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2025-02-02 10:40:42 +01:00

158 lines
4.5 KiB
Lua

voiceData = {}
radioData = {}
callData = {}
local mappedChannels = {}
function firstFreeChannel()
for i = 1, 2048 do
if not mappedChannels[i] then
return i
end
end
return 0
end
function defaultTable(source)
handleStateBagInitilization(source)
return {
radio = 0,
call = 0,
lastRadio = 0,
lastCall = 0
}
end
function handleStateBagInitilization(source)
local plyState = Player(source).state
if not plyState.pmaVoiceInit then
plyState:set('radio', GetConvarInt('voice_defaultRadioVolume', 30), true)
plyState:set('call', GetConvarInt('voice_defaultCallVolume', 60), true)
plyState:set('submix', nil, true)
plyState:set('proximity', {}, true)
plyState:set('callChannel', 0, true)
plyState:set('radioChannel', 0, true)
plyState:set('voiceIntent', 'speech', true)
-- We want to save voice inits because we'll automatically reinitalize calls and channels
plyState:set('pmaVoiceInit', true, false)
end
local assignedChannel = firstFreeChannel()
plyState:set('assignedChannel', assignedChannel, true)
if assignedChannel ~= 0 then
mappedChannels[assignedChannel] = source
logger.verbose('[reuse] Assigned %s to channel %s', source, assignedChannel)
else
logger.error('[reuse] Failed to find a free channel for %s', source)
end
end
CreateThread(function()
local plyTbl = GetPlayers()
for i = 1, #plyTbl do
local ply = tonumber(plyTbl[i])
voiceData[ply] = defaultTable(plyTbl[i])
end
Wait(5000)
local nativeAudio = GetConvar('voice_useNativeAudio', 'not-set')
local _3dAudio = GetConvar('voice_use3dAudio', 'not-set')
local _2dAudio = GetConvar('voice_use2dAudio', 'not-set')
local sendingRangeOnly = GetConvar('voice_useSendingRangeOnly', 'not-set')
local gameVersion = GetConvar('gamename', 'fivem')
-- handle no convars being set (default drag n' drop)
if
nativeAudio == 'not-set'
and _3dAudio == 'not-set'
and _2dAudio == 'not-set'
then
SetConvarReplicated('voice_useNativeAudio', 'true')
if sendingRangeOnly == 'not-set' then
SetConvarReplicated('voice_useSendingRangeOnly', 'true')
logger.info(
'No convars detected for voice mode, defaulting to \'setr voice_useNativeAudio true\' and \'setr voice_useSendingRangeOnly true\'')
else
logger.info('No voice mod detected, defaulting to \'setr voice_useNativeAudio true\'')
end
elseif sendingRangeOnly == 'not-set' then
logger.warn(
"It's recommended to have 'voice_useSendingRangeOnly' set to true, you can do that with 'setr voice_useSendingRangeOnly true', this prevents players who directly join the mumble server from broadcasting to players.")
end
local radioVolume = GetConvarInt("voice_defaultRadioVolume", 30)
local callVolume = GetConvarInt("voice_defaultCallVolume", 60)
-- When casted to an integer these get set to 0 or 1, so warn on these values that they don't work
if
radioVolume == 0 or radioVolume == 1 or
callVolume == 0 or callVolume == 1
then
SetConvarReplicated("voice_defaultRadioVolume", 30)
SetConvarReplicated("voice_defaultCallVolume", 60)
for i = 1, 5 do
Wait(5000)
logger.warn(
"`voice_defaultRadioVolume` or `voice_defaultCallVolume` have their value set as a float, this is going to automatically be fixed but please update your convars.")
end
end
end)
AddEventHandler('playerJoining', function()
if not voiceData[source] then
voiceData[source] = defaultTable(source)
end
end)
AddEventHandler("playerDropped", function()
local source = source
local mappedChannel = Player(source).state.assignedChannel
if voiceData[source] then
local plyData = voiceData[source]
if plyData.radio ~= 0 then
removePlayerFromRadio(source, plyData.radio)
end
if plyData.call ~= 0 then
removePlayerFromCall(source, plyData.call)
end
voiceData[source] = nil
end
if mappedChannel then
mappedChannels[mappedChannel] = nil
logger.verbose('[reuse] Unassigned %s from channel %s', source, mappedChannel)
end
end)
if GetConvarInt('voice_externalDisallowJoin', 0) == 1 then
AddEventHandler('playerConnecting', function(_, _, deferral)
deferral.defer()
Wait(0)
deferral.done('This server is not accepting connections.')
end)
end
-- only meant for internal use so no documentation
function isValidPlayer(source)
return voiceData[source]
end
exports('isValidPlayer', isValidPlayer)
function getPlayersInRadioChannel(channel)
local returnChannel = radioData[channel]
if returnChannel then
return returnChannel
end
-- channel doesnt exist
return {}
end
exports('getPlayersInRadioChannel', getPlayersInRadioChannel)
exports('GetPlayersInRadioChannel', getPlayersInRadioChannel)