end
|
||||
|
||||
if GetConvar('rcon_password', '') == '' then
|
||||
res.send(json.encode({ error = 'The server has an empty rcon_password.'}))
|
||||
return
|
||||
end
|
||||
|
||||
if attempts > 5 or data.password ~= GetConvar('rcon_password', '') then
|
||||
attempts = attempts + 1
|
||||
lastAttempt = GetGameTimer()
|
||||
|
||||
res.send(json.encode({ error = 'Bad password.'}))
|
||||
return
|
||||
end
|
||||
|
||||
handleRunCode(data, res)
|
||||
end)
|
||||
end
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(1000)
|
||||
|
||||
if attempts > 0 and (GetGameTimer() - lastAttempt) > 5000 then
|
||||
attempts = 0
|
||||
lastAttempt = 0
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local function returnCode(id, res, err)
|
||||
if not codes[id] then
|
||||
return
|
||||
end
|
||||
|
||||
local code = codes[id]
|
||||
codes[id] = nil
|
||||
|
||||
local gotFrom
|
||||
|
||||
if source then
|
||||
gotFrom = GetPlayerName(source) .. ' [' .. tostring(source) .. ']'
|
||||
end
|
||||
|
||||
code.res.send(json.encode({
|
||||
result = res,
|
||||
error = err,
|
||||
from = gotFrom
|
||||
}))
|
||||
end
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(100)
|
||||
|
||||
for k, v in ipairs(codes) do
|
||||
if GetGameTimer() > v.timeout then
|
||||
source = nil
|
||||
returnCode(k, '', 'Timed out waiting on the target client.')
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('runcode:gotResult')
|
||||
AddEventHandler('runcode:gotResult', returnCode)
|
||||
|
||||
SetHttpHandler(function(req, res)
|
||||
local path = req.path
|
||||
|
||||
if req.method == 'POST' then
|
||||
return handlePost(req, res)
|
||||
end
|
||||
|
||||
-- client shortcuts
|
||||
if req.path == '/clients' then
|
||||
local clientList = {}
|
||||
|
||||
for _, id in ipairs(GetPlayers()) do
|
||||
table.insert(clientList, { GetPlayerName(id), id })
|
||||
end
|
||||
|
||||
res.send(json.encode({
|
||||
clients = clientList
|
||||
}))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- should this be the index?
|
||||
if req.path == '/' then
|
||||
path = 'index.html'
|
||||
end
|
||||
|
||||
-- remove any '..' from the path
|
||||
path = path:gsub("%.%.", "")
|
||||
|
||||
return sendFile(res, path)
|
||||
end)
|
||||
486
resources/[system]/runcode/web/index.html
Normal file
486
resources/[system]/runcode/web/index.html
Normal file
@ -0,0 +1,486 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>fivem runcode</title>
|
||||
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
|
||||
|
||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/bulmaswatch/0.7.2/cyborg/bulmaswatch.min.css">
|
||||
<script defer src="https://use.fontawesome.com/releases/v5.3.1/js/all.js"></script>
|
||||
|
||||
<style type="text/css">
|
||||
body {
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
}
|
||||
|
||||
.navbar {
|
||||
z-index: inherit;
|
||||
}
|
||||
|
||||
html.in-nui {
|
||||
overflow: hidden;
|
||||
background: transparent;
|
||||
|
||||
margin-top: 5vh;
|
||||
margin-left: 7.5vw;
|
||||
margin-right: 7.5vw;
|
||||
margin-bottom: 5vh;
|
||||
|
||||
height: calc(100% - 10vh);
|
||||
|
||||
position: relative;
|
||||
}
|
||||
|
||||
html.in-nui body > div.bg {
|
||||
background-color: rgba(0, 0, 0, 1);
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
bottom: 0px;
|
||||
left: 0px;
|
||||
right: 0px;
|
||||
z-index: -999;
|
||||
|
||||
box-shadow: 0 22px 70px 4px rgba(0, 0, 0, 0.56);
|
||||
}
|
||||
|
||||
span.nui-edition {
|
||||
