381 lines
15 KiB
Lua
381 lines
15 KiB
Lua
local mp_m_freemode_01 = `mp_m_freemode_01`
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local mp_f_freemode_01 = `mp_f_freemode_01`
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local SpawnCoords = Config.Spawn[ESX.Math.Random(1,#Config.Spawn)]
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if ESX.GetConfig().Multichar then
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CreateThread(function()
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while not ESX.PlayerLoaded do
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Wait(100)
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if NetworkIsPlayerActive(PlayerId()) then
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exports.spawnmanager:setAutoSpawn(false)
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DoScreenFadeOut(0)
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while GetResourceState("ui_context") ~= "started" do
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Wait(100)
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end
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TriggerEvent("ui_multicharacter:SetupCharacters")
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break
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end
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end
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end)
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local canRelog, cam, spawned = true, nil, nil
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local Characters , hidePlayers = {} , false
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RegisterNetEvent("ui_multicharacter:SetupCharacters")
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AddEventHandler("ui_multicharacter:SetupCharacters", function()
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ESX.PlayerLoaded = false
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ESX.PlayerData = {}
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spawned = false
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cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
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local playerPed = PlayerPedId()
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SetEntityCoords(playerPed, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z, true, false, false, false)
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SetEntityHeading(playerPed, SpawnCoords.w)
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local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4)
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DoScreenFadeOut(0)
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SetCamActive(cam, true)
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RenderScriptCams(true, false, 1, true, true)
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SetCamCoord(cam, offset.x, offset.y, offset.z)
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PointCamAtCoord(cam, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z + 1.3)
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StartLoop()
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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TriggerEvent("esx:loadingScreenOff")
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Wait(200)
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TriggerServerEvent("ui_multicharacter:SetupCharacters")
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end)
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StartLoop = function()
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hidePlayers = true
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MumbleSetVolumeOverride(PlayerId(), 0.0)
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CreateThread(function()
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local keys = { 18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109, 209, 19 }
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while hidePlayers do
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DisableAllControlActions(0)
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for i = 1, #keys do
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EnableControlAction(0, keys[i], true)
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end
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SetEntityVisible(PlayerPedId(), 0, 0)
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SetLocalPlayerVisibleLocally(1)
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SetPlayerInvincible(PlayerId(), 1)
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ThefeedHideThisFrame()
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HideHudComponentThisFrame(11)
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HideHudComponentThisFrame(12)
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HideHudComponentThisFrame(21)
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HideHudAndRadarThisFrame()
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Wait(0)
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local vehicles = GetGamePool("CVehicle")
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for i = 1, #vehicles do
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SetEntityLocallyInvisible(vehicles[i])
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end
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end
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local playerId, playerPed = PlayerId(), PlayerPedId()
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MumbleSetVolumeOverride(playerId, -1.0)
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SetEntityVisible(playerPed, 1, 0)
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SetPlayerInvincible(playerId, 0)
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FreezeEntityPosition(playerPed, false)
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Wait(10000)
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canRelog = true
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end)
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CreateThread(function()
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local playerPool = {}
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while hidePlayers do
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local players = GetActivePlayers()
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for i = 1, #players do
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local player = players[i]
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if player ~= PlayerId() and not playerPool[player] then
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playerPool[player] = true
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NetworkConcealPlayer(player, true, true)
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end
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end
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Wait(500)
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end
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for k in pairs(playerPool) do
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NetworkConcealPlayer(k, false, false)
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end
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end)
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end
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SetupCharacter = function(index)
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if not spawned then
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exports.spawnmanager:spawnPlayer({
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x = SpawnCoords.x,
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y = SpawnCoords.y,
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z = SpawnCoords.z,
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heading = SpawnCoords.w,
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model = Characters[index].model or mp_m_freemode_01,
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skipFade = true,
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}, function()
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canRelog = false
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if Characters[index] then
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local skin = Characters[index].skin or Config.Default
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if not Characters[index].model then
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if Characters[index].sex == TranslateCap("female") then
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skin.sex = 1
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else
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skin.sex = 0
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end
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end
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TriggerEvent("skinchanger:loadSkin", skin)
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end
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DoScreenFadeIn(600)
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end)
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repeat
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Wait(200)
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until not IsScreenFadedOut()
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elseif Characters[index] and Characters[index].skin then
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if Characters[spawned] and Characters[spawned].model then
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RequestModel(Characters[index].model)
