---@class Playerstatus Playerstatus = { voicemode = 0, Hunger = 0, Thirst = 0, Stress = 100, } local GetEntityHealth = GetEntityHealth local GetPedArmour = GetPedArmour local IsEntityInWater = IsEntityInWater local GetPlayerSprintStaminaRemaining = GetPlayerSprintStaminaRemaining local GetPlayerUnderwaterTimeRemaining = GetPlayerUnderwaterTimeRemaining CreateThread(function() while true do local ped = cache.ped local playerid = cache.playerId local health = GetEntityHealth(ped) local armour = GetPedArmour(ped) local voice = NetworkIsPlayerTalking(playerid) local oxygen if not IsEntityInWater(ped) then oxygen = 100 - GetPlayerSprintStaminaRemaining(playerid) end if IsEntityInWater(ped) then oxygen = GetPlayerUnderwaterTimeRemaining(playerid) * 10 end NuiMessage('playerstatus', { show = GlobalSettings.showplayerstatus, health = health - 100, armour = armour, oxygen = oxygen, voice = voice, voicemode = Playerstatus.voicemode, hunger = Playerstatus.Hunger, thirst = Playerstatus.Thirst, }) Wait(1200) end end) ---@param mode integer AddEventHandler('pma-voice:setTalkingMode', function(mode) Playerstatus.voicemode = mode end)