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2025-02-02 10:40:42 +01:00
local lastSkin, cam, isCameraActive
local firstSpawn, zoomOffset, camOffset, heading = true, 0.0, 0.0, 90.0
RegisterNetEvent("esx:playerLoaded")
AddEventHandler("esx:playerLoaded", function(_, _, skin)
TriggerServerEvent("ui_skin:setWeight", skin)
end)
function OpenMenu(submitCb, cancelCb, restrict)
local playerPed = PlayerPedId()
TriggerEvent("skinchanger:getSkin", function(skin)
lastSkin = skin
end)
TriggerEvent("skinchanger:getData", function(components, maxVals)
local elements = {}
local _components = {}
-- Restrict menu
if restrict == nil then
for i = 1, #components, 1 do
_components[i] = components[i]
end
else
for i = 1, #components, 1 do
local found = false
for j = 1, #restrict, 1 do
if components[i].name == restrict[j] then
found = true
end
end
if found then
table.insert(_components, components[i])
end
end
end
-- Insert elements
for i = 1, #_components, 1 do
local value = _components[i].value
local componentId = _components[i].componentId
if componentId == 0 then
value = GetPedPropIndex(playerPed, _components[i].componentId)
end
local data = {
label = _components[i].label,
name = _components[i].name,
value = value,
min = _components[i].min,
textureof = _components[i].textureof,
zoomOffset = _components[i].zoomOffset,
camOffset = _components[i].camOffset,
type = "slider",
}
for k, v in pairs(maxVals) do
if k == _components[i].name then
data.max = v
break
end
end
table.insert(elements, data)
end
CreateSkinCam()
zoomOffset = _components[1].zoomOffset
camOffset = _components[1].camOffset
ESX.UI.Menu.Open("default", GetCurrentResourceName(), "skin", {
title = TranslateCap("skin_menu"),
align = "bottom-left",
elements = elements,
}, function(data, menu)
TriggerEvent("skinchanger:getSkin", function(skin)
lastSkin = skin
end)
submitCb(data, menu)
DeleteSkinCam()
end, function(data, menu)
menu.close()
DeleteSkinCam()
TriggerEvent("skinchanger:loadSkin", lastSkin)
if cancelCb ~= nil then
cancelCb(data, menu)
end
end, function(data, menu)
local skin, tempMaxVals
TriggerEvent("skinchanger:getSkin", function(getSkin)
skin = getSkin
end)
zoomOffset = data.current.zoomOffset
camOffset = data.current.camOffset
if skin[data.current.name] ~= data.current.value then
-- Change skin element
TriggerEvent("skinchanger:change", data.current.name, data.current.value)
-- Update max values
TriggerEvent("skinchanger:getData", function(comp, max)
tempMaxVals = max
end)
local newData = {}
for i = 1, #elements, 1 do
newData.max = tempMaxVals[elements[i].name]
if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
newData.value = 0
end
menu.update({ name = elements[i].name }, newData)
end
menu.refresh()
end
end, function()
DeleteSkinCam()
end)
end)
end
function CreateSkinCam()
if not DoesCamExist(cam) then
cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
end
local playerPed = PlayerPedId()
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
isCameraActive = true
SetCamCoord(cam, GetEntityCoords(playerPed))
SetCamRot(cam, 0.0, 0.0, 270.0, true)
SetEntityHeading(playerPed, 0.0)
end
function DeleteSkinCam()
isCameraActive = false
SetCamActive(cam, false)
RenderScriptCams(false, true, 500, true, true)
cam = nil
end
CreateThread(function()
local customPI <const> = math.pi / 180.0
while true do
local sleep = 1500
if isCameraActive then
sleep = 0
DisableControlAction(2, 30, true)
