---@return string local GetPlayerDirection = function (dgr) if (dgr >= 0.0 and dgr < 22.5) or dgr >= 337.5 then return 'N' elseif dgr >= 22.5 and dgr < 67.5 then return 'NE' elseif dgr >= 67.5 and dgr < 112.5 then return 'E' elseif dgr >= 112.5 and dgr < 157.5 then return 'SE' elseif dgr >= 157.5 and dgr < 202.5 then return 'S' elseif dgr >= 202.5 and dgr < 247.5 then return 'SW' elseif dgr >= 247.5 and dgr < 292.5 then return 'W' elseif dgr >= 292.5 and dgr < 337.5 then return 'NW' end end CreateThread(function() while true do local ped = cache.ped local coords = GetEntityCoords(ped) local street1,street2 = GetStreetNameAtCoord(coords.x,coords.y,coords.z) local streetname = GetStreetNameFromHashKey(street2) if street2 == 0 then streetname = GetStreetNameFromHashKey(street1) end local dgr = GetGameplayCamRot(0).z + 180 local direction = GetPlayerDirection(dgr) NuiMessage('compass',{ show = GlobalSettings.showminimap, circlemap = GlobalSettings.circlemap, streetname = streetname, direction = direction, heading = dgr, width = NuiRes.width, height = NuiRes.height }) Wait(50) end end)