470 lines
14 KiB
Lua
470 lines
14 KiB
Lua
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return {
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-- Pre set interiors to use in Config.Houses. Shouldn't touch this unless you know what you are doing. You can however change the skillcheck difficulty.
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-- And change the loot pools around to give players different rewards. The player will randomly get the rewards from one of the pools defined underneath.
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interiors = {
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[1] = {
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exit = vec4(266.11, -1007.61, -101.01, 357.68),
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skillcheck = {'easy', 'medium', 'easy', 'medium'},
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callCopsTimeout = 30000,
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loot = {
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{coords = vec3(265.97, -999.46, -99.01), pool = {1, 3, 4}},
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{coords = vec3(265.66, -997.40, -99.01), pool = {1, 2, 3, 4}},
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{coords = vec3(263.69, -995.40, -99.01), pool = {1, 2, 4}},
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{coords = vec3(262.67, -999.88, -99.01), pool = {1, 3, 4}},
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{coords = vec3(257.01, -995.84, -99.01), pool = {1, 2, 3, 4}},
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{coords = vec3(256.73, -998.34, -99.01), pool = {1, 2, 3, 4}},
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{coords = vec3(259.98, -1004.0, -99.01), pool = {1, 2, 4}},
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},
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pickups = {
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{coords = vec3(262.77, -1002.53, -99.01), model = 'prop_tv_flat_03', reward = 'small_tv'},
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{coords = vec3(265.85, -995.46, -99.01), model = 'prop_toaster_02', reward = 'toaster'}
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}
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},
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[2] = {
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exit = vec4(346.55, -1012.83, -99.2, 5.8),
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skillcheck = {'medium', 'easy', 'hard', 'medium'},
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callCopsTimeout = 25000,
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loot = {
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{coords = vec3(346.15, -1001.71, -99.2), pool = {1, 3, 4, 5, 6, 7}},
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{coords = vec3(345.01, -995.49, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(341.97, -997.45, -99.2), pool = {1, 2, 4, 5, 6, 7}},
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{coords = vec3(340.69, -995.03, -99.2), pool = {1, 3, 4, 5, 6, 7}},
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{coords = vec3(338.35, -995.22, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(338.31, -997.88, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(339.71, -1000.35, -99.2), pool = {1, 2, 4, 5, 6, 7}},
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{coords = vec3(338.6, -1003.18, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(351.13, -999.23, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(351.31, -993.76, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(349.36, -995.05, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(347.5, -994.17, -99.2), pool = {1, 2, 3, 4, 5, 6, 7}},
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},
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pickups = {
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{coords = vec3(344.14, -1002.33, -99.2), model = 'prop_micro_01', reward = 'microwave'},
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{coords = vec3(342.31, -1003.3, -99.2), model = 'prop_toaster_01', reward = 'toaster'}
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}
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},
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[3] = {
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exit = vec4(-174.27, 497.71, 137.65, 191.5),
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skillcheck = {'hard', 'medium', 'hard', 'medium'},
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callCopsTimeout = 20000,
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loot = {
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{coords = vec3(-170.21, 495.82, 137.65), pool = {1, 3, 4, 5, 6, 7}},
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{coords = vec3(-168.18, 494.13, 137.65), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-171.02, 486.88, 137.44), pool = {1, 2, 4, 5, 6, 7}},
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{coords = vec3(-163.0, 482.49, 137.27), pool = {1, 3, 4, 5, 6, 7}},
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{coords = vec3(-164.44, 487.09, 137.44), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-170.32, 482.18, 133.85), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-162.86, 482.02, 133.87), pool = {1, 2, 4, 5, 6, 7}},
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{coords = vec3(-167.4, 487.85, 133.84), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-165.71, 495.38, 133.85), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-172.71, 500.42, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-174.45, 496.08, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-170.01, 491.14, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-174.03, 493.64, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}},
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{coords = vec3(-175.79, 492.05, 130.04), pool = {1, 2, 3, 4, 5, 6, 7}},
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},
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pickups = {
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{coords = vec3(-165.26, 495.01, 137.65), model = 'prop_micro_02', reward = 'microwave'},
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{coords = vec3(-165.89, 497.0, 137.65), model = 'prop_toaster_01', reward = 'toaster'}
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}
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},
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},
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houses = {
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[1] = {
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routingbucket = 600,
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interior = 1,
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opened = false,
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coords = vec3(495.25, -1823.31, 28.87),
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setup = {
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loot = {
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min = 3,
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max = 7
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[2] = {
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routingbucket = 601,
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interior = 1,
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opened = false,
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coords = vec3(311.99, -1956.12, 24.62),
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setup = {
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loot = {
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min = 3,
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max = 7
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[3] = {
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routingbucket = 602,
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interior = 1,
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opened = false,
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coords = vec3(1193.67, -1656.54, 43.03),
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setup = {
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loot = {
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min = 3,
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max = 7
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[4] = {
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routingbucket = 603,
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interior = 1,
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opened = false,
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coords = vec3(179.29, -1923.98, 21.37),
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setup = {
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loot = {
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min = 3,
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max = 7
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[5] = {
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routingbucket = 604,