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while not HasModelLoaded(Characters[index].model) do
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RequestModel(Characters[index].model)
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Wait(0)
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end
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SetPlayerModel(PlayerId(), Characters[index].model)
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SetModelAsNoLongerNeeded(Characters[index].model)
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end
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TriggerEvent("skinchanger:loadSkin", Characters[index].skin)
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end
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spawned = index
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local playerPed = PlayerPedId()
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FreezeEntityPosition(PlayerPedId(), true)
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SetPedAoBlobRendering(playerPed, true)
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SetEntityAlpha(playerPed, 255)
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SendNUIMessage({
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action = "openui",
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character = Characters[spawned],
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})
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end
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function CharacterDeleteConfirmation(characters, slots, SelectedCharacter, value)
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local elements = {
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{ title = TranslateCap("char_delete_confirmation"), icon = "fa-solid fa-users", description = TranslateCap("char_delete_confirmation_description"), unselectable = true },
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{ title = TranslateCap("char_delete"), icon = "fa-solid fa-xmark", description = TranslateCap("char_delete_yes_description"), action = "delete", value = value },
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{ title = TranslateCap("return"), unselectable = false, icon = "fa-solid fa-arrow-left", description = TranslateCap("char_delete_no_description"), action = "return" },
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}
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ESX.OpenContext("left", elements, function(_, Action)
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if Action.action == "delete" then
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ESX.CloseContext()
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TriggerServerEvent("ui_multicharacter:DeleteCharacter", Action.value)
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spawned = false
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elseif Action.action == "return" then
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CharacterOptions(characters, slots, SelectedCharacter)
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end
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end, nil, false)
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end
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function CharacterOptions(characters, slots, SelectedCharacter)
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local elements = {
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{ title = TranslateCap("character", characters[SelectedCharacter.value].firstname .. " " .. characters[SelectedCharacter.value].lastname), icon = "fa-regular fa-user", unselectable = true },
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{ title = TranslateCap("return"), unselectable = false, icon = "fa-solid fa-arrow-left", description = TranslateCap("return_description"), action = "return" },
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}
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if not characters[SelectedCharacter.value].disabled then
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elements[3] = { title = TranslateCap("char_play"), description = TranslateCap("char_play_description"), icon = "fa-solid fa-play", action = "play", value = SelectedCharacter.value }
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else
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elements[3] = { title = TranslateCap("char_disabled"), value = SelectedCharacter.value, icon = "fa-solid fa-xmark", description = TranslateCap("char_disabled_description") }
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end
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if Config.CanDelete then
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elements[4] = { title = TranslateCap("char_delete"), icon = "fa-solid fa-xmark", description = TranslateCap("char_delete_description"), action = "delete", value = SelectedCharacter.value }
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end
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ESX.OpenContext("left", elements, function(_, Action)
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if Action.action == "play" then
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SendNUIMessage({
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action = "closeui",
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})
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ESX.CloseContext()
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TriggerServerEvent("ui_multicharacter:CharacterChosen", Action.value, false)
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elseif Action.action == "delete" then
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CharacterDeleteConfirmation(characters, slots, SelectedCharacter, Action.value)
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elseif Action.action == "return" then
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SelectCharacterMenu(characters, slots)
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end
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end, nil, false)
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end
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function SelectCharacterMenu(characters, slots)
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local Character = next(characters)
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local elements = { { title = TranslateCap("select_char"), icon = "fa-solid fa-users", description = TranslateCap("select_char_description"), unselectable = true } }
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for k, v in pairs(characters) do
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if not v.model and v.skin then
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if v.skin.model then
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v.model = v.skin.model
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elseif v.skin.sex == 1 then
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v.model = mp_f_freemode_01
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else
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v.model = mp_m_freemode_01
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end
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end
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if not spawned then
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SetupCharacter(Character)
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end
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local label = v.firstname .. " " .. v.lastname
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if characters[k].disabled then
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elements[#elements + 1] = { title = label, icon = "fa-regular fa-user", value = v.id }
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else
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elements[#elements + 1] = { title = label, icon = "fa-regular fa-user", value = v.id }
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end
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end
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if #elements - 1 < slots then
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elements[#elements + 1] = { title = TranslateCap("create_char"), icon = "fa-solid fa-plus", value = (#elements + 1), new = true }
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end
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ESX.OpenContext("left", elements, function(_, SelectedCharacter)
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if SelectedCharacter.new then
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ESX.CloseContext()
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local GetSlot = function()
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for i = 1, slots do
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if not characters[i] then
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return i
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end
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end
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end
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local slot = GetSlot()
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TriggerServerEvent("ui_multicharacter:CharacterChosen", slot, true)
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TriggerEvent("ui_identity:showRegisterIdentity")
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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SendNUIMessage({
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action = "closeui",
