60 lines
3.5 KiB
Markdown
60 lines
3.5 KiB
Markdown
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<p align="center">
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<img align="center" width="600" src="https://i.gyazo.com/c45881d46eeef83e03634a6a251ab849.png">
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</p>
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# Luxart Vehicle Control v3
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Over the past months, I have been slowing integrating additonal features into Faction's release (v2.0) of Lt. Caine's Luxart Vehicle Control resource, I would now like to release these to the public.
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Introduction Video: https://youtu.be/XO5K7iISOh0 (out-of-date)
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Installation Video: https://youtu.be/YVm3yYxdm48 (out-of-date)
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Community Upgrade Guides: https://drive.google.com/drive/folders/1trjNXnpmlh_5Q5syXESjwSODdFOFXBdE?usp=sharing
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## Additional Functionality:
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__LuxHUD:__
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A small togglable and adjustable visual representation of the scripts functionality modeled after real siren controllers. Includes 3 position switch, siren, horn, takedown, and lockout textures. Includes ability to move and save location and opacity of HUD.
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<p align="center">
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<img align="center" width="530" src="https://cdn.discordapp.com/attachments/749048472073666641/820404142841004062/LVC_HUD_v2_copy.png">
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</p>
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__Additional Tones ("Siren Mastery"):__
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Add support for up to 6 additional vanilla tones: `RESIDENT_VEHICLES_SIREN_WAIL_01,2,3` and `RESIDENT_VEHICLES_SIREN_QUICK_01,2,3`. With a plethora of customization on how LVC works for you. Some examples: an expanded siren set for all to use including custom created sweeps/autocycles, department specific siren such as Paleto using one siren pack and LSPD using another, the options are endless.
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<p align="center">
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<img align="center" width="530" src="https://i.gyazo.com/48e92fb46f97e6f3b310826302992b43.png">
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</p>
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__ELS Style Hotkey Assignments:__
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Cycle your tones like single player ELS with player definied hotkey assignments. For example use your numrow or numpad to change sirens on the fly.
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<p align="center">
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<img align="center" width="530" src="https://i.gyazo.com/ef0c9c862bf02c839ce1c94a4b490f74.png">
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</p>
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__Adjustable Manual / Auxilary Tones:__
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Change which tone to use for each manual tone (primary and secondary) as well as the auxiliary tone. These are also saved to the client requiring no changes at relog.
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<p align="center">
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<img align="center" width="530" src="https://i.gyazo.com/ea4b046dcf4363168320aa051a93ecde.png">
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</p>
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__Lockout:__
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Ability to lock all siren/light controls using a player set key to prevent activation while typing (or eating). Locking/Unlocking shows on screen notification and audible tone. Includes reminder tone every X key presses, where X can be set by server developers.
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<p align="center">
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<img align="center" width="530" src="https://i.gyazo.com/74ec018e67d7ec9fc299f806a3f25bdf.png">
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</p>
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__Hazards Delay & SoundFX:__
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Customizable "Hold-to-activate/deactivate" hazard lights to prevent accidental activation when navigating trainers/vMenu. Added activation/deactivation sound effect of toggle switch based off IRL vehicle toggle switches.
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## How to install:
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1. Visit: [Wiki - Installation](https://github.com/TrevorBarns/luxart-vehicle-control/wiki/Installation)
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## Credits:
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Luxart Vehicle Control was an ingenious creation by __Lt. Caine__! Thank you!
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ELS Clicks added by __Faction__, this added realism pushed me to get into developing in the first place. Thank you!
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__All credit to those above who contributed there projects can be found here:__
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* Luxart Vehicle Control (Original Release) by Lt. Caine: https://forum.cfx.re/t/release-luxart-vehicle-control/17304
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* Luxart Vehicle Control ELS Clicks by Faction: https://forum.cfx.re/t/release-luxart-vehicle-control-els-clicks/921644
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