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interior = 1,
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opened = false,
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coords = vec3(-64.58, -1449.61, 32.52),
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setup = {
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loot = {
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min = 3,
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max = 7
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[6] = {
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routingbucket = 605,
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interior = 1,
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opened = false,
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coords = vec3(-138.22, -1470.78, 36.99),
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setup = {
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loot = {
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min = 3,
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max = 7
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[7] = {
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routingbucket = 606,
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interior = 2,
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opened = false,
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coords = vec3(-884.14, -1072.51, 2.53),
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setup = {
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loot = {
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min = 4,
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max = 12
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[8] = {
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routingbucket = 607,
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interior = 2,
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opened = false,
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coords = vec3(-1134.11, -1050.19, 2.15),
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setup = {
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loot = {
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min = 4,
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max = 12
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[9] = {
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routingbucket = 608,
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interior = 2,
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opened = false,
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coords = vec3(-1089.85, -1680.31, 4.67),
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setup = {
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loot = {
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min = 4,
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max = 12
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[10] = {
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routingbucket = 609,
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interior = 2,
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opened = false,
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coords = vec3(960.01, -669.94, 58.45),
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setup = {
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loot = {
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min = 4,
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max = 12
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[11] = {
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routingbucket = 610,
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interior = 2,
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opened = false,
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coords = vec3(1240.51, -601.62, 69.78),
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setup = {
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loot = {
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min = 4,
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max = 12
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[12] = {
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routingbucket = 611,
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interior = 2,
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opened = false,
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coords = vec3(1098.57, -464.54, 67.32),
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setup = {
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loot = {
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min = 4,
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max = 12
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[13] = {
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routingbucket = 612,
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interior = 1,
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opened = false,
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coords = vec3(69.43, -56.69, 73.02),
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setup = {
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loot = {
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min = 3,
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max = 7
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[14] = {
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routingbucket = 613,
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interior = 1,
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opened = false,
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coords = vec3(-102.84, -11.91, 70.52),
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setup = {
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loot = {
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min = 3,
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max = 7
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[15] = {
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routingbucket = 614,
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interior = 2,
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opened = false,
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coords = vec3(-332.97, 57.08, 54.43),
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setup = {
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loot = {
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min = 3,
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max = 12
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},
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pickups = {
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min = 1,
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max = 1
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}
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},
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loot = {},
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pickups = {}
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},
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[16] = {
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routingbucket = 615,
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interior = 2,
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opened = false,
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coords = vec3(-1009.5, 479.12, 79.59),
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setup = {
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loot = {
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min = 6,
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max = 12
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},
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pickups = {
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min = 1,
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max = 2
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}
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},
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loot = {},
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pickups = {}
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},
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[17] = {
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routingbucket = 616,
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interior = 2,
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opened = false,
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coords = vec3(-371.74, 343.46, 109.94),
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setup = {
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loot = {
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min = 6,
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max = 12
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},
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pickups = {
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min = 1,
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max = 2
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|
|
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