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})
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else
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CharacterOptions(characters, slots, SelectedCharacter)
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SetupCharacter(SelectedCharacter.value)
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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ResetEntityAlpha(playerPed)
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end
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end, nil, false)
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end
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RegisterNetEvent("ui_multicharacter:SetupUI")
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AddEventHandler("ui_multicharacter:SetupUI", function(data, slots)
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DoScreenFadeOut(0)
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Characters = data
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slots = slots
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local Character = next(Characters)
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exports.spawnmanager:forceRespawn()
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if not Character then
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SendNUIMessage({
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action = "closeui",
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})
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exports.spawnmanager:spawnPlayer({
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x = SpawnCoords.x,
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y = SpawnCoords.y,
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z = SpawnCoords.z,
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heading = SpawnCoords.w,
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model = mp_m_freemode_01,
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skipFade = true,
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}, function()
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canRelog = false
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DoScreenFadeIn(400)
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Wait(400)
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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TriggerServerEvent("ui_multicharacter:CharacterChosen", 1, true)
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TriggerEvent("ui_identity:showRegisterIdentity")
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end)
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else
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SelectCharacterMenu(Characters, slots)
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end
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end)
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RegisterNetEvent("esx:playerLoaded")
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AddEventHandler("esx:playerLoaded", function(playerData, isNew, skin)
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local spawn = playerData.coords or Config.Spawn
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if isNew or not skin or #skin == 1 then
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local finished = false
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skin = Config.Default[playerData.sex]
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skin.sex = playerData.sex == "m" and 0 or 1
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local model = skin.sex == 0 and mp_m_freemode_01 or mp_f_freemode_01
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RequestModel(model)
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while not HasModelLoaded(model) do
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RequestModel(model)
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Wait(0)
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end
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SetPlayerModel(PlayerId(), model)
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SetModelAsNoLongerNeeded(model)
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TriggerEvent("skinchanger:loadSkin", skin, function()
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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ResetEntityAlpha(playerPed)
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TriggerEvent("ui_skin:openSaveableMenu", function()
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finished = true
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end, function()
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finished = true
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end)
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end)
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repeat
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Wait(200)
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until finished
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end
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DoScreenFadeOut(750)
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Wait(750)
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SetCamActive(cam, false)
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RenderScriptCams(false, false, 0, true, true)
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cam = nil
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local playerPed = PlayerPedId()
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FreezeEntityPosition(playerPed, true)
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SetEntityCoordsNoOffset(playerPed, spawn.x, spawn.y, spawn.z, false, false, false, true)
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SetEntityHeading(playerPed, spawn.heading)
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if not isNew then
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TriggerEvent("skinchanger:loadSkin", skin or Characters[spawned].skin)
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end
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Wait(500)
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DoScreenFadeIn(750)
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Wait(750)
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repeat
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Wait(200)
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until not IsScreenFadedOut()
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TriggerServerEvent("esx:onPlayerSpawn")
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TriggerEvent("esx:onPlayerSpawn")
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TriggerEvent("playerSpawned")
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TriggerEvent("esx:restoreLoadout")
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Characters, hidePlayers = {}, false
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end)
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RegisterNetEvent("esx:onPlayerLogout")
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AddEventHandler("esx:onPlayerLogout", function()
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DoScreenFadeOut(500)
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Wait(1000)
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spawned = false
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TriggerEvent("ui_multicharacter:SetupCharacters")
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TriggerEvent("ui_skin:resetFirstSpawn")
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end)
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-- Option 1: Try the clothing shop specific event (most likely to work)
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RegisterCommand('shopclothing', function()
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TriggerEvent('illenium-appearance:client:openClothingShop')
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end)
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-- Option 2: Try the barber shop event (might access different UI)
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RegisterCommand('barbershop', function()
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TriggerEvent('illenium-appearance:client:openBarberShop')
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end)
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-- Option 3: Try full customization
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RegisterCommand('fullappearance', function()
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TriggerEvent('illenium-appearance:client:openAppearanceMenu')
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end)
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if Config.Relog then
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RegisterCommand("relog", function()
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if canRelog then
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canRelog = false
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TriggerServerEvent("ui_multicharacter:relog")
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ESX.SetTimeout(10000, function()
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canRelog = true
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end)
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end
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end,false)
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end
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end
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