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2025-04-07 01:41:12 +00:00
if GetConvar('qbx_vehiclekeys:enableBridge', 'true') ~= 'true' then return end
local function giveKeys(source, plate)
local vehicles = plate and GetVehiclesFromPlate(plate) or {GetVehiclePedIsIn(GetPlayerPed(source), false)}
local success = false
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) then
if GiveKeys(source, vehicles[i], true) then
success = true
end
Wait(20)
end
end
if success then
exports.qbx_core:Notify(source, locale('notify.keys_taken'))
end
return success
end
CreateQbExport('GiveKeys', giveKeys)
local function removeKeys(source, plate)
local vehicles = GetVehiclesFromPlate(plate)
local success = false
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) then
if RemoveKeys(source, vehicle, true) then
success = true
end
Wait(20)
end
end
if success then
exports.qbx_core:Notify(source, locale('notify.keys_removed'))
end
return success
end
CreateQbExport('RemoveKeys', removeKeys)
RegisterNetEvent('qb-vehiclekeys:server:AcquireVehicleKeys', function(plate)
giveKeys(source, plate)
end)
RegisterNetEvent('qb-vehiclekeys:server:removeKeys', function(plate)
removeKeys(source, plate)
end)
CreateQbExport('HasKeys', function(source, plate)
local vehicles = GetVehiclesFromPlate(plate)
local success = false
for i = 1, #vehicles do
success = success or HasKeys(source, vehicles[i])
end
return success
end)