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115 lines
3.4 KiB
Lua

local Framework = Config.Framework == "qb" and exports['qb-core']:GetCoreObject() or exports['ui_core']:getSharedObject()
local open = false
local cam
RegisterNUICallback("loaded", function(_, cb)
cb(Config.Tabs)
end)
RegisterNUICallback("event", function(eType)
if eType == "close" then
TriggerServerEvent("aty_pausemenu:dropPlayer")
elseif eType == "settings" then
ActivateFrontendMenu(GetHashKey('FE_MENU_VERSION_LANDING_MENU'),1,-1)
SetNuiFocus(false, false)
elseif eType == "map" then
CreateThread(function()
ActivateFrontendMenu(GetHashKey('FE_MENU_VERSION_MP_PAUSE'), 0, -1)
Wait(100)
-- PauseMenuceptionGoDeeper(0)
while true do
Wait(10)
if IsControlJustPressed(0, 200) then
SetFrontendActive(0)
Wait(10)
break
end
end
end)
SetNuiFocus(false, false)
elseif eType == "resume" then
SetNuiFocus(false, false)
end
local playerPed = PlayerPedId()
open = false
FreezeEntityPosition(playerPed, false)
DestroyCam(cam, false)
DisplayRadar(true)
RenderScriptCams(false, false, 0, false, false)
end)
RegisterCommand('OpenPauseMenu', function()
if GetCurrentFrontendMenuVersion() == -1 and not IsNuiFocused() then
open = true
OpenPauseMenu()
end
end)
RegisterKeyMapping('OpenPauseMenu', 'Open Pause Menu', 'keyboard', 'ESCAPE')
CreateThread(function()
while true do
if open then
SetPauseMenuActive(false)
end
Wait(1)
end
end)
function triggerServerCallback(...)
if Config.Framework == "qb" then
Framework.Functions.TriggerCallback(...)
else
Framework.TriggerServerCallback(...)
end
end
function OpenPauseMenu()
triggerServerCallback("aty_pausemenu:getPlayerData", function(cb)
SetNuiFocus(true, true)
SendNUIMessage({
action = "setData",
id = cb?.id,
players = cb?.players,
maxPlayers = cb?.maxPlayers,
bank = cb?.bank,
wallet = cb?.wallet,
name = cb?.name,
gender = cb?.gender,
job = cb?.job,
grade = cb?.grade,
})
local ped = PlayerPedId()
local coords = GetOffsetFromEntityInWorldCoords(ped, 0, 1.1, 0)
FreezeEntityPosition(ped, true)
RenderScriptCams(false, false, 0, 1, 0)
DestroyCam(cam, false)
FreezePedCameraRotation(ped)
if not DoesCamExist(cam) then
DisplayRadar(false)
-- cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
SetCamActive(cam, true)
RenderScriptCams(true, false, 0, true, true)
SetCamUseShallowDofMode(cam, true)
SetCamNearDof(cam, 0)
SetCamFarDof(cam, 1.3)
SetCamDofStrength(cam, 0.1)
SetPedCanPlayAmbientAnims(ped, true)
end
if not IsPedInAnyVehicle(ped, false) then
SetCamCoord(cam, coords.x, coords.y, coords.z + 0.6)
SetCamRot(cam, 0.0, 0.0, GetEntityHeading(ped) + 180)
while DoesCamExist(cam) do
SetUseHiDof()
Wait(0)
end
end
end)
end