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Lua

if not Config.UseTarget then return end
if not Target.IsOX() then return end
local ZoneIDMap = {}
local function convert(options)
local distance = options.distance
options = options.options
for _, v in pairs(options) do
v.onSelect = v.action
v.distance = v.distance or distance
v.name = v.name or v.label
v.groups = v.job or v.gang
v.type = nil
v.action = nil
v.job = nil
v.gang = nil
v.qtarget = true
end
return options
end
function Target.RemoveZone(zone)
exports["ox_target"]:removeZone(ZoneIDMap[zone])
end
function Target.AddTargetEntity(entity, parameters)
exports["ox_target"]:addLocalEntity(entity, convert(parameters))
end
function Target.AddBoxZone(name, coords, size, parameters)
local rotation = parameters.rotation
ZoneIDMap[name] = exports["ox_target"]:addBoxZone({
coords = coords,
size = size,
rotation = rotation,
debug = Config.Debug,
options = convert(parameters)
})
end
function Target.AddPolyZone(name, points, parameters)
ZoneIDMap[name] = exports["ox_target"]:addPolyZone({
points = points,
debug = Config.Debug,
options = convert(parameters)
})
end
function Target.IsTargetStarted()
return GetResourceState("ox_target") == "started"
end