display: none;
|
||||
}
|
||||
|
||||
html.in-nui span.nui-edition {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
#close {
|
||||
display: none;
|
||||
}
|
||||
|
||||
html.in-nui #close {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#result {
|
||||
margin-top: 0.5em;
|
||||
}
|
||||
|
||||
.navbar {
|
||||
border-top: none;
|
||||
border-left: none;
|
||||
border-right: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="bg">
|
||||
|
||||
</div>
|
||||
|
||||
<nav class="navbar" role="navigation" aria-label="main navigation">
|
||||
<div class="container">
|
||||
<div class="navbar-brand">
|
||||
<a class="navbar-item" href="/runcode">
|
||||
<strong>runcode</strong> <span class="nui-edition"> in-game</span>
|
||||
</a>
|
||||
|
||||
<a role="button" class="navbar-burger burger" aria-label="menu" aria-expanded="false" data-target="navbarMain">
|
||||
<span aria-hidden="true"></span>
|
||||
<span aria-hidden="true"></span>
|
||||
<span aria-hidden="true"></span>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<div id="navbarMain" class="navbar-menu">
|
||||
<div class="navbar-end">
|
||||
<div class="navbar-item">
|
||||
<div class="field" id="cl-field">
|
||||
<div class="control has-icons-left">
|
||||
<div class="select">
|
||||
<select id="cl-select">
|
||||
</select>
|
||||
</div>
|
||||
<div class="icon is-small is-left">
|
||||
<i class="fas fa-user"></i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="navbar-item">
|
||||
<div class="field has-addons" id="lang-toggle">
|
||||
<p class="control">
|
||||
<button class="button" id="lua-button">
|
||||
<span class="icon is-small">
|
||||
<i class="fas fa-moon"></i>
|
||||
</span>
|
||||
<span>Lua</span>
|
||||
</button>
|
||||
</p>
|
||||
<p class="control">
|
||||
<button class="button" id="js-button">
|
||||
<span class="icon is-small">
|
||||
<i class="fab fa-js"></i>
|
||||
</span>
|
||||
<span>JS</span>
|
||||
</button>
|
||||
</p>
|
||||
<!-- TODO pending add-on resource that'll contain webpack'd compiler
|
||||
<p class="control">
|
||||
<button class="button" id="ts-button">
|
||||
<span class="icon is-small">
|
||||
<i class="fas fa-code"></i>
|
||||
</span>
|
||||
<span>TS</span>
|
||||
</button>
|
||||
</p>
|
||||
-->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="navbar-item">
|
||||
<div class="field has-addons" id="cl-sv-toggle">
|
||||
<p class="control">
|
||||
<button class="button" id="cl-button">
|
||||
<span class="icon is-small">
|
||||
<i class="fas fa-user-friends"></i>
|
||||
</span>
|
||||
<span>Client</span>
|
||||
</button>
|
||||
</p>
|
||||
<p class="control">
|
||||
<button class="button" id="sv-button">
|
||||
<span class="icon is-small">
|
||||
<i class="fas fa-server"></i>
|
||||
</span>
|
||||
<span>Server</span>
|
||||
</button>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="navbar-item" id="close">
|
||||
<button class="button is-danger">Close</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<section class="section">
|
||||
<div class="container">
|
||||
<div id="code-container" style="width:100%;height:60vh;border:1px solid grey"></div><br>
|
||||
<div class="field" id="passwordField">
|
||||
<p class="control has-icons-left">
|
||||
<input class="input" type="password" id="password" placeholder="RCon Password">
|
||||
<span class="icon is-small is-left">
|
||||
<i class="fas fa-lock"></i>
|
||||
</span>
|
||||
</p>
|
||||
</div>
|
||||
<button class="button is-primary" id="run">Run</button>
|
||||
