321 lines
9.1 KiB
Lua
321 lines
9.1 KiB
Lua
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local lastSkin, cam, isCameraActive
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local firstSpawn, zoomOffset, camOffset, heading = true, 0.0, 0.0, 90.0
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RegisterNetEvent("esx:playerLoaded")
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AddEventHandler("esx:playerLoaded", function(_, _, skin)
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TriggerServerEvent("ui_skin:setWeight", skin)
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end)
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function OpenMenu(submitCb, cancelCb, restrict)
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local playerPed = PlayerPedId()
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TriggerEvent("skinchanger:getSkin", function(skin)
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lastSkin = skin
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end)
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TriggerEvent("skinchanger:getData", function(components, maxVals)
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local elements = {}
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local _components = {}
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-- Restrict menu
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if restrict == nil then
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for i = 1, #components, 1 do
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_components[i] = components[i]
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end
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else
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for i = 1, #components, 1 do
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local found = false
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for j = 1, #restrict, 1 do
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if components[i].name == restrict[j] then
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found = true
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end
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end
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if found then
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table.insert(_components, components[i])
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end
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end
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end
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-- Insert elements
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for i = 1, #_components, 1 do
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local value = _components[i].value
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local componentId = _components[i].componentId
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if componentId == 0 then
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value = GetPedPropIndex(playerPed, _components[i].componentId)
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end
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local data = {
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label = _components[i].label,
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name = _components[i].name,
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value = value,
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min = _components[i].min,
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textureof = _components[i].textureof,
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zoomOffset = _components[i].zoomOffset,
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camOffset = _components[i].camOffset,
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type = "slider",
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}
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for k, v in pairs(maxVals) do
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if k == _components[i].name then
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data.max = v
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break
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end
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end
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table.insert(elements, data)
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end
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CreateSkinCam()
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zoomOffset = _components[1].zoomOffset
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camOffset = _components[1].camOffset
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ESX.UI.Menu.Open("default", GetCurrentResourceName(), "skin", {
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title = TranslateCap("skin_menu"),
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align = "bottom-left",
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elements = elements,
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}, function(data, menu)
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TriggerEvent("skinchanger:getSkin", function(skin)
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lastSkin = skin
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end)
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submitCb(data, menu)
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DeleteSkinCam()
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end, function(data, menu)
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menu.close()
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DeleteSkinCam()
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TriggerEvent("skinchanger:loadSkin", lastSkin)
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if cancelCb ~= nil then
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cancelCb(data, menu)
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end
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end, function(data, menu)
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local skin, tempMaxVals
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TriggerEvent("skinchanger:getSkin", function(getSkin)
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skin = getSkin
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end)
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zoomOffset = data.current.zoomOffset
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camOffset = data.current.camOffset
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if skin[data.current.name] ~= data.current.value then
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-- Change skin element
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TriggerEvent("skinchanger:change", data.current.name, data.current.value)
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-- Update max values
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TriggerEvent("skinchanger:getData", function(comp, max)
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tempMaxVals = max
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end)
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local newData = {}
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for i = 1, #elements, 1 do
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newData.max = tempMaxVals[elements[i].name]
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if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
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newData.value = 0
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end
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menu.update({ name = elements[i].name }, newData)
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end
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menu.refresh()
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end
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end, function()
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DeleteSkinCam()
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end)
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end)
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end
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function CreateSkinCam()
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if not DoesCamExist(cam) then
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cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
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end
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local playerPed = PlayerPedId()
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SetCamActive(cam, true)
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RenderScriptCams(true, true, 500, true, true)
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isCameraActive = true
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SetCamCoord(cam, GetEntityCoords(playerPed))
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SetCamRot(cam, 0.0, 0.0, 270.0, true)
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SetEntityHeading(playerPed, 0.0)
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end
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function DeleteSkinCam()
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isCameraActive = false
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SetCamActive(cam, false)
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RenderScriptCams(false, true, 500, true, true)
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cam = nil
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end
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CreateThread(function()
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local customPI <const> = math.pi / 180.0
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while true do
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local sleep = 1500
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if isCameraActive then
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sleep = 0
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DisableControlAction(2, 30, true)
