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2025-02-02 10:40:42 +01:00
local LastSex = -1
local LoadSkin = nil
local LoadClothes = nil
local Character = {}
local Components = Config.Components
for i = 1, #Components, 1 do
Character[Components[i].name] = Components[i].value
end
function LoadDefaultModel(malePed, cb)
local playerPed = PlayerPedId()
local characterModel
if malePed then
characterModel = `mp_m_freemode_01`
else
characterModel = `mp_f_freemode_01`
end
RequestModel(characterModel)
CreateThread(function()
while not HasModelLoaded(characterModel) do
RequestModel(characterModel)
Wait(0)
end
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
SetPlayerModel(PlayerId(), characterModel)
SetPedDefaultComponentVariation(playerPed)
end
SetModelAsNoLongerNeeded(characterModel)
if cb ~= nil then
cb()
end
TriggerEvent("skinchanger:modelLoaded")
end)
end
function GetMaxVals()
local playerPed = PlayerPedId()
local data = {
sex = 1,
mom = 45, -- numbers 21-41 and 45 are female (22 total)
dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
face_md_weight = 100,
skin_md_weight = 100,
nose_1 = 10,
nose_2 = 10,
nose_3 = 10,
nose_4 = 10,
nose_5 = 10,
nose_6 = 10,
cheeks_1 = 10,
cheeks_2 = 10,
cheeks_3 = 10,
lip_thickness = 10,
jaw_1 = 10,
jaw_2 = 10,
chin_1 = 10,
chin_2 = 10,
chin_3 = 10,
chin_4 = 10,
neck_thickness = 10,
age_1 = GetPedHeadOverlayNum(3) - 1,
age_2 = 10,
beard_1 = GetPedHeadOverlayNum(1) - 1,
beard_2 = 10,
beard_3 = GetNumHairColors() - 1,
beard_4 = GetNumHairColors() - 1,
hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1,
hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character["hair_1"]) - 1,
hair_color_1 = GetNumHairColors() - 1,
hair_color_2 = GetNumHairColors() - 1,
eye_color = 31,
eye_squint = 10,
eyebrows_1 = GetPedHeadOverlayNum(2) - 1,
eyebrows_2 = 10,
eyebrows_3 = GetNumHairColors() - 1,
eyebrows_4 = GetNumHairColors() - 1,
eyebrows_5 = 10,
eyebrows_6 = 10,
makeup_1 = GetPedHeadOverlayNum(4) - 1,
makeup_2 = 10,
makeup_3 = GetNumHairColors() - 1,
makeup_4 = GetNumHairColors() - 1,
lipstick_1 = GetPedHeadOverlayNum(8) - 1,
lipstick_2 = 10,
lipstick_3 = GetNumHairColors() - 1,
lipstick_4 = GetNumHairColors() - 1,
blemishes_1 = GetPedHeadOverlayNum(0) - 1,
blemishes_2 = 10,
blush_1 = GetPedHeadOverlayNum(5) - 1,
blush_2 = 10,
blush_3 = GetNumHairColors() - 1,
complexion_1 = GetPedHeadOverlayNum(6) - 1,
complexion_2 = 10,
sun_1 = GetPedHeadOverlayNum(7) - 1,
sun_2 = 10,
moles_1 = GetPedHeadOverlayNum(9) - 1,
moles_2 = 10,
chest_1 = GetPedHeadOverlayNum(10) - 1,
chest_2 = 10,
chest_3 = GetNumHairColors() - 1,
bodyb_1 = GetPedHeadOverlayNum(11) - 1,
bodyb_2 = 10,
bodyb_3 = GetPedHeadOverlayNum(12) - 1,
bodyb_4 = 10,
ears_1 = GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1,
ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character["ears_1"] - 1),
tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1,
tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character["tshirt_1"]) - 1,
torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1,
torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character["torso_1"]) - 1,
decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1,
decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character["decals_1"]) - 1,
arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1,
arms_2 = 10,
pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1,
pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character["pants_1"]) - 1,
shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1,
shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character["shoes_1"]) - 1,
mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1,
mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character["mask_1"]) - 1,
bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1,
bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character["bproof_1"]) - 1,
chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1,
chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character["chain_1"]) - 1,
bags_1 = GetNumberOfPedDrawableVariations(playerPed, 5) - 1,
bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character["bags_1"]) - 1,
helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1,
helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character["helmet_1"]) - 1,
glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1,
glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character["glasses_1"] - 1),
watches_1 = GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1,
watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character["watches_1"]) - 1,
bracelets_1 = GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1,
bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character["bracelets_1"] - 1),
}
return data
end
function ApplySkin(skin, clothes)
local playerPed = PlayerPedId()
for k, v in pairs(skin) do
Character[k] = v
end
if clothes ~= nil then
for k, v in pairs(clothes) do
if
k ~= "sex"
and k ~= "mom"
and k ~= "dad"
and k ~= "face_md_weight"
and k ~= "skin_md_weight"
and k ~= "nose_1"
and k ~= "nose_2"
and k ~= "nose_3"
and k ~= "nose_4"
and k ~= "nose_5"
and k ~= "nose_6"
and k ~= "cheeks_1"
and k ~= "cheeks_2"
and k ~= "cheeks_3"
and k ~= "lip_thickness"
and k ~= "jaw_1"
and k ~= "jaw_2"
and k ~= "chin_1"
and k ~= "chin_2"
and k ~= "chin_3"
and k ~= "chin_4"
and k ~= "neck_thickness"
and k ~= "age_1"
and k ~= "age_2"
and k ~= "eye_color"
and k ~= "eye_squint"
and k ~= "beard_1"
and k ~= "beard_2"
and k ~= "beard_3"
and k ~= "beard_4"
and k ~= "hair_1"
and k ~= "hair_2"
and k ~= "hair_color_1"
and k ~= "hair_color_2"
and k ~= "eyebrows_1"
and k ~= "eyebrows_2"
and k ~= "eyebrows_3"
and k ~= "eyebrows_4"
and k ~= "eyebrows_5"
and k ~= "eyebrows_6"
and k ~= "makeup_1"
and k ~= "makeup_2"
and k ~= "makeup_3"
and k ~= "makeup_4"
and k ~= "lipstick_1"
and k ~= "lipstick_2"
and k ~= "lipstick_3"
and k ~= "lipstick_4"
and k ~= "blemishes_1"
and k ~= "blemishes_2"
and k ~= "blemishes_3"
and k ~= "blush_1"
and k ~= "blush_2"
and k ~= "blush_3"
and k ~= "complexion_1"
and k ~= "complexion_2"
and k ~= "sun_1"
and k ~= "sun_2"
and k ~= "moles_1"
and k ~= "moles_2"
and k ~= "chest_1"
and k ~= "chest_2"
and k ~= "chest_3"
and k ~= "bodyb_1"
and k ~= "bodyb_2"
and k ~= "bodyb_3"
and k ~= "bodyb_4"
then
Character[k] = v
end
end
end
local face_weight = (Character["face_md_weight"] / 100) + 0.0
local skin_weight = (Character["skin_md_weight"] / 100) + 0.0
SetPedHeadBlendData(playerPed, Character["mom"], Character["dad"], 0, Character["mom"], Character["dad"], 0, face_weight, skin_weight, 0.0, false)
SetPedFaceFeature(playerPed, 0, (Character["nose_1"] / 10) + 0.0) -- Nose Width
SetPedFaceFeature(playerPed, 1, (Character["nose_2"] / 10) + 0.0) -- Nose Peak Height
SetPedFaceFeature(playerPed, 2, (Character["nose_3"] / 10) + 0.0) -- Nose Peak Length
SetPedFaceFeature(playerPed, 3, (Character["nose_4"] / 10) + 0.0) -- Nose Bone Height
SetPedFaceFeature(playerPed, 4, (Character["nose_5"] / 10) + 0.0) -- Nose Peak Lowering
SetPedFaceFeature(playerPed, 5, (Character["nose_6"] / 10) + 0.0) -- Nose Bone Twist
SetPedFaceFeature(playerPed, 6, (Character["eyebrows_5"] / 10) + 0.0) -- Eyebrow height