<div id="result">
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!--
|
||||
to use a local deployment, uncomment; do note currently the server isn't optimized to serve >1MB files
|
||||
<script src="monaco-editor/vs/loader.js"></script>
|
||||
-->
|
||||
|
||||
<script src="https://unpkg.com/monaco-editor@0.18.1/min/vs/loader.js"></script>
|
||||
|
||||
<script>
|
||||
function fetchClients() {
|
||||
fetch('/runcode/clients').then(res => res.json()).then(res => {
|
||||
const el = document.querySelector('#cl-select');
|
||||
|
||||
const clients = res.clients;
|
||||
const realClients = [['All', '-1'], ...clients];
|
||||
|
||||
const createdClients = new Set([...el.querySelectorAll('option').entries()].map(([i, el]) => el.value));
|
||||
const existentClients = new Set(realClients.map(([ name, id ]) => id));
|
||||
|
||||
const toRemove = [...createdClients].filter(a => !existentClients.has(a));
|
||||
|
||||
for (const [name, id] of realClients) {
|
||||
const ex = el.querySelector(`option[value="${id}"]`);
|
||||
|
||||
if (!ex) {
|
||||
const l = document.createElement('option');
|
||||
l.setAttribute('value', id);
|
||||
l.appendChild(document.createTextNode(name));
|
||||
|
||||
el.appendChild(l);
|
||||
}
|
||||
}
|
||||
|
||||
for (const id of toRemove) {
|
||||
const l = el.querySelector(`option[value="${id}"]`);
|
||||
|
||||
if (l) {
|
||||
el.removeChild(l);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let useClient = false;
|
||||
let editServerCb = null;
|
||||
|
||||
[['#cl-button', true], ['#sv-button', false]].forEach(([ selector, isClient ]) => {
|
||||
const eh = () => {
|
||||
if (isClient) {
|
||||
document.querySelector('#cl-select').disabled = false;
|
||||
useClient = true;
|
||||
} else {
|
||||
document.querySelector('#cl-select').disabled = true;
|
||||
useClient = false;
|
||||
}
|
||||
|
||||
document.querySelectorAll('#cl-sv-toggle button').forEach(el => {
|
||||
el.classList.remove('is-selected', 'is-info');
|
||||
});
|
||||
|
||||
const tgt = document.querySelector(selector);
|
||||
|
||||
tgt.classList.add('is-selected', 'is-info');
|
||||
|
||||
if (editServerCb) {
|
||||
editServerCb();
|
||||
}
|
||||
};
|
||||
|
||||
// default to not-client
|
||||
if (!isClient) {
|
||||
eh();
|
||||
}
|
||||
|
||||
document.querySelector(selector).addEventListener('click', ev => {
|
||||
eh();
|
||||
|
||||
ev.preventDefault();
|
||||
});
|
||||
});
|
||||
|
||||
let lang = 'lua';
|
||||
let editLangCb = null;
|
||||
let initCb = null;
|
||||
|
||||
function getLangCode(lang) {
|
||||
switch (lang) {
|
||||
case 'js':
|
||||
return 'javascript';
|
||||
case 'ts':
|
||||
return 'typescript';
|
||||
}
|
||||
|
||||
return lang;
|
||||
}
|
||||
|
||||
[['#lua-button', 'lua'], ['#js-button', 'js']/*, ['#ts-button', 'ts']*/].forEach(([ selector, langOpt ]) => {
|
||||
const eh = () => {
|
||||
lang = langOpt;
|
||||
|
||||
document.querySelectorAll('#lang-toggle button').forEach(el => {
|
||||
el.classList.remove('is-selected', 'is-info');
|
||||
});
|
||||
|
||||
const tgt = document.querySelector(selector);
|
||||
|
||||
tgt.classList.add('is-selected', 'is-info');
|
||||
|
||||
if (editLangCb) {
|
||||
editLangCb();
|
||||
}
|
||||
};
|
||||
|
||||
// default to not-client
|
||||
if (langOpt === 'lua') {
|
||||
eh();
|
||||
}
|
||||
|
||||
document.querySelector(selector).addEventListener('click', ev => {
|
||||
eh();
|
||||
|
||||
ev.preventDefault();
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