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DisableControlAction(2, 31, true)
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DisableControlAction(2, 32, true)
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DisableControlAction(2, 33, true)
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DisableControlAction(2, 34, true)
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DisableControlAction(2, 35, true)
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DisableControlAction(0, 25, true) -- Input Aim
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DisableControlAction(0, 24, true) -- Input Attack
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local angle = heading * customPI
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local theta = {
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x = math.cos(angle),
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y = math.sin(angle),
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}
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local pos = {
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x = coords.x + (zoomOffset * theta.x),
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y = coords.y + (zoomOffset * theta.y),
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}
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local angleToLook = heading - 140.0
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if angleToLook > 360 then
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angleToLook = angleToLook - 360
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elseif angleToLook < 0 then
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angleToLook = angleToLook + 360
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end
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angleToLook = angleToLook * customPI
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local thetaToLook = {
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x = math.cos(angleToLook),
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y = math.sin(angleToLook),
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}
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local posToLook = {
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x = coords.x + (zoomOffset * thetaToLook.x),
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y = coords.y + (zoomOffset * thetaToLook.y),
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}
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SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
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PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
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ESX.ShowHelpNotification(TranslateCap("use_rotate_view"))
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end
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Wait(sleep)
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end
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end)
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CreateThread(function()
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local angle = 90
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while true do
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local sleep = 1500
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if isCameraActive then
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sleep = 0
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if IsControlPressed(0, 209) then
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angle = angle - 1
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elseif IsControlPressed(0, 19) then
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angle = angle + 1
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end
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if angle > 360 then
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angle = angle - 360
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elseif angle < 0 then
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angle = angle + 360
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end
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heading = angle + 0.0
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end
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Wait(sleep)
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end
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end)
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function OpenSaveableMenu(submitCb, cancelCb, restrict)
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TriggerEvent("skinchanger:getSkin", function(skin)
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lastSkin = skin
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end)
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OpenMenu(function(data, menu)
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menu.close()
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DeleteSkinCam()
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TriggerEvent("skinchanger:getSkin", function(skin)
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TriggerServerEvent("ui_skin:save", skin)
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if submitCb ~= nil then
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submitCb(data, menu)
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end
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end)
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end, cancelCb, restrict)
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end
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AddEventHandler("ui_skin:resetFirstSpawn", function()
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firstSpawn = true
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ESX.PlayerLoaded = false
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end)
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AddEventHandler("ui_skin:playerRegistered", function()
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CreateThread(function()
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while not ESX.PlayerLoaded do
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Wait(100)
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end
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if firstSpawn then
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ESX.TriggerServerCallback("ui_skin:getPlayerSkin", function(skin)
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if skin == nil then
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TriggerEvent("skinchanger:loadSkin", { sex = 0 }, OpenSaveableMenu)
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Wait(100)
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else
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TriggerEvent("skinchanger:loadSkin", skin)
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Wait(100)
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end
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end)
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firstSpawn = false
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end
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end)
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end)
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RegisterNetEvent("esx:playerLoaded")
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AddEventHandler("esx:playerLoaded", function()
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ESX.PlayerLoaded = true
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end)
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AddEventHandler("ui_skin:getLastSkin", function(cb)
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cb(lastSkin)
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end)
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AddEventHandler("ui_skin:setLastSkin", function(skin)
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lastSkin = skin
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end)
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RegisterNetEvent("ui_skin:openMenu")
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AddEventHandler("ui_skin:openMenu", function(submitCb, cancelCb)
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OpenMenu(submitCb, cancelCb, nil)
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end)
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RegisterNetEvent("ui_skin:openRestrictedMenu")
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AddEventHandler("ui_skin:openRestrictedMenu", function(submitCb, cancelCb, restrict)
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OpenMenu(submitCb, cancelCb, restrict)
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end)
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RegisterNetEvent("ui_skin:openSaveableMenu")
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AddEventHandler("ui_skin:openSaveableMenu", function(submitCb, cancelCb)
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OpenSaveableMenu(submitCb, cancelCb, nil)
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end)
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RegisterNetEvent("ui_skin:openSaveableRestrictedMenu")
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AddEventHandler("ui_skin:openSaveableRestrictedMenu", function(submitCb, cancelCb, restrict)
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OpenSaveableMenu(submitCb, cancelCb, restrict)
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end)
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RegisterNetEvent("ui_skin:requestSaveSkin")
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AddEventHandler("ui_skin:requestSaveSkin", function()
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TriggerEvent("skinchanger:getSkin", function(skin)
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TriggerServerEvent("ui_skin:responseSaveSkin", skin)
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end)
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end)
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