133 lines
3.5 KiB
Lua
133 lines
3.5 KiB
Lua
local GUI, MenuType, OpenedMenus, CurrentNameSpace = {}, "default", 0, nil
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GUI.Time = 0
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local function openMenu(namespace, name, data)
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CurrentNameSpace = namespace
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OpenedMenus = OpenedMenus + 1
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SendNUIMessage({
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action = "openMenu",
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namespace = namespace,
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name = name,
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data = data,
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})
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end
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local function closeMenu(namespace, name)
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CurrentNameSpace = namespace
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OpenedMenus = OpenedMenus - 1
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if OpenedMenus < 0 then
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OpenedMenus = 0
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end
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SendNUIMessage({
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action = "closeMenu",
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namespace = namespace,
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name = name,
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})
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end
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AddEventHandler("onResourceStop", function(resource)
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if GetCurrentResourceName() == resource and OpenedMenus > 0 then
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ESX.UI.Menu.CloseAll()
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elseif CurrentNameSpace ~= nil and CurrentNameSpace == resource and OpenedMenus > 0 then
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ESX.UI.Menu.CloseAll()
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end
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end)
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ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
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RegisterNUICallback("menu_submit", function(data, cb)
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local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
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if menu.submit ~= nil then
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menu.submit(data, menu)
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end
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cb("OK")
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end)
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RegisterNUICallback("menu_cancel", function(data, cb)
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local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
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if menu.cancel ~= nil then
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menu.cancel(data, menu)
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end
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cb("OK")
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end)
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RegisterNUICallback("menu_change", function(data, cb)
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local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
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for i = 1, #data.elements, 1 do
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menu.setElement(i, "value", data.elements[i].value)
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if data.elements[i].selected then
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menu.setElement(i, "selected", true)
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else
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menu.setElement(i, "selected", false)
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end
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end
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if menu.change ~= nil then
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menu.change(data, menu)
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end
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cb("OK")
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end)
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ESX.RegisterInput("menu_default_enter", "Submit menu item", "keyboard", "RETURN", function()
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if OpenedMenus > 0 and (GetGameTimer() - GUI.Time) > 200 then
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SendNUIMessage({
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action = "controlPressed",
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control = "ENTER",
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})
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GUI.Time = GetGameTimer()
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end
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end)
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ESX.RegisterInput("menu_default_backspace", "Close menu", "keyboard", "BACK", function()
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if OpenedMenus > 0 then
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SendNUIMessage({
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action = "controlPressed",
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control = "BACKSPACE",
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})
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GUI.Time = GetGameTimer()
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end
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end)
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ESX.RegisterInput("menu_default_top", "Change menu focus to top item", "keyboard", "UP", function()
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if OpenedMenus > 0 then
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SendNUIMessage({
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action = "controlPressed",
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control = "TOP",
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})
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GUI.Time = GetGameTimer()
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end
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end)
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ESX.RegisterInput("menu_default_down", "Change menu focus to down item", "keyboard", "DOWN", function()
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if OpenedMenus > 0 then
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SendNUIMessage({
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action = "controlPressed",
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control = "DOWN",
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})
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GUI.Time = GetGameTimer()
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end
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end)
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ESX.RegisterInput("menu_default_left", "Change menu slider to left", "keyboard", "LEFT", function()
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if OpenedMenus > 0 then
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SendNUIMessage({
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action = "controlPressed",
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control = "LEFT",
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})
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GUI.Time = GetGameTimer()
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end
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end)
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ESX.RegisterInput("menu_default_right", "Change menu slider to right", "keyboard", "RIGHT", function()
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if OpenedMenus > 0 then
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SendNUIMessage({
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action = "controlPressed",
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control = "RIGHT",
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})
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GUI.Time = GetGameTimer()
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end
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end)
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