SetPedFaceFeature(playerPed, 7, (Character["eyebrows_6"] / 10) + 0.0) -- Eyebrow depth
SetPedFaceFeature(playerPed, 8, (Character["cheeks_1"] / 10) + 0.0) -- Cheekbones Height
SetPedFaceFeature(playerPed, 9, (Character["cheeks_2"] / 10) + 0.0) -- Cheekbones Width
SetPedFaceFeature(playerPed, 10, (Character["cheeks_3"] / 10) + 0.0) -- Cheeks Width
SetPedFaceFeature(playerPed, 11, (Character["eye_squint"] / 10) + 0.0) -- Eyes squint
SetPedFaceFeature(playerPed, 12, (Character["lip_thickness"] / 10) + 0.0) -- Lip Fullness
SetPedFaceFeature(playerPed, 13, (Character["jaw_1"] / 10) + 0.0) -- Jaw Bone Width
SetPedFaceFeature(playerPed, 14, (Character["jaw_2"] / 10) + 0.0) -- Jaw Bone Length
SetPedFaceFeature(playerPed, 15, (Character["chin_1"] / 10) + 0.0) -- Chin Height
SetPedFaceFeature(playerPed, 16, (Character["chin_2"] / 10) + 0.0) -- Chin Length
SetPedFaceFeature(playerPed, 17, (Character["chin_3"] / 10) + 0.0) -- Chin Width
SetPedFaceFeature(playerPed, 18, (Character["chin_4"] / 10) + 0.0) -- Chin Hole Size
SetPedFaceFeature(playerPed, 19, (Character["neck_thickness"] / 10) + 0.0) -- Neck Thickness
SetPedHairColor(playerPed, Character["hair_color_1"], Character["hair_color_2"]) -- Hair Color
SetPedHeadOverlay(playerPed, 3, Character["age_1"], (Character["age_2"] / 10) + 0.0) -- Age + opacity
SetPedHeadOverlay(playerPed, 0, Character["blemishes_1"], (Character["blemishes_2"] / 10) + 0.0) -- Blemishes + opacity
SetPedHeadOverlay(playerPed, 1, Character["beard_1"], (Character["beard_2"] / 10) + 0.0) -- Beard + opacity
SetPedEyeColor(playerPed, Character["eye_color"]) -- Eyes color
SetPedHeadOverlay(playerPed, 2, Character["eyebrows_1"], (Character["eyebrows_2"] / 10) + 0.0) -- Eyebrows + opacity
SetPedHeadOverlay(playerPed, 4, Character["makeup_1"], (Character["makeup_2"] / 10) + 0.0) -- Makeup + opacity
SetPedHeadOverlay(playerPed, 8, Character["lipstick_1"], (Character["lipstick_2"] / 10) + 0.0) -- Lipstick + opacity
SetPedComponentVariation(playerPed, 2, Character["hair_1"], Character["hair_2"], 2) -- Hair
SetPedHeadOverlayColor(playerPed, 1, 1, Character["beard_3"], Character["beard_4"]) -- Beard Color
SetPedHeadOverlayColor(playerPed, 2, 1, Character["eyebrows_3"], Character["eyebrows_4"]) -- Eyebrows Color
SetPedHeadOverlayColor(playerPed, 4, 2, Character["makeup_3"], Character["makeup_4"]) -- Makeup Color
SetPedHeadOverlayColor(playerPed, 8, 1, Character["lipstick_3"], Character["lipstick_4"]) -- Lipstick Color
SetPedHeadOverlay(playerPed, 5, Character["blush_1"], (Character["blush_2"] / 10) + 0.0) -- Blush + opacity
SetPedHeadOverlayColor(playerPed, 5, 2, Character["blush_3"]) -- Blush Color
SetPedHeadOverlay(playerPed, 6, Character["complexion_1"], (Character["complexion_2"] / 10) + 0.0) -- Complexion + opacity
SetPedHeadOverlay(playerPed, 7, Character["sun_1"], (Character["sun_2"] / 10) + 0.0) -- Sun Damage + opacity
SetPedHeadOverlay(playerPed, 9, Character["moles_1"], (Character["moles_2"] / 10) + 0.0) -- Moles/Freckles + opacity
SetPedHeadOverlay(playerPed, 10, Character["chest_1"], (Character["chest_2"] / 10) + 0.0) -- Chest Hair + opacity
SetPedHeadOverlayColor(playerPed, 10, 1, Character["chest_3"]) -- Torso Color
if Character["bodyb_1"] == -1 then
SetPedHeadOverlay(playerPed, 11, 255, (Character["bodyb_2"] / 10) + 0.0) -- Body Blemishes + opacity
else
SetPedHeadOverlay(playerPed, 11, Character["bodyb_1"], (Character["bodyb_2"] / 10) + 0.0)
end
if Character["bodyb_3"] == -1 then
SetPedHeadOverlay(playerPed, 12, 255, (Character["bodyb_4"] / 10) + 0.0)
else