DisableControlAction(2, 31, true)
DisableControlAction(2, 32, true)
DisableControlAction(2, 33, true)
DisableControlAction(2, 34, true)
DisableControlAction(2, 35, true)
DisableControlAction(0, 25, true) -- Input Aim
DisableControlAction(0, 24, true) -- Input Attack
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local angle = heading * customPI
local theta = {
x = math.cos(angle),
y = math.sin(angle),
}
local pos = {
x = coords.x + (zoomOffset * theta.x),
y = coords.y + (zoomOffset * theta.y),
}
local angleToLook = heading - 140.0
if angleToLook > 360 then
angleToLook = angleToLook - 360
elseif angleToLook < 0 then
angleToLook = angleToLook + 360
end
angleToLook = angleToLook * customPI
local thetaToLook = {
x = math.cos(angleToLook),
y = math.sin(angleToLook),
}
local posToLook = {
x = coords.x + (zoomOffset * thetaToLook.x),
y = coords.y + (zoomOffset * thetaToLook.y),
}
SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
ESX.ShowHelpNotification(TranslateCap("use_rotate_view"))
end
Wait(sleep)
end
end)
CreateThread(function()
local angle = 90
while true do
local sleep = 1500
if isCameraActive then
sleep = 0
if IsControlPressed(0, 209) then
angle = angle - 1
elseif IsControlPressed(0, 19) then
angle = angle + 1
end
if angle > 360 then
angle = angle - 360
elseif angle < 0 then
angle = angle + 360
end
heading = angle + 0.0
end
Wait(sleep)
end
end)
function OpenSaveableMenu(submitCb, cancelCb, restrict)
TriggerEvent("skinchanger:getSkin", function(skin)
lastSkin = skin
end)
OpenMenu(function(data, menu)
menu.close()
DeleteSkinCam()
TriggerEvent("skinchanger:getSkin", function(skin)
TriggerServerEvent("ui_skin:save", skin)
if submitCb ~= nil then
submitCb(data, menu)
end
end)
end, cancelCb, restrict)
end
AddEventHandler("ui_skin:resetFirstSpawn", function()
firstSpawn = true
ESX.PlayerLoaded = false
end)
AddEventHandler("ui_skin:playerRegistered", function()
CreateThread(function()
while not ESX.PlayerLoaded do
Wait(100)
end
if firstSpawn then
ESX.TriggerServerCallback("ui_skin:getPlayerSkin", function(skin)
if skin == nil then
TriggerEvent("skinchanger:loadSkin", { sex = 0 }, OpenSaveableMenu)
Wait(100)
else
TriggerEvent("skinchanger:loadSkin", skin)
Wait(100)
end
end)
firstSpawn = false
end
end)
end)
RegisterNetEvent("esx:playerLoaded")
AddEventHandler("esx:playerLoaded", function()
ESX.PlayerLoaded = true
end)
AddEventHandler("ui_skin:getLastSkin", function(cb)
cb(lastSkin)
end)
AddEventHandler("ui_skin:setLastSkin", function(skin)
lastSkin = skin
end)
RegisterNetEvent("ui_skin:openMenu")
AddEventHandler("ui_skin:openMenu", function(submitCb, cancelCb)
OpenMenu(submitCb, cancelCb, nil)
end)
RegisterNetEvent("ui_skin:openRestrictedMenu")
AddEventHandler("ui_skin:openRestrictedMenu", function(submitCb, cancelCb, restrict)
OpenMenu(submitCb, cancelCb, restrict)
end)
RegisterNetEvent("ui_skin:openSaveableMenu")
AddEventHandler("ui_skin:openSaveableMenu", function(submitCb, cancelCb)
OpenSaveableMenu(submitCb, cancelCb, nil)
end)
RegisterNetEvent("ui_skin:openSaveableRestrictedMenu")
AddEventHandler("ui_skin:openSaveableRestrictedMenu", function(submitCb, cancelCb, restrict)
OpenSaveableMenu(submitCb, cancelCb, restrict)
end)
RegisterNetEvent("ui_skin:requestSaveSkin")
AddEventHandler("ui_skin:requestSaveSkin", function()
TriggerEvent("skinchanger:getSkin", function(skin)
TriggerServerEvent("ui_skin:responseSaveSkin", skin)
end)
end)