setInterval(() => fetchClients(), 1000);
|
||||
|
||||
const inNui = (!!window.invokeNative);
|
||||
let openData = {};
|
||||
|
||||
if (inNui) {
|
||||
document.querySelector('#passwordField').style.display = 'none';
|
||||
document.querySelector('html').classList.add('in-nui');
|
||||
|
||||
fetch(`http://${window.parent.GetParentResourceName()}/getOpenData`, {
|
||||
method: 'POST',
|
||||
body: '{}'
|
||||
}).then(a => a.json())
|
||||
.then(a => {
|
||||
openData = a;
|
||||
|
||||
if (!openData.options.canServer) {
|
||||
document.querySelector('#cl-sv-toggle').style.display = 'none';
|
||||
|
||||
const trigger = document.createEvent('HTMLEvents');
|
||||
trigger.initEvent('click', true, true);
|
||||
|
||||
document.querySelector('#cl-button').dispatchEvent(trigger);
|
||||
} else if (!openData.options.canClient && !openData.options.canSelf) {
|
||||
document.querySelector('#cl-sv-toggle').style.display = 'none';
|
||||
document.querySelector('#cl-field').style.display = 'none';
|
||||
|
||||
const trigger = document.createEvent('HTMLEvents');
|
||||
trigger.initEvent('click', true, true);
|
||||
|
||||
document.querySelector('#sv-button').dispatchEvent(trigger);
|
||||
}
|
||||
|
||||
if (!openData.options.canClient && openData.options.canSelf) {
|
||||
document.querySelector('#cl-field').style.display = 'none';
|
||||
}
|
||||
|
||||
if (openData.options.saveData) {
|
||||
const cb = () => {
|
||||
if (initCb) {
|
||||
initCb({
|
||||
lastLang: openData.options.saveData.lastLang,
|
||||
lastSnippet: openData.options.saveData.lastSnippet
|
||||
});
|
||||
} else {
|
||||
setTimeout(cb, 50);
|
||||
}
|
||||
};
|
||||
|
||||
setTimeout(cb, 50);
|
||||
}
|
||||
|
||||
fetch(`https://${window.parent.GetParentResourceName()}/doOk`, {
|
||||
method: 'POST',
|
||||
body: '{}'
|
||||
});
|
||||
});
|
||||
|
||||
document.querySelector('#close button').addEventListener('click', ev => {
|
||||
fetch(`https://${window.parent.GetParentResourceName()}/doClose`, {
|
||||
method: 'POST',
|
||||
body: '{}'
|
||||
});
|
||||
|
||||
ev.preventDefault();
|
||||
});
|
||||
}
|
||||
|
||||
const defFiles = ['index.d.ts'];
|
||||
const defFilesServer = [...defFiles, 'natives_server.d.ts'];
|
||||
const defFilesClient = [...defFiles, 'natives_universal.d.ts'];
|
||||
|
||||
const prefix = 'https://unpkg.com/@citizenfx/{}/';
|
||||
const prefixClient = prefix.replace('{}', 'client');
|
||||
const prefixServer = prefix.replace('{}', 'server');
|
||||
|
||||
require.config({ paths: { 'vs': 'https://unpkg.com/monaco-editor@0.18.1/min/vs' }});
|
||||
require(['vs/editor/editor.main'], function() {
|
||||
const editor = monaco.editor.create(document.getElementById('code-container'), {
|
||||
value: 'return 42',
|
||||
language: 'lua'
|
||||
});
|
||||
|
||||
monaco.editor.setTheme('vs-dark');
|
||||
|
||||
let finalizers = [];
|
||||
|
||||
const updateScript = (client, lang) => {
|
||||
finalizers.forEach(a => a());
|
||||
finalizers = [];
|
||||
|
||||
if (lang === 'js' || lang === 'ts') {
|
||||
const defaults = (lang === 'js') ? monaco.languages.typescript.javascriptDefaults :
|
||||
monaco.languages.typescript.typescriptDefaults;
|
||||
|
||||
defaults.setCompilerOptions({
|
||||
noLib: true,
|
||||
allowNonTsExtensions: true
|
||||
});
|
||||
|
||||
for (const file of (client ? defFilesClient : defFilesServer)) {
|
||||
const prefix = (client ? prefixClient : prefixServer);
|
||||
|
||||
fetch(`${prefix}${file}`)
|
||||
.then(a => a.text())