SetPedHeadOverlay(playerPed, 12, Character["bodyb_3"], (Character["bodyb_4"] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
end
if Character["ears_1"] == -1 then
ClearPedProp(playerPed, 2)
else
SetPedPropIndex(playerPed, 2, Character["ears_1"], Character["ears_2"], 2) -- Ears Accessories
end
SetPedComponentVariation(playerPed, 8, Character["tshirt_1"], Character["tshirt_2"], 2) -- Tshirt
SetPedComponentVariation(playerPed, 11, Character["torso_1"], Character["torso_2"], 2) -- torso parts
SetPedComponentVariation(playerPed, 3, Character["arms"], Character["arms_2"], 2) -- Arms
SetPedComponentVariation(playerPed, 10, Character["decals_1"], Character["decals_2"], 2) -- decals
SetPedComponentVariation(playerPed, 4, Character["pants_1"], Character["pants_2"], 2) -- pants
SetPedComponentVariation(playerPed, 6, Character["shoes_1"], Character["shoes_2"], 2) -- shoes
SetPedComponentVariation(playerPed, 1, Character["mask_1"], Character["mask_2"], 2) -- mask
SetPedComponentVariation(playerPed, 9, Character["bproof_1"], Character["bproof_2"], 2) -- bulletproof
SetPedComponentVariation(playerPed, 7, Character["chain_1"], Character["chain_2"], 2) -- chain
SetPedComponentVariation(playerPed, 5, Character["bags_1"], Character["bags_2"], 2) -- Bag
if Character["helmet_1"] == -1 then
ClearPedProp(playerPed, 0)
else
SetPedPropIndex(playerPed, 0, Character["helmet_1"], Character["helmet_2"], 2) -- Helmet
end
if Character["glasses_1"] == -1 then
ClearPedProp(playerPed, 1)
else
SetPedPropIndex(playerPed, 1, Character["glasses_1"], Character["glasses_2"], 2) -- Glasses
end
if Character["watches_1"] == -1 then
ClearPedProp(playerPed, 6)
else
SetPedPropIndex(playerPed, 6, Character["watches_1"], Character["watches_2"], 2) -- Watches
end
if Character["bracelets_1"] == -1 then
ClearPedProp(playerPed, 7)
else
SetPedPropIndex(playerPed, 7, Character["bracelets_1"], Character["bracelets_2"], 2) -- Bracelets
end
end
AddEventHandler("skinchanger:loadDefaultModel", function(loadMale, cb)
LoadDefaultModel(loadMale, cb)
end)
AddEventHandler("skinchanger:getData", function(cb)
local components = json.decode(json.encode(Components))
for k, v in pairs(Character) do
for i = 1, #components, 1 do
if k == components[i].name then
components[i].value = v
end
end
end
cb(components, GetMaxVals())
end)
AddEventHandler("skinchanger:change", function(key, val)
Character[key] = val
if key == "sex" then
TriggerEvent("skinchanger:loadSkin", Character)
else
ApplySkin(Character)
end
end)
AddEventHandler("skinchanger:getSkin", function(cb)
cb(Character)
end)
AddEventHandler("skinchanger:modelLoaded", function()
ClearPedProp(PlayerPedId(), 0)
if LoadSkin ~= nil then
ApplySkin(LoadSkin)
LoadSkin = nil
end
if LoadClothes ~= nil then
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
LoadClothes = nil
end
end)
RegisterNetEvent("skinchanger:loadSkin")
AddEventHandler("skinchanger:loadSkin", function(skin, cb)
if skin["sex"] ~= LastSex then
LoadSkin = skin
if skin["sex"] == 0 then
TriggerEvent("skinchanger:loadDefaultModel", true, cb)
else
TriggerEvent("skinchanger:loadDefaultModel", false, cb)
end
else
ApplySkin(skin)
if cb ~= nil then
cb()
end
end
LastSex = skin["sex"]
end)
RegisterNetEvent("skinchanger:loadClothes")
AddEventHandler("skinchanger:loadClothes", function(playerSkin, clothesSkin)
if playerSkin["sex"] ~= LastSex then
LoadClothes = {
playerSkin = playerSkin,
clothesSkin = clothesSkin,
}
if playerSkin["sex"] == 0 then
TriggerEvent("skinchanger:loadDefaultModel", true)
else
TriggerEvent("skinchanger:loadDefaultModel", false)
end
else
ApplySkin(playerSkin, clothesSkin)
end
LastSex = playerSkin["sex"]
end)