2025-04-07 01:41:12 +00:00
return {
menuKey = ' I ' , -- Key to open the HUD menu
2025-04-13 05:52:23 +00:00
useMPH = false , -- If true, speed math will be done as MPH, if false KPH will be used (YOU HAVE TO CHANGE CONTENT IN STYLES.CSS TO DISPLAY THE CORRECT TEXT)
2025-04-07 01:41:12 +00:00
stress = {
chance = 0.1 , -- Percentage stress chance when shooting (0-1)
minForShaking = 50 , -- Minimum stress level for screen shaking
minForSpeeding = 1000 , -- Minimum stress level for speeding while buckled
minForSpeedingUnbuckled = 50 , -- Minimum stress level for speeding while unbuckled
whitelistedWeapons = { -- Weapons which don't give stress
` weapon_petrolcan ` ,
` weapon_hazardcan ` ,
` weapon_fireextinguisher ` ,
} ,
blurIntensity = { -- Blur intensity for different stress levels
[ 1 ] = { min = 50 , max = 60 , intensity = 1500 } ,
[ 2 ] = { min = 60 , max = 70 , intensity = 2000 } ,
[ 3 ] = { min = 70 , max = 80 , intensity = 2500 } ,
[ 4 ] = { min = 80 , max = 90 , intensity = 2700 } ,
[ 5 ] = { min = 90 , max = 100 , intensity = 3000 } ,
} ,
effectInterval = { -- Effect interval for different stress levels
[ 1 ] = { min = 50 , max = 60 , timeout = math.random ( 50000 , 60000 ) } ,
[ 2 ] = { min = 60 , max = 70 , timeout = math.random ( 40000 , 50000 ) } ,
[ 3 ] = { min = 70 , max = 80 , timeout = math.random ( 30000 , 40000 ) } ,
[ 4 ] = { min = 80 , max = 90 , timeout = math.random ( 20000 , 30000 ) } ,
[ 5 ] = { min = 90 , max = 100 , timeout = math.random ( 15000 , 20000 ) } ,
} ,
} ,
weaponsArmedMode = { -- Weapons which won't trigger armed mode
-- Miscellaneous
` weapon_petrolcan ` ,
` weapon_hazardcan ` ,
` weapon_fireextinguisher ` ,
-- Melee
` weapon_dagger ` ,
` weapon_bat ` ,
` weapon_bottle ` ,
` weapon_crowbar ` ,
` weapon_flashlight ` ,
` weapon_golfclub ` ,
` weapon_hammer ` ,
` weapon_hatchet ` ,
` weapon_knuckle ` ,
` weapon_knife ` ,
` weapon_machete ` ,
` weapon_switchblade ` ,
` weapon_nightstick ` ,
` weapon_wrench ` ,
` weapon_battleaxe ` ,
` weapon_poolcue ` ,
` weapon_briefcase ` ,
` weapon_briefcase_02 ` ,
` weapon_garbagebag ` ,
` weapon_handcuffs ` ,
` weapon_bread ` ,
` weapon_stone_hatchet ` ,
-- Throwables
` weapon_grenade ` ,
` weapon_bzgas ` ,
` weapon_molotov ` ,
` weapon_stickybomb ` ,
` weapon_proxmine ` ,
` weapon_snowball ` ,
` weapon_pipebomb ` ,
` weapon_ball ` ,
` weapon_smokegrenade ` ,
` weapon_flare ` ,
} ,
}