|
||||
.then(a => {
|
||||
const l = defaults.addExtraLib(a, file);
|
||||
|
||||
finalizers.push(() => l.dispose());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
editLangCb = () => {
|
||||
monaco.editor.setModelLanguage(editor.getModel(), getLangCode(lang));
|
||||
|
||||
updateScript(useClient, lang);
|
||||
};
|
||||
|
||||
editServerCb = () => {
|
||||
updateScript(useClient, lang);
|
||||
};
|
||||
|
||||
initCb = (data) => {
|
||||
if (data.lastLang) {
|
||||
const trigger = document.createEvent('HTMLEvents');
|
||||
trigger.initEvent('click', true, true);
|
||||
document.querySelector(`#${data.lastLang}-button`).dispatchEvent(trigger);
|
||||
}
|
||||
|
||||
if (data.lastSnippet) {
|
||||
editor.getModel().setValue(data.lastSnippet);
|
||||
}
|
||||
};
|
||||
|
||||
document.querySelector('#run').addEventListener('click', e => {
|
||||
const text = editor.getValue();
|
||||
|
||||
fetch((!inNui) ? '/runcode/' : `https://${openData.res}/runCodeInBand`, {
|
||||
method: 'post',
|
||||
body: JSON.stringify({
|
||||
password: document.querySelector('#password').value,
|
||||
client: (useClient) ? document.querySelector('#cl-select').value : '',
|
||||
code: text,
|
||||
lang: lang
|
||||
})
|
||||
}).then(res => res.json()).then(res => {
|
||||
if (inNui) {
|
||||
res = JSON.parse(res); // double packing for sad msgpack-to-json
|
||||
}
|
||||
|
||||
const resultElement = document.querySelector('#result');
|
||||
|
||||
if (res.error) {
|
||||
resultElement.classList.remove('notification', 'is-success');
|
||||
resultElement.classList.add('notification', 'is-danger');
|
||||
} else {
|
||||
resultElement.classList.remove('notification', 'is-danger');
|
||||
resultElement.classList.add('notification', 'is-success');
|
||||
}
|
||||
|
||||
resultElement.innerHTML = res.error || res.result;
|
||||
|
||||
if (res.from) {
|
||||
resultElement.innerHTML += ' (from ' + res.from + ')';
|
||||
}
|
||||
});
|
||||
|
||||
e.preventDefault();
|
||||
});
|
||||
});
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
60
resources/[system]/runcode/web/nui.html
Normal file
60
resources/[system]/runcode/web/nui.html
Normal file
@ -0,0 +1,60 @@
|
||||
<!DOCTYPE html>
|
||||
<meta charset="utf-8">
|
||||
<title>runcode nui</title>
|
||||
|
||||
<style type="text/css">
|
||||
html {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
body {
|
||||
background-color: transparent;
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
iframe {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
bottom: 0px;
|
||||
left: 0px;
|
||||
right: 0px;
|
||||
overflow: hidden;
|
||||
}
|
||||
</style>
|
||||
|
||||
<div id="holder">
|
||||
|
||||
</div>
|
||||
|
||||
<script type="text/javascript">
|
||||
let openData = null;
|
||||
|
||||
window.addEventListener('message', ev => {
|
||||
switch (ev.data.type) {
|
||||
case 'open':
|
||||
const frame = document.createElement('iframe');
|
||||
|
||||
frame.name = 'rc';
|
||||
frame.allow = 'microphone *;';
|
||||
frame.src = ev.data.url;
|
||||
frame.style.visibility = 'hidden';
|
||||
|
||||
openData = ev.data;
|
||||
openData.frame = frame;
|
||||
|
||||
document.querySelector('#holder').appendChild(frame);
|
||||
break;
|
||||
case 'ok':
|
||||
openData.frame.style.visibility = 'visible';
|
||||
break;
|
||||
case 'close':
|
||||
document.querySelector('#holder').removeChild(openData.frame);
|
||||
|
||||
openData = null;
|
||||
break;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user