Citizen.CreateThread(function() local angle = 0.0 local speed = 0.0 while true do Citizen.Wait(0) local veh = GetVehiclePedIsUsing(PlayerPedId()) if DoesEntityExist(veh) then local tangle = GetVehicleSteeringAngle(veh) if tangle > 10.0 or tangle < -10.0 then angle = tangle end speed = GetEntitySpeed(veh) local vehicle = GetVehiclePedIsIn(PlayerPedId(), true) if speed < 0.1 and DoesEntityExist(vehicle) and not GetIsTaskActive(PlayerPedId(), 151) and not GetIsVehicleEngineRunning(vehicle) then SetVehicleSteeringAngle(GetVehiclePedIsIn(PlayerPedId(), true), angle) end end end end)