41 lines
2.0 KiB
Markdown
41 lines
2.0 KiB
Markdown
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# qbx_garages
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Provides an API to store and retrieve vehicles from various locations around the map. Also includes an optional built-in UI
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## Features
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### Built-in UI
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Optionally disabled via config. Created using ox_lib
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Configurable Markers Denote the pickup and drop off points
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### Export & Callback API
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qbx_garages is designed for 3rd party resources to easily replace the built-in UI or interface with the backend. Exports provide functionality to:
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- Register garages at runtime
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- Move vehicles between garages
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- change the depot price of a vehicle
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### Access Points
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Garages can now have more than one access point. An access point is a location on the map where vehicles in that garage can be accessed.
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Access points have their own pick up, drop off, and spawn locations and an optional blip. Additionally, the pick up & drop off points can optionally be combined.
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### Access Control
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Can limit garage access to a list of jobs/gangs with optional minimum grades. Can also pass a custom canAccess function for more advanced access controls.
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### Vehicle Filtering
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- Vehicle type filter only grants access to vehicles of a specific type. So that aircraft can't be placed in car garages for example.
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- Optional vehicle state filter only grants access to vehicles in one of or a combination of vehicle states: OUT, GARAGED, IMPOUNDED
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- Shared flag optionally allows players to access all vehicles in the garage, instead of just vehicles they personally own.
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- Garage check optionally allows players to access vehicles not currently in the garage.
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## Converting from QB?
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- Rather than have predefined garage types, qbx_garages has per garage config flags, allowing for greater flexibility in who can access a garage and what vehicles will be shown.
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- Several global settings are now per garage config options.
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- To support house garages, pass a custom canAccess function to check owning player
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## Dependencies
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- qbx_core
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- qbx_